
techspec6 wrote:I didn't mean to sound snarky. I avoided posting my backstab numbers to keep it from looking like a "look at me!" post, but since I failed, we'll use numbers to explain the problem that I'm seeing.
We know the hate generated by the Shield of Burgerz. It's 6000 hate according to Allaclone.
Therefore, I set up a test. It has it's faults, but it illustrates my point. I tested this on multiple bosses in multiple raid tiers and found the hate generation to damage ratio to be similar across most zones.
I asked Kallisto to pull a raid mob with her Shield of the Burgerz and put her back to the mob, with only her donor shield to save her. Only hate she generated to the mob was 6k hate via the shield, or close to it.
Then, I moved behind the mob with the worst dagger in my bank. Point was, I wanted to get the least amount of backstab damage necessary to turn the mob which she had generated 6k hate upon. Granted, there are other variables that go into mob hate, but this is enough to show my point imo.
What I found was that roughly 40k backstab damage was near equivalent to 6k hate.
Using this info, I calculate a theoretical max backstab damage's hate generation. We'll keep it in thousands to keep it simple. 3000k damage would be roughly equivalent to 450k hate. If the tank used only Shield of the Burgurz to gain hate, it would take 75 clicks, each taking 2 seconds to cast which means it would take 2.5 minutes to counter 1 backstab.
Because Rungar can backstab for 3.5 million maximum damage, he can potentially generate a theoretical maximum of 90k hate per second. If he sits out half the fight, his hate generation is half, so 45k hate per second. If he sits out 3/4 the fight, his hate generation is 22.5k hate per second. Most any tank will have a problem outputting even 22.5k hate per second.
Now on average with raid buffs, Rungar only does about half his theoretical maximum hate. That means he can generate about 45k hate per second. So by purchasing this donor BP, Rungar needs to sit out for 3/4 of the fight so that the tanks only need to generate 11k hate per second. The Shield of the Burgerz is 6k hate per 2 seconds, so 3k hate per second. Where will they get the other 8k hate? Hopefully from procs off the donor aug which are 1k hate each unmodified.
aldred wrote:So my experience in raids, I rarely take aggro over the tanks in my guild:
- Chrom
- Snorks
- Wardar
- Sianette
- Torkrol
Even a better geared monk in my guild can hold aggro over me, so to me it looks fine.
Also, I never use any hate reduction items/augments, no hide/sneak in battle, no disc that lower aggro, no evade -> I go for straight DPS all the fight, using them at start so they can refresh their timer at the end of the fight (for +10mins events). I might get aggro soemtimes but tanks do his stuff and get it back quick.
Also the rogues seems to be in line with other pure dps classes, I feel we're even a bit less good as we are forced to be in the back to use our full potential. And 3.5mio, it's more like 1.8mio as we never do 4xmax dmg... and that is with full debuff and buffs.
Generating Hate: the numbers behind the sparkles.
1. DD spells give 1 point of hate per 1 point of *base* damage - ie, the number listed in the spell. Bonus damage from focus effects/mods do NOT cause additional hate. bonus damage from critical hits do NOT cause additional hate (this includes procs).
As for the hate issues, the majority of spells were having their hate generation overwritten by a default value which was way lower than it should have been. I noticed this awhile back and got around to fixing it a few updates ago. Pretty much DD spells will generate aggro correctly now and will not be overwritten by the lower default value. What this means is that player (DD casters in specific) are going to have to manage their aggro a lot better now than before. Throw in a random concussion type spell to your spell line up and you will be fine.
5. Melee gives a set amount of hate *per swing* regardless of whether you hit, miss, are dodged, parried, riposted, how much you hit for, and whether you get a critical hit (ie, how much damage you do per hit, and even if you hit at all, means nothing - it's a set amount of hate per swing).
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