Item Guild Attuneable

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conradd
Posts: 381

Item Guild Attuneable

Post#1 » Wed Aug 27, 2014 10:49 am

I was wondering if GM can create item which are Guild Attuneable ?

[edit]
A little more explanation ;)
Yesterday, when I logged in, a guildmate just killed Chaos and was showing the loot in guild chat.
At that moment, I thought : it could be a waste for people if someone is targetting a specific item from a boss in high tier and let everything else rotting.
But, in the same time, you can't make all the items PUBLIC, there won't be anymore fun or challenge, it would just be a market problem.
So, if it is possible to make items that drop from guild instance, Guild Attuneable, those previously rotting items become usefull but not to anyone ;)

Not sure if it's really a good idea right now, but it's not the first time I would make a "not interesting post" :mrgreen:
So I hope "someone gets my message in a bottle" ;)

[/edit]
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[CLR] Conradd <Drachenkinder>

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Sian
Posts: 1369

Re: Item Guild Attuneable

Post#2 » Wed Aug 27, 2014 6:15 pm

that would indeed rock, but I don't know if it's even possible to code. It would in a way make less "annoying" the guild lock of specific mob/zone.

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Alulien
Posts: 283

Re: Item Guild Attuneable

Post#3 » Wed Aug 27, 2014 8:37 pm

I think there would have to be incredibly finite stipulations for it to work. What would stop people from selling VT gear? You pay me 100k, I guild you and trade the item. What would stop people from essentially "power-gearing" a new toon? Level to 70, guild the toon, drop all the fat loots on it.

Perhaps there could be an item (similar to the raid tier access tokens) that is either quite rare or expensive that facilitates this. Token + item = NO DROP restriction removed temporarily. This only works in a special birdbath in the Guild Hall and if the character possessing the item zones or logs out the NO DROP is reinstated - the trade must take place immediately (or at least during a single play session if you stay logged in) and may only be done in the Guild Hall.

Now the coding side of things... no clue. :D
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

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Lillu
Posts: 11301
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Re: Item Guild Attuneable

Post#4 » Wed Aug 27, 2014 9:56 pm

The token idea is not bad but Alulien totally has a point about how the system could be exploited.

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Sian
Posts: 1369

Re: Item Guild Attuneable

Post#5 » Wed Aug 27, 2014 10:51 pm

In total honesty, I didn't think about such things lol. Guess I am not good at that.

But anyway, even with the actual state, getting paid to get nodrop loot works too : I pay 1 million, you give me token of Khas and bring me in DSK3 and you make me loot stuff there. Same thing happened in the past with Chaos loot.
It's just that the way it is now it's a bit more annoying for the "buyer" since he has to be online himself (but that can be bypassed) to loot.


So making those guild instanced nodrop items, droppable, wouldn't really change much for people outside guild. So-called market would still be there if you want to push it. But it would be much smoother for real guildmates that could enjoy getting some drops collected by their friends when they are not online.

So that idea is still working to me.

Ydiss
Posts: 1193

Re: Item Guild Attuneable

Post#6 » Wed Aug 27, 2014 11:05 pm

Switching guilds to bypass the guild restrictions is just as possible already, though. But it's prohibited. And I don't think anyone seriously does it. I think it's a good idea. Not a necessity but a good idea nonetheless.

Vaion
Posts: 3712

Re: Item Guild Attuneable

Post#7 » Thu Aug 28, 2014 2:28 am

Nothing mentioned here wouldn't be impossible coding wise. The only thing is the ease of potential exploitation in the system. It would take a very finite set of rules to make sure things could only work the way decided. Not saying that this is going to be added to the queue of to do, just commenting.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Alulien
Posts: 283

Re: Item Guild Attuneable

Post#8 » Thu Aug 28, 2014 2:36 am

Would it be possible to have some sort of a check on how long a character had been guilded? If so the token could require X many days of membership before being usable. Or make a zone that is only accessible via GH that has an X-day membership check for the token deal. Makes it easier for guildes, doesn't affect non-guilded folk.
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

<Muffins>

Letow (PAL) | Feydakin (MAG) | Corpselight (NEC) | Mallyal (ENC) | Thomel (BRD) | Araer (DRU)

Tristhan
Posts: 293

Re: Item Guild Attuneable

Post#9 » Thu Aug 28, 2014 6:55 am

Hm guildtradeable item could be only storeable in your own inventory and guildbank. Tradeable only to guildbank and status banker needed to pick em up.

And if items can be given "guildflag" and not useable without being member of that guild it could work.

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Sian
Posts: 1369

Re: Item Guild Attuneable

Post#10 » Thu Aug 28, 2014 7:00 am

I also thought about it during the night.
Only non-augmented item and only non-donor items could be traded via guildbank : you loot a nodrop item on a boss, you put it in guildbank (that accepts nodrop items this time) so someone could get it. Once the item is taken out from the guildbank, he becomes nodrop again and maybe can't be put back there (or can, as you want).

As I said, exploits can be done with this system, but exploits can be done without this system too. It's just harder, but you can do the same.

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