Donator weapon

Anything wrong with them?
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Lillu
Posts: 11301
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Re: Donator weapon

Post#21 » Fri Dec 04, 2015 12:29 am

Nilbus got the point. If anything, the requirement to upgrade will be easy and relaxing. It's meant to be a bonus, an extra fun factor being able to upgrade the donor items and definitely not a punishment or extra hard requirement. Donor or non-donor, the low end content is easy enough and it's super easy to trivialize with items, pets or a few hours of power leveling (then twinking with items and spells).

So again, there's nothing to get worried about here. We can brainstorm, discuss and we can do whatever the community and the DEVs feel right and fun.

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Alulien
Posts: 283

Re: Donator weapon

Post#22 » Fri Dec 04, 2015 4:48 am

After reading through the posts from today I decided to go look at the donor weapons page and have copied what I think is relevant to the conversation:

These weapons will be constantly upgraded to follow item progression.


I think this is the sticking point in regards to how the power level of donors is being perceived. Would it be possible to get some more info on what "following item progression" means? Also, when were donors last upgraded and what was the impetus for the bump?

Quick edit: the idea of being able to take donors "over the top" once you've plateaued in terms of content sounds like a neat addition to the appeal of donors, provided it's as nice and relaxing as Lillu implies. ;)
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

<Muffins>

Letow (PAL) | Feydakin (MAG) | Corpselight (NEC) | Mallyal (ENC) | Thomel (BRD) | Araer (DRU)

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Nilbus
Posts: 1258

Re: Donator weapon

Post#23 » Fri Dec 04, 2015 5:04 am

That line has been there, so it isn't in relation necessarily to any potential changes. Effects on donors were tweaked Jan of 2015, stats I can't remember when they were last tweaked, I think it was around T8s release?
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

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Alulien
Posts: 283

Re: Donator weapon

Post#24 » Fri Dec 04, 2015 5:07 am

In quoting that line I more wanted to indicate that it's a little vague and can be interpreted differently.
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

<Muffins>

Letow (PAL) | Feydakin (MAG) | Corpselight (NEC) | Mallyal (ENC) | Thomel (BRD) | Araer (DRU)

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Bareth
Posts: 141

Re: Donator weapon

Post#25 » Fri Dec 04, 2015 3:39 pm

I am basically walking away, and yea, I purchased in game items totaling about $4,900 USD over 3 years, and I do not regret any of my purchases. I hope the dev team got some enjoyment from the donations I made, because I did enjoy the server.

However devs and players that somehow think adding 10-20 more damage on a donor weapon and adding H/M/E to all donor items that make them 100 more h/m/e above VT items will suddenly make content trivial are delusional. I still fail at Redfang once it a while because I can not get blind to land, and my SK ends up dead because of the extra shit that spawns because of it. I can not beat the Gate Keeper in Nadox because of the need of certain player types, and numbers.

So somehow thinking those unbeatable events are now going to become trivial because of having stats that are on par wit VT items is really ignorant.

I'm out, it was fun.

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Sian
Posts: 1369

Re: Donator weapon

Post#26 » Fri Dec 04, 2015 3:56 pm

Strange for redfang (spell you are using ?) and concerning gatekeeper in nadox, you pick the probably hardest mob to handle alone (or with friends). For that one, donor or not is not the question. Its method, strategic, right class and luck.

You missunderstood some of the points. If when you donate you expect to be able to kill every mob in the game, then you are indeed in a deadend i think. It is surely the case in lower tiers, but from tiers 7 to 9, it Will only help and ease things to donate. It will allow you to tank better, do more dps, heal more than the number of toons you are using. As soon as scripts came in, donor items became helpful but not a 100% win.
If you fail some specific events, maybe you should start considering playing with more people. And if you are already, then its a strategical question that wont be solved by wearing 5k hp donor items and stuff like that. If you need help just ask.
I have myself donated here and i do not regret. Its just that the highend goal of donor items for you doesnt seem to be the one that is actually here. For now.

dhafu
Posts: 46

Re: Donator weapon

Post#27 » Fri Dec 04, 2015 4:08 pm

I kind of understand bareth. As some one who bought vt tokens and enter nadox farming godly pts. I have upgraded about 2k ac and still cannot make it past the werewolf/orc event in dsk not for the lack of trying but for how hard they were hitting even when a disc was up. That is discouraging but then i go into nadox and can do the 1st 2 bosses easy. Gear doesnt seem to make any of these trivial to me. An overall increase in stats focus effects and worn effects wouldnt make the events trivial. I have donor gear on turnit and he still dies even with the donor shield. Some events seem incredibly difficult regardless of gear. Fyi i like the challenge and dont plan on quiting. But from my experience the donor gear i have gave me a little bump but by far has not made anything trivial that wasnt already trivial for me. And i still die a far amount on the stuff i am farming dsk2 and nadox. I did this on my phone sorry about the grammar and length.

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Nilbus
Posts: 1258

Re: Donator weapon

Post#28 » Fri Dec 04, 2015 4:17 pm

I've never killed gatekeeper, and only tried a long time ago before I really started boxing (I think I ran shd, mage and cleric) with my guild at the time. The DSk2 event mentioned (I refuse to try to remember that name :P ) is a pain in the neck even highly donor'd as a tank and with donor pet dps. Doable, but a pain. Redfang is a bit of alearnign curve regardless of donors due to having to debuff the bats while avoiding fear. But, having Nodyin as donord as he is, makes it simplerin that I can tank RF with him almost needing 0 heals and I can focus on my war and dps crew on adds.

Compare that to bosses that are made A LOT easier by donors - Valik in Dsk3, fevarn and plague dragon in nadox, volkara, seravince and many others. The list of things not made mind numbingly easy is far smaller than the list of what is made simpler due to the stats/effects on donor gear.

I am a huge fan of donor gear, just have to look at Nodyin to see that. :D . I have yet to kill anything in VT mainly due to lack of trying, but I don't expect to walk in there turn on auto attack and send pets then take a nap.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Vaion
Posts: 3712

Re: Donator weapon

Post#29 » Fri Dec 04, 2015 4:45 pm

Bareth wrote:I am basically walking away, and yea, I purchased in game items totaling about $4,900 USD over 3 years, and I do not regret any of my purchases. I hope the dev team got some enjoyment from the donations I made, because I did enjoy the server.

However devs and players that somehow think adding 10-20 more damage on a donor weapon and adding H/M/E to all donor items that make them 100 more h/m/e above VT items will suddenly make content trivial are delusional. I still fail at Redfang once it a while because I can not get blind to land, and my SK ends up dead because of the extra shit that spawns because of it. I can not beat the Gate Keeper in Nadox because of the need of certain player types, and numbers.

So somehow thinking those unbeatable events are now going to become trivial because of having stats that are on par wit VT items is really ignorant.

I'm out, it was fun.


We are sorry to see any player feel disheartened or upset with the mechanics of the server as we do our best to give you all what you desire in a game.

With that said, please let us know what ideas you have towards making donator items better while not being "free handouts". You yourself mention you do not want free gimmies and we do not want to go that route either.

When I mentioned the VT concept, it was just that: a concept. We are constantly adapting and evolving our plans with the server and keep the community as involved as we possibly can. If you feel like our concepts are in poor taste or design, please please please offer us other options. Already there are a few ideas thrown around in this post that the developers are much more keen on than the original VT idea.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Denizen
Posts: 882

Re: Donator weapon

Post#30 » Fri Dec 04, 2015 4:54 pm

Always felt that in Role Playing games part of the appeal is the involvement in building your character. Certainly adding to and building one's donator weapon (or epic) is part of this.

Some random ideas that have occurred to me:

1. Could individually tailor the graphic of your weapon
2. Could name your weapon .. a thing knight's, warriors, wizards and etc. have done throughout history, Excalibur comes to mind.
3. Tiny incremental increases in an aspect of the weapon could slowly evolve as its legendary fame increasing in vanquishing foes?

At any rate, it seems to me that letting players somehow add to, and develop, :D donator stuff is in the fine tradition of all role playing games. :D
Rafe, 70 sk

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