Greaves of Erebos

Anything wrong with them?
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Grey
Posts: 1101

Greaves of Erebos

Post#1 » Mon Jul 09, 2012 10:59 pm

Edit:
[Greaves of Erebos] , [Doner legs], [Doner tank legs]
Modified post for search keywords.
Issues brought up by players:
[1] shadowstep effect
[2] agro component
Staff response:
[1] looked at, contains X,Y check and Z check will be added
[2] working as intended. Allaclone will not show anything but the effect is handled by a .pl file

Note: Posts made by Grey may contain nonsense and should be treated as such.
Last edited by Grey on Tue Jul 10, 2012 8:34 am, edited 1 time in total.

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Lillu
Posts: 11301
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Re: Greaves of Erebos

Post#2 » Mon Jul 09, 2012 11:24 pm

1. This was discussed already. If anything, we'll add a proximity check and if the distance to mob is < 15 or so, the "move player" portion won't take effect.
2. It does generate hate as described here. There are spells running scripts when clicked, this is one of them. Since you know about how scripts work in emu, here is how: You click/cast a spell and quests/spells/spellID.pl script will trigger.
3. I don't understand comment #3. Please explain. :p

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Grey
Posts: 1101

Re: Greaves of Erebos

Post#3 » Mon Jul 09, 2012 11:28 pm

Thank you for response. I didnt think about it triggering a .pl file which is pretty awesome and sorry for being a booboo and QQ about the agro.
Would explain something I had seen.
I love the rune!

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Lillu
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Re: Greaves of Erebos

Post#4 » Mon Jul 09, 2012 11:41 pm

Np. If you know an exact situation where the spell takes you underworld, please shoot me a pm. We'll try to fix it or at least implement the proximity check.

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mukkel
Posts: 236

Re: Greaves of Erebos

Post#5 » Mon Jul 09, 2012 11:43 pm

I ended up in lava last night in Nadox. It was at the zone entrance when you go through that first door. I always get shot under the world in that zone though :( It makes me cry, Lillu.. CRY!

Vaion
Posts: 3712

Re: Greaves of Erebos

Post#6 » Tue Jul 10, 2012 12:08 am

Might be a z axis issue with the spell. I know we added a x/y check, can't remember if we made a z check.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Bordamere
Posts: 67

Re: Greaves of Erebos

Post#7 » Tue Jul 10, 2012 3:37 pm

I'd be a huge fan of adding a proximity check to these. On even the slightest incline/decline, I get ported under the world all of the time. It's so bad that I don't click mine nearly as much as I should.

Also if you use them on say... dragons in ToV/WW, it does do the Z axis check, you get ported to 20-30 feet in the air and dropped to the ground.

Removing the Z axis port and putting in a 15 ft. proximity check would truly make these as great as they should be and not repeatedly turn mobs onto the raid and or port people under the world.

Thanks
Bordamere/Ggan

Xero
Posts: 82

Re: Greaves of Erebos

Post#8 » Sat Sep 11, 2021 2:07 am

/necro
Any chances of getting the teleport part revisited, most people i talk to don't enjoy it. Or they flat out don't use the item because of the teleport effect. Sure some like it, but more seem to not. Would it be possible to get a second version with out the teleport on it? Or a range check, so when you're fighting larger creatures in melee, they don't port you inside it's puckering butt hole? Or... a way to activate/deactivate it?

Thanks
:ugeek:
/endnecro
Korsair - Aisa - Ashtin - Ashtyn - Sanic - Ayre - Annastacia - Aila

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Otter620
Posts: 124

Re: Greaves of Erebos

Post#9 » Sat Sep 11, 2021 7:14 am

Oh I second this. That teleport is very frustrating.
Airion
Elie - Airie - Arion - Airies - Melie - Chacity

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Lillu
Posts: 11301
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Re: Greaves of Erebos

Post#10 » Sat Sep 11, 2021 1:08 pm

We'll take a look.

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