antihero wrote:Xorp wrote:antihero wrote:Nizzy is spot on. Calling for a nerf to donor items is ridiculous in itself. Why would someone even care? It doesn't affect anyone negatively, and it doesn't affect the game economy since RK. III spells aren't tradable. Folks donate to make it easier to progress, not to make it easier once they progress.
Wait, what?... Nizzy WAS calling for a nerf to donor items, and those nerfs WOULD make it harder to progress. What you're saying makes Nizzy's changes counterintuitive to what you profess about the donor items. Or am I reading your intentions incorrectly?
Yeah....I picked up on his sarcasm. It was a very good point.
Glad someone did.
There was no way possible that those made up suggestions I had would ever be considered that was the point and it was silly to suggest them.
Back to the topic at hand and a quote from the first post and my true thought on it is.......
conradd wrote: but I think that GM can add one or two more steps before getting those, like getting Rk. II spells when you gain access to Tier 8 and Rk. III for Tier 9, for example.
Look at our sever population on any given night it ranges from 230-290. We will go to the other night in question when we had 72 toons in raid and 20 more in guild hall.
There were 275 other accounts logged in at that same time. (So yeah blame the lag on NV.) We were 36% of the server population that night and the and the 7 of us that were on playing all of those toons are very like minded that is why we are able to play together like we do. Sure we could all go off and make our own guilds and write some 3rd party scripts to do encounters for us but where is the fun in that?
What would we like to see based off this recommendation I quoted above? Truly is quite simple leave the arms alone and don't worry about changing the progressive coding on them. We would much rather see the outstanding dedicated dev team working on more new and exciting content and known issues.