Sorry - for some reason it won't let me edit the above post so I have to repost it:Any idea why the modifier is only 15% when other classes get a much larger boost? Dragon Fang has a 30s cool down and does 1200 damage in contrast the SK BP gives +55% to a tap that has a 10s cool down and does 1500 damage which also has a healing component that heals for the damage done. It also can crit on both the damage and healing component.
Wall of the Dragon cannot crit. I'm T2 geared and am averaging about 145k damage per minute in the parser (2400 - 2450 DPS). Adding 360 damage per minute with Wail of the Dragon is wholly insignificant and a much much MUCH tinier reward compared to other classes. Wail of the Dragon provides +6 DPS (360 DPM) increase against a 2450 DPS (147,000 DPM) class. That is 0.004 % increase. It's very hard to show how insignificant this is for a T2 chest piece.
In comparison to another class, the Cleric BP saves +25% mana (or +5% more than SSRA BP of the Void) on the #1 used healing spell that is spammed during boss fights. Even if we ignore 20% of that and look at ONLY the increase over the T1 BP, just the +5% mana savings difference is 1250 X more useful than Wail of the Dragon if the cleric spell was cast twice in a minute. In fact it's likely to be cast 5 or more times a minute making it 3125 X more useful.
Wail of the Dragon would need to be a +46875% instead of +15% increase in damage to Dragon Fang to be as useful as the cleric BP focus effect (which again, isn't super useful compared to the focus effect it is replacing of 20% savings to all spells).
SK BP offers 82.5DPS just flat damage increase. This means Wail of the Dragon would need to be at least +200% damage versus the 15% given just to match the non-crit DPS increase provided to the SK. But a monk is a DPS class. Percentage-wise, the 82.5 DPS given to the SK is worth a TON more than if 82.5 DPS was given to a monk. It will be a much higher percentage increase to DPS for that SK. This also still does not take into account the crit and heal components that do not apply Dragon Fang. If we also consider the 82.5 HEALING per second that the SK BP is giving, we still need Wail to be at least +400% (still not counting crit eligibility on both damage and healing and still not counting RELATIVE DPS since I don't know how much DPS our SK actually puts out yet). It's hard to quantify the crit and relative DPS components but they are probably worth another order of magnitude increase.
For a more appropriate comparison, let's look at a DPS class - Wizard (
http://www.thehiddenforest.org/webtools ... hp?id=6812) who gets a +80% modifier on an 8500 damage nuke that can be cast 6 or more times in a minute. That's an increase of 1133 DPS or 188 X MORE increase than Wail of the Dragon. That would mean Wail of the Dragon would have to be a 2820% increase to match the DPS provided to Wizards. Also, Ether Spell can also crit making these focus multiply where Wail cannot.
TLDRFor Wail of the Dragon to be anywhere near the same ballpark as useful as the other classes focus effect, it needs to be a couple orders of magnitudes higher increase to Dragon Fang. To match Wizards it needs to be over +2000% (two thousand percent!).
How to Fix ItThe Easy Way:Please consider GREATLY increasing the +Damage component of Wail of the Dragon. I suggest +2000-2500% (thousand) increase instead of +15% to get in on par.
The Fun WayIt'd be great if instead of just adding +2500% damage increase to Dragon Fang, that Wail of the Dragon increased Dragon Fang by a smaller amount (maybe 1000%) but added some other fun effect that triggered. Some ideas:
- a small group heal of a percentage of the damage done by Dragon Fang
- an AE strike like the Destructive Force AA but only for the next attack