BROKEN - ToV Monk Chest Focus

Anything wrong with them?
devante
Posts: 6

Re: BROKEN - ToV Monk Chest Focus

Post#11 » Thu Aug 11, 2016 5:06 pm

Hi there, I'm the main tank mentioned above. In all fairness I've not been able to confirm if it works as intended because I do not use the spell it claims to empower (Touch of the Devourer).

Reference (http://www.thehiddenforest.org/webtools/spellss.php?id=6806 and http://www.thehiddenforest.org/webtools/spellss.php?id=5338)

I can check later today, but given the text and alla clone spell descriptions it seems to mirror OP's Dragon Fang situation.

Since I'm using Grasp of Undeath Rk. 1 (http://www.thehiddenforest.org/webtools/spellss.php?id=9424), straight magic damage boost focus (as suggested with Vampiric Thunder) would probably be most useful. Or even simply extending the damage boost to target lifetaps rather than the one spell.

Sorry if there are any formatting issues here, forums blocked at work so I'm using mobile.


Edit: I will test damage on Touch of the Devourer with and without the breastplate tonight and post results. Honestly I'm sorely missing my Blood Veil of the Shissar (http://www.thehiddenforest.org/webtools/items.php?id=4649) that I traded for the King Xorb mask for agro. I had hopes this line would fill that increased damage gap.

Stickybuds
Posts: 883

Re: BROKEN - ToV Monk Chest Focus

Post#12 » Thu Aug 11, 2016 6:40 pm

Not to derail the main topic but just some info for yall since you seem to be new to THF.
!st off welcome to THF, greatest EQ ever in the universe. If you have any questions or need help hit me up in game on Mary or shot me a msg on forums.

You should find more "thunder" type foci in ToV and Stillmoon. I think Vampric is the next step up from T1 but its been a while. Maybe its Dragon before Vampric.

All the thunder type foci were working last I checked, (along with other element specific foci like Ice or Fire, and Chromatic Arc) and they all effect procs.

I would consider using touch of the devourer along with the T8 lifetap Grasp of death as they have different cooldown timers so when Grasp is on cooldown you can use Touch of Debourer in between for more healing/dmg. Also throw in the lvl 69 lifetap DoT called Touch of Draygun which gives you a buff that gives you an addtional 15% agro modifier that stacks with all other agro mods.

The ToV SK BP focus effect was working last I checked, but it only works on that 1 lifetap and it quickly becomes obsolete b/c you get Vampric Thunder soon after and it is stonger focus and works on all magic dmg spells.
Image

devante
Posts: 6

Re: BROKEN - ToV Monk Chest Focus

Post#13 » Fri Aug 12, 2016 12:11 am

On further testing, the breastplate definitely increases the damage of Touch of The Devourer, so it's possible only the monk and cleric chests have issues?

(1584 without, 2409 with - the extra is from a spell damage aug)

Good to know about the two taps having different cooldowns. I had tested that theory earlier with the lower taps + devourer, but never tried again when I obtained Grasp; just assumed they shared the same CD. That's very good info. I do use Touch of Draygun, it's pretty boss.

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#14 » Fri Aug 12, 2016 1:10 am

They stack? What does the in game text say?

+spell damage doesn't work on any item I have. Is it possible spell damage is broken on monks overall?

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#15 » Fri Aug 12, 2016 3:39 am

I have completed additional research with several guild members.

At this point I can confirm the Monk BP is broken and cleric and SK seem to be working as intended (boost damage or mana savings for 1 particular spell). Can you please replace Wail of the Dragon with Vampiric Thunder on Frozen Fiercehand Shroud so I may test if this focus effect applies to weapon procs?

Thanks!

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#16 » Sat Aug 13, 2016 1:54 am

I picked up a new arm slot item in ST last night that had Vampiric Thunder. It applied to one proc effect (Kiss of Life) but not to many others. I see this is because other procs are Frost Damage, Fire Damage. Is there an effect that would boost all spell damage or all proc damage?

At this point I'm going back to old robe as I'm not sure when/if ToV Monk robe will be fixed.

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#17 » Sat Aug 13, 2016 9:16 am

I found this chart:
http://www.thehiddenforest.org/wiki/index.php/Focus

It looks like Chromatic Power V is the appropriate T2 focus effect that should be used here.

Vaion
Posts: 3712

Re: BROKEN - ToV Monk Chest Focus

Post#18 » Sat Aug 13, 2016 10:04 am

Figured out the issue with Monk BP. It was limited to Dragon Fang, but also not allowed to affect Combat abilities. Dragon Fang is a combat ability ;)

Will be fixed in the next reboot.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#19 » Sat Aug 13, 2016 6:16 pm

Any idea why the modifier is only 15% when other classes get a much larger boost? Dragon Fang has a 30s cool down and does 1200 damage in contrast the SK BP gives +55% to a tap that has a 10s cool down and does 1500 damage which also has a healing component that heals for the damage done. It also can crit on both the damage and healing component.

Wall of the Dragon also cannot. I'm T2 geared and am averaging about 145k damage per minute in the parser (2400 - 2450 DPS). Adding 360 damage per minute with Wail of the Dragon is wholly insignificant and a much much MUCH tinier reward compared to other classes. We are talking about a 6 DPS increase against a 145,000 DPS class. That is . 004 % increase. It's very hard to show how insignificant this is for a T2 chest piece.

In comparison to another class, the Cleric BP saves 5% mana on the #1 used healing spell that is spammed during boss fights. That is 1250 X more useful than Wail of the Dragon if the cleric spell was cast twice in a minute. In fact it's likely to be cast 5 or more times a minute making it 3125 X more useful.

That means Wail of the Dragon would need to be a 46875% instead of 15% increase in damage to Dragon Fang to be as useful as the cleric BP focus effect (which again, isn't very useful compared to the focus effect it is replacing).

SK BP offers 82.5DPS just flat damage increase. This means Wail of the Dragon would need to be at least +200% damage versus the 15% given just to match the non-crit DPS increase provided to the SK. But a monk is a DPS class. Percentage-wise, the 82.5 DPS given to the SK is worth a TON more than if 82.5 DPS was given to a monk. This also still does not take into account the crit and heal components that do not apply Dragon Fang.

wyld
Posts: 32

Re: BROKEN - ToV Monk Chest Focus

Post#20 » Sat Aug 13, 2016 7:12 pm

Sorry - for some reason it won't let me edit the above post so I have to repost it:

Any idea why the modifier is only 15% when other classes get a much larger boost? Dragon Fang has a 30s cool down and does 1200 damage in contrast the SK BP gives +55% to a tap that has a 10s cool down and does 1500 damage which also has a healing component that heals for the damage done. It also can crit on both the damage and healing component.

Wall of the Dragon cannot crit. I'm T2 geared and am averaging about 145k damage per minute in the parser (2400 - 2450 DPS). Adding 360 damage per minute with Wail of the Dragon is wholly insignificant and a much much MUCH tinier reward compared to other classes. Wail of the Dragon provides +6 DPS (360 DPM) increase against a 2450 DPS (147,000 DPM) class. That is 0.004 % increase. It's very hard to show how insignificant this is for a T2 chest piece.

In comparison to another class, the Cleric BP saves +25% mana (or +5% more than SSRA BP of the Void) on the #1 used healing spell that is spammed during boss fights. Even if we ignore 20% of that and look at ONLY the increase over the T1 BP, just the +5% mana savings difference is 1250 X more useful than Wail of the Dragon if the cleric spell was cast twice in a minute. In fact it's likely to be cast 5 or more times a minute making it 3125 X more useful.

Wail of the Dragon would need to be a +46875% instead of +15% increase in damage to Dragon Fang to be as useful as the cleric BP focus effect (which again, isn't super useful compared to the focus effect it is replacing of 20% savings to all spells).

SK BP offers 82.5DPS just flat damage increase. This means Wail of the Dragon would need to be at least +200% damage versus the 15% given just to match the non-crit DPS increase provided to the SK. But a monk is a DPS class. Percentage-wise, the 82.5 DPS given to the SK is worth a TON more than if 82.5 DPS was given to a monk. It will be a much higher percentage increase to DPS for that SK. This also still does not take into account the crit and heal components that do not apply Dragon Fang. If we also consider the 82.5 HEALING per second that the SK BP is giving, we still need Wail to be at least +400% (still not counting crit eligibility on both damage and healing and still not counting RELATIVE DPS since I don't know how much DPS our SK actually puts out yet). It's hard to quantify the crit and relative DPS components but they are probably worth another order of magnitude increase.

For a more appropriate comparison, let's look at a DPS class - Wizard (http://www.thehiddenforest.org/webtools ... hp?id=6812) who gets a +80% modifier on an 8500 damage nuke that can be cast 6 or more times in a minute. That's an increase of 1133 DPS or 188 X MORE increase than Wail of the Dragon. That would mean Wail of the Dragon would have to be a 2820% increase to match the DPS provided to Wizards. Also, Ether Spell can also crit making these focus multiply where Wail cannot.

TLDR
For Wail of the Dragon to be anywhere near the same ballpark as useful as the other classes focus effect, it needs to be a couple orders of magnitudes higher increase to Dragon Fang. To match Wizards it needs to be over +2000% (two thousand percent!).

How to Fix It
The Easy Way:
Please consider GREATLY increasing the +Damage component of Wail of the Dragon. I suggest +2000-2500% (thousand) increase instead of +15% to get in on par.

The Fun Way
It'd be great if instead of just adding +2500% damage increase to Dragon Fang, that Wail of the Dragon increased Dragon Fang by a smaller amount (maybe 1000%) but added some other fun effect that triggered. Some ideas:
  • a small group heal of a percentage of the damage done by Dragon Fang
  • an AE strike like the Destructive Force AA but only for the next attack

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