2.0s

Anything wrong with them?
User avatar
Tyler
Posts: 4365

Re: 2.0s

Post#11 » Tue Sep 22, 2009 1:23 pm

Heal and proc doubled - you should have posted that yesterday ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Medes
Posts: 37

Re: 2.0s

Post#12 » Tue Sep 22, 2009 1:41 pm

Sweet, thanks :D
Medes
70 Wildblood
<Evolution>

Lola
Posts: 491

Re: 2.0s

Post#13 » Tue Oct 06, 2009 10:11 pm

Wizard 2.0 clicky : Sorcerer's Guard of Perception
Got an icon in Song's buff box, no bonus (even if description is 50 Hit points increase, I do not get them).

As you gave Wiz 2.0 an excellent effect, I do not know what you could offer on clicky.
Let's brainstorm!
Maybe we could wait till coders found a way to add a +%DD dmg

Irualdin
Posts: 20

Re: 2.0s

Post#14 » Mon Oct 19, 2009 9:11 am

Berserker 2.0 click effect.

4 : Effect type : Add Proc:Strike of Savagery
9 : Effect type : Increase Chance to Critical Hit by 300%
10 : Effect type : Increase STR by 100
11 : Effect type : Increase Hitpoints v2 by 100 per tick (total 0)
12 : Effect type : by 100


After a couple of hours of testing last night both effects 4, 9 and 10 are working great. Though 11 and 12 im totally oblivious about and the "increase by 100 per tick but 0 total" gets my head spinning abit.

What does the last 2 effects do and are they even working? :)

User avatar
Tyler
Posts: 4365

Re: 2.0s

Post#15 » Wed Oct 28, 2009 4:01 pm

War 2.0 will heal 3k now instead of 800 and 1.5 1.5k instead of 600.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Tyler
Posts: 4365

Re: 2.0s

Post#16 » Wed Oct 28, 2009 4:04 pm

Irualdin wrote:Berserker 2.0 click effect.

4 : Effect type : Add Proc:Strike of Savagery
9 : Effect type : Increase Chance to Critical Hit by 300%
10 : Effect type : Increase STR by 100
11 : Effect type : Increase Hitpoints v2 by 100 per tick (total 0)
12 : Effect type : by 100


After a couple of hours of testing last night both effects 4, 9 and 10 are working great. Though 11 and 12 im totally oblivious about and the "increase by 100 per tick but 0 total" gets my head spinning abit.

What does the last 2 effects do and are they even working? :)


Line 11: Heal yourself for 100hp/tick.
Line 12: Stat Cap increase by 100 for Str (matches line 10)

Let me know if they work (both very easy to spot) and sorry for late reply, didn't see this post until now.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: 2.0s

Post#17 » Thu Oct 29, 2009 12:30 pm

Hi,

What about Wiz 2.0 clicky effect replacement? (I will not comment the actual one +50Hp group buff)

Thanks in advance for reviewing it, and I hope nobody will tell once again than Wiz are so overpowered so that they should have a ridiculous 2.0 clicky effect compared to 3K heal clicky some other class got. :p )

User avatar
Tyler
Posts: 4365

Re: 2.0s

Post#18 » Thu Oct 29, 2009 12:37 pm

It's currently broken and adds 50 hp (think you know that already).

It's supposed to add a 50% spell reduction rate according to Live

I added a brand new effect on it, not seen anywhere else! If it works, it will do an extra 15% more dmg on top of all nukes. Please get back to me (new spellfile/reload etc)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Kiowa
Posts: 131

Re: 2.0s

Post#19 » Thu Oct 29, 2009 12:43 pm

it isnt a 3k heal...its 3k increase hp. effect hasnt change just the size of the effect.

Name : Kreljnok's Fury
Classes :
When cast on you : You are guarded by the fury of Kreljnok.
When cast on other : is guarded by the fury of Kreljnok.
When fading : The fury of Kreljnok fades.
Mana : 0
Casting time : 0 sec
Recovery time : 0 sec
Recast time : 0 sec
Range : 100
Target : Group
Resist : None (adjust: 0)
Duration : 1 min (10 ticks)
Spell effects
11 : Effect type : Increase HP when cast by 3000
12 : Effect type : Increase Max Hitpoints by 3000

User avatar
Tyler
Posts: 4365

Re: 2.0s

Post#20 » Thu Oct 29, 2009 12:45 pm

its both or not - what would line 11 do otherwise?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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