Lola wrote:Thanks for adding mana regen on Bard 2.0
I like the idea to click 2.0 when needed instead of buffing phase prior to fight.
Rampages and AoE's were not a threat as it has been explained in other threads (2.0 regens, spells regen, lifetap procs etc...). The way it is designed now will totally change:
Encounters approach.
Make boxers life harder (no box limit as most of THF players wanted it to be, but harder life)
Add difficulty to THF which has been nerfed to much since creation.
Ps: I am a boxer.
I'm going to try and remain respectful in my response to you Loly, but you are absolutely mistaken in your post about rampage and AoE not being a factor. I don't see any boss pofear loot in your inventory so I'm going to assume that you don't have much experience in the zone, but when you get there at some point, go ahead and load up a melee and use him for the boss fights in that zone. You're in for a surprise, please don't come posting generalizations on the forums that you can't make because you haven't seen the entire raid game. The warders in PoAir also beat ass and require a lot of healing attention for any melee who is going to be in rampage range.
Another issue I've seen you post about multiple times which I think you are mislead on is the amount of regen the bard and shaman 2.0's actually benefitted anyone. It was 500/tick. It's a pretty well known fact that a tick is 6 seconds in EQ, so it averaged out to be 100hp a second, at a given raid my monk is over 30k and any other melee I have or that is at the raid with me is pushing 30k, so 100hp/sec or 550hp/6sec isn't noticed whatsoever. The mobs in PoFear rampage for 8k-12k, so 100hp regen is absolutely worthless when I'm eating their rampages. Spell regens fall in to the same category of being worthless in any fight with an aoe or rampage. The only reason fights are survivable for most melee in tier 5/6 when dealing with rampages and aoe's is because you can get lifetap weapons to help sustain life while heals are hitting.