Feedback for 2.0 Clicks Thread

Anything wrong with them?
khaliss
Posts: 357

Re: Feedback for 2.0 Clicks Thread

Post#21 » Tue Jun 15, 2010 6:14 pm

^ Yah, that is OPed. The proposed new clicky (statwise) is fine, still... having it up for only 60 secs w/ a 180-sec is not as useful (in terms of situational, or when "sh1t hits the fan"). It should be more of a tactical clicky with a longer duration (and a longer cooldown as penalty) to be useful in a very situational basis (ie boss fights). Just like the Kael Gloves, just like defensive disc, just like other powerful clickies. I actually miscalculated when I said 360secs. LOL thats 6 mins (too long). What I meant is 3 mins. 30 secs (like defensive state), thats a total of 210 secs... with a 10 min. cooldown... correct?

So basically, my suggestion for the clicky is 210 sec duration, 600 sec cooldown.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Kron
Posts: 227

Re: Feedback for 2.0 Clicks Thread

Post#22 » Tue Jun 15, 2010 6:20 pm

khaliss wrote:^ Yah, that is OPed. The proposed new clicky (statwise) is fine, still... having it up for only 60 secs w/ a 180-sec is not as useful (in terms of situational, or when "sh1t hits the fan"). It has to have a longer duration (and a longer cooldown as penalty) to be useful in a very situational basis. Just like the Kael Gloves, just like defensive disc, just like other powerful clickies. I actually miscalculated when I said 360secs. LOL thats 6 mins (too long). What I meant is 3 mins. 30 secs (like defensive state), thats a total of 210 secs... with a 10 min. cooldown... correct?

So basically, my suggestion for the clicky is 210 sec duration, 600 sec cooldown.


Reduce it then to 15 seconds. I think this is more epic than anything that has been suggested and would save a warrior much more than any hp buff or mitigation.

Just my opinion though.
~~ SoA - Unforgiven (retired) ~~
~~ THF - Fusion (retired) ~~
~~ Gnomish Proving Grounds - Armageddon ~~

---- Kron the Warrior-King ----

khaliss
Posts: 357

Re: Feedback for 2.0 Clicks Thread

Post#23 » Tue Jun 15, 2010 6:47 pm

Tyler wrote:180 secs with 750 secs recast.


Wow missed this part... yeah this is more like it.... 180sec duration would be more fitting, but with say a 10 min recast timer to be inline with defensive disc.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

MrJonkers
Posts: 38

Re: Feedback for 2.0 Clicks Thread

Post#24 » Tue Jun 15, 2010 7:16 pm

I'm pretty much fine with whatever, I can picture using a 6k hp + dodge mod clicky during fights. Especially to help ride out times when disc has fallen. A 60 second mitigation/huge dodge/parry inc would probably be OP since it would add at least another 2 mins to your tanking ability per boss fight (epic click, wait, disc, wait, epic click again, etc.).

Just throwing this out there, but one thing which I would find really useful (and this might be a function of my gear), is if the clicky increased your aggro multiplier by a large chunk for times when a mob does something to make you lose a bunch of hate (charm, FD, etc.) so it stops pounding on the DPS while you try to get aggro back.

Cheers

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Tyler
Posts: 4365

Re: Bard 2.0 (EQ is not Warcraft)

Post#25 » Tue Jun 15, 2010 7:17 pm

Thanks for your feedback. As short answer - keep in mind that the 1.5 clicks will be re-adjusted after we have their big brothers aka the 2.0 clicks re-tuned.

Strumm wrote:I play a bard as a main and most of the time solo box so the clicky timmer on the epic 2.0 is of no consequence for myself. I however have found the new version to be on par with the 1.5 in terms of the purposed changes found in the 2.0 thread. I know the 1.5 version I have now is 25% dmg mod with health regen of 200 (iirc). Now these coupled with my songs, which already give 120mana regen and 60% spell max dmg, make the effort and time needed to obtain the 2.0 a little out of the way.

I agreed with the changing of the bard 2.0 (My jaw did drop the first time I saw the buff due to its sheer OP'ness) but what I was hoping for was a major change in the timer (mabye something similar to another song so that bards will have 5 songs instead of 4 constantly running), and a minor change in the actual stats of the buff. Now the mana regen instead of the health is a great idea because bards were never ment to be healers but I ask what about 50hps/mana to stack with hayden's song ( which I think are 25/30/35). That would bring about 260 or 270 per tick of health/mana per tick per min if they stack which I do not feel is OP. Secondly the dmg mod on the bard epic (25%) now is the same as the 1.5 which is "just ok" but what about 10% or even 5% dmg/crit/da mod if they were placed on a song type buff? As for the spell dmg mod I know 80% looks a lot better than 60% but honestly when I grp with my enchanter (which has a 10k nuke crit) the only time I see a minor change is when the spell is not partially resisted and it lands as a crit. (Also does the bard song stack with the wizzy familiar? I know when I first acquired the orcslayer song it did not stack with Veridians familiar) So why not make the song increase spell chance at crit as well? mabye 2/4/ or 6%?

Im done now and only wanted to share my idea. Thank you Devs and GMs again for a great server and your work required to maintain it.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Harney
Posts: 333

Re: Feedback for 2.0 Clicks Thread

Post#26 » Tue Jun 15, 2010 9:09 pm

The sk epic 2 is a bit confusing, the actual buff you receive from the epic 2 isn't lich sting, it's called lich sting recourse, found here: http://www.thehiddenforest.org/spell.php?id=6311

It's already at 1 minute with 70% accuracy, this spell is unaffected by spell focus duration, so it's 1 minute on, 1 minute off... which is in line with what you were going for. I think it's fine where it's at, you aren't able to have it up more than half the time as is.
Harney

Harney
Posts: 333

Re: Feedback for 2.0 Clicks Thread

Post#27 » Tue Jun 15, 2010 9:19 pm

Lola wrote:Thanks for adding mana regen on Bard 2.0

I like the idea to click 2.0 when needed instead of buffing phase prior to fight.

Rampages and AoE's were not a threat as it has been explained in other threads (2.0 regens, spells regen, lifetap procs etc...). The way it is designed now will totally change:
Encounters approach.
Make boxers life harder (no box limit as most of THF players wanted it to be, but harder life)
Add difficulty to THF which has been nerfed to much since creation.

Ps: I am a boxer.


I'm going to try and remain respectful in my response to you Loly, but you are absolutely mistaken in your post about rampage and AoE not being a factor. I don't see any boss pofear loot in your inventory so I'm going to assume that you don't have much experience in the zone, but when you get there at some point, go ahead and load up a melee and use him for the boss fights in that zone. You're in for a surprise, please don't come posting generalizations on the forums that you can't make because you haven't seen the entire raid game. The warders in PoAir also beat ass and require a lot of healing attention for any melee who is going to be in rampage range.

Another issue I've seen you post about multiple times which I think you are mislead on is the amount of regen the bard and shaman 2.0's actually benefitted anyone. It was 500/tick. It's a pretty well known fact that a tick is 6 seconds in EQ, so it averaged out to be 100hp a second, at a given raid my monk is over 30k and any other melee I have or that is at the raid with me is pushing 30k, so 100hp/sec or 550hp/6sec isn't noticed whatsoever. The mobs in PoFear rampage for 8k-12k, so 100hp regen is absolutely worthless when I'm eating their rampages. Spell regens fall in to the same category of being worthless in any fight with an aoe or rampage. The only reason fights are survivable for most melee in tier 5/6 when dealing with rampages and aoe's is because you can get lifetap weapons to help sustain life while heals are hitting.
Harney

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Tyler
Posts: 4365

Re: Feedback for 2.0 Clicks Thread

Post#28 » Tue Jun 15, 2010 9:22 pm

I'm going to try and remain respectful in my response to you Loly


Thanks, appreciate it. I hate deleting posts ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Taladome
Posts: 275

Re: Feedback for 2.0 Clicks Thread

Post#29 » Tue Jun 15, 2010 11:17 pm

Im gonna go Einstein on this one and talk about relativity. Again I have no idea where this need to change war epic came from other than one post that was made in reference to bard epic. You can not compare epics the way I think people are trying to or make them in some way identical. We are already on our 3rd change?(since ive been here) And now talking about a completely different effect all together. The epic should look super appealing to the class its intended for, which the current 2.0 does for wars. Do any wizzies wanna trade thier 1min 20k nuke for this 3k hp buff? The focus fits the class and helps it do the job its intended to do. Its relative.

I have yet to take down any fear bosses, I do not have a ton of ldon augs, nor do I have alot of donator gear. What I have done and seen with my own eyes is Avatars in poair and can tell you that 3k buff helps ALOT. Not just for the tank but for the group getting rampaged or aed to death. Why are we trying to cookie cutter these things when so much works has already been put into them in the past?

Taladome
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khaliss
Posts: 357

Re: Feedback for 2.0 Clicks Thread

Post#30 » Wed Jun 16, 2010 12:17 am

^ +1, as much as I like the idea of just keeping the war 2.0 in its current form... Tyler has already made up his mind about changing the clicky to a more situational function instead of a semi-perma buff... my only hope is that it would at least be a worthy replacement.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

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