Post#3 » Sat Jan 17, 2015 12:58 am
Honestly, I semi-agree with you, Conradd.
While I absolutely love the change, I did think that it wasn't a matter of fairness, as it was a matter of adding just a bit of challenge to obtaining the higher ranked spells. Having a reward mechanism in place to progression, so to speak.
If you've acquired said donor gift, you're likely going to also own other donor gifts. It's no secret that these items trivialize content. Not to mention, the rewards of beating higher content seem to diminish with the more donor gift items you own. If you're decked head to toe, then you have no need to beat content, so speak. But adding a little bit of a tiered reward that is flag-based gives more meaning to defeating Xeru (for example), if it also upgraded your buffs from the Sune arms.
It's a strange argument, I know, but it makes sense to me to find little achievements along the way, even if you did "pay" for that extra boost to help beat content.
But by no means do I believe there to be any element of fairness involved.