DSK3 armor turnins

Anything wrong with them?
opmklp
Posts: 72

DSK3 armor turnins

Post#1 » Wed May 27, 2020 9:55 am

if your hoh armor is agued and your hoh armor + dsk quest stuff turnins = dsk3 armor , and you lost aug.

if your dsk3 armor is auged and your dsk3 armor + vexthal quest stuff turnins = vexthal armor , and you not lost aug.

why vexthal turnins is safe and dsk3 turnins is not safe?

would be happy if dsk3 turnins is safe too

thank you!

Ydiss
Posts: 1193

Re: DSK3 armor turnins

Post#2 » Wed May 27, 2020 12:02 pm

The dsk3 armour quest does preserve augments from hoh items.

Can you please be specific about what items you handed in that resulted in you losing augs from?

opmklp
Posts: 72

Re: DSK3 armor turnins

Post#3 » Wed May 27, 2020 1:05 pm

ah you're right, i just zoned dsk3 for check it. now npc saying same as vexthal npc armor npc like " you do not have to remove augment from items prior to turning them in.

yea im sure i didnt see this augment guide window at dsk3 before. seems it added like vexthal now.


i remember my cleric lost augs when my cleric turned hoh helm for get dsk3 helm recently (maybe 1month ago around?)
and my sk lost aug once at 2017 (i dont remember what slot was)

so i was belive like vexthal is safe and dsk3 is not safe for a longtime

seems now np about aug issue . im happy now haha. my friend who came back thf would be safe his aug when he get new items at dsk3 in the future. actually i was worried about aug issue

anyway ignore this post plz, you are right, seems fine . im sry!

Muergan
Posts: 196

Re: DSK3 armor turnins

Post#4 » Thu May 28, 2020 2:32 am

Does this apply to the weapon turn in also? If not could we make it possible to keep the augments on the weapons to ?

Ydiss
Posts: 1193

Re: DSK3 armor turnins

Post#5 » Thu May 28, 2020 7:47 am

Yes, both quests work the same way.

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