Hammer of the Sun God

Anything wrong with them?
Hyperion
Posts: 11

Hammer of the Sun God

Post#1 » Fri Aug 07, 2009 11:42 pm

This isn't really a problem, as much as it is a request. I noticed that, stats-wise, Hammer of the Sun God is pretty much an all-around upgrade from the Hammer of the True Order from Sebilis, even down to having a stronger form of the same proc. There is one exception, however: Hammer of the Sun God does not have clicky Reviviscence, like Hammer of the True Order.

Is there a possibility you could add Reviviscence clicky to Hammer of the Sun God? That way I can get rid of the True Order, which I keep only for quick rezzes... I think same cast time (5.0 sec) would be reasonable. Thanks

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Kiowa
Posts: 131

Re: Hammer of the Sun God

Post#2 » Sat Aug 08, 2009 1:41 am

i would also like to pipe in a request...can you make it primary then ranged...atm it says ranged then primary and bots tend to listen to the instructions of items instead of their masters!

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Tyler
Posts: 4365

Re: Hammer of the Sun God

Post#3 » Sat Aug 08, 2009 8:00 am

Primary - range -> fixed
Reviscence -> added (4.5 sec cast time to reflect upgrade)
Procrate upped!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Hammer of the Sun God

Post#4 » Sat Aug 08, 2009 10:36 am

Woohoo! Cleric bot says "thank you".
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Hyperion
Posts: 11

Re: Hammer of the Sun God

Post#5 » Sun Aug 09, 2009 8:21 pm

You guys rock! Thanks for everything that you do

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