Post#18 » Fri May 17, 2013 2:49 pm
Noren, maybe you can add some/all of this to the Wiki, and maybe it will help some others:
Boss 1 is located just outside of the entrance, to the northwest (at some old ruins). The boss has a large aggro radius. Plant your group with their backs to the large stones on the west side of the camp. The boss has a large group knockback and mild dps.
Boss 2 is located on the southeast side of the Ssraeshza Temple entrance area. He comes with two zone adds on the first pull. At various percentages (~90%, ~60%, ~30%), he will spawn two mummy adds. All dps on the boss should be stopped (there is a bit of a buffer, in case DoTs are ticking) and the adds should be killed. Cycle through this at intervals. The boss does mild dps.
Boss 3 is located on the west-northwest side of the Ssraeshza Temple entrance area. This boss is a dps race/tank-and-spank. The exact mechanics are group-based, given a certain amount of time to complete. If he heals, he will drain health from group members to heal himself for up to 60% of his health (with a full group). The dps requirements are steep, but likely doable. The boss, other than his life drain, does mild dps.
Boss 4 is located just outside of the entrance, to the northeast, at an old obelisk. He is perma-rooted. Throughout the encounter (time-based), he will summon Priests of Chaos in a circle around him. *I am not exactly sure on the mechanics, but this is how we killed it.* We sat our ranged outside of the circle of priests, and stopped dps when the priests spawned. We also moved our melee outside of the circle when the priests were active. The encounter either does damage to the group based on a certain threshold per player done to the boss while the priests are active (most likely mechanic) or in an area around him based on client proximity (unlikely, but since we took exactly 60k damage with a full group, it was not ruled out as a possibility).
@Gukarok/Vaion -- My group consisted of sk/bard/druid/shaman/wizard/monk, with the wizard only having R1s from T8, very little gear higher than T6, and the monk having mostly T6/T7 gear. We just popped druid bp/donor2.0/epic2.0, had WoA on the group with Lion/GC3, bard songs and epic2.0, and wizard donor2.0, and we were able to kill Boss 3 with just those two major dps (monk/wizard).
He only healed once, and that was because we pulled a bunch of extra trash. I would think a group that is not running double priest/afk melody bard should be able to take him down in T5ish gear?