Warrior 3.0

Tell Lillu to stop slacking and work those errors out
Zakarumite
Posts: 10

Warrior 3.0

Post#1 » Tue Sep 11, 2018 8:41 pm

Not really an error, but just some input on the current version of the Warrior 3.0 as I am going through it.

So far I have gotten 3 of the 4 Supplies from Rathe Mountains, and while the drop rate is frustrating, the lack of spawns is the larger frustration. There isn't anything else that can be done in that zone in the mean time, and with only 5 mobs in the whole zone that drop the items, its just a long camp. I am very thankful that the spawn rate is pretty quick though.

I understand you don't want to have 3.0 being done over night, but if there were 3-4 locations where I can pull 4-5 mobs then at least I can stay active killing for these drops.

Just my input from doing the mobs over the last couple days, I am assuming when I get the skyshrine I will see something similar since in that case I need 4 different drops from the mobs (I don't know precisely how that camp goes though).

Not really trying to get something changed, I don't want to get everything handed to me. Just wanted to provide some feedback.

Love the server as a whole and the community is incredibly helpful.

Ydiss
Posts: 1193

Re: Warrior 3.0

Post#2 » Tue Sep 11, 2018 9:06 pm

All of the 3.0 camps are pretty similar. I want to stress that I think the work Vaion has put into the 3.0s is excellent; the warrior 3.0 was my favourite so far, due to the scripted events and a lot of the challenge came with needing to think to work everything out (it's easily one of the best quests on the server and was a lot of fun to complete the first time, before a walk-through had been written; it was more than challenging enough without the long camps but obviously less so if you follow the guide now). However, it has to be said that the 3.0s are the first time THF has come close (only close :)) to reminding me of what used to irritate me about the original game all those years ago. Long, tedious camps aren't really fun, albeit justified by the end reward but no less tedious all the same... and they were non-existant on THF until now. It's good that the 3.0 quests are doable without raiding, it's just a shame the solution for that is these camps. I'd probably prefer a much higher drop rate with a much longer spawn rate, personally; at least then you wouldn't need to sit about for hours, but it could still take just as long in terms of total completion time.

I believe the drop-rate was supposed to be increased as more 3.0s were released (I beleive the plan was after every 4th 3.0 is released), which would definitely alleviate the numbness. Hopefully that happens with the next 3.0, which is due soon.

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