Markton wrote:I have been working on this solo and is I wondered if there was anyway to cancel or reset the 2 hour task requirement?
What I mean is, I had to leave the zone after killing the Scout, but when I returned the Heretic had de-spawned. Do I then have to wait out the 2 hour time limit before he will re-spawn again?
It seems as if the only named up at the start of the task is the Scout. Other named spawns are triggered by a prior named kill; Scout => Heretic => Vrakin => Advisor?. It also appears that if any mistakes are made (you wipe or leave the zone for any reason), the entire named cycle will have to be repeated.
The boss events in the zones are set up to be a "ring" style event. Where you start at boss 1 and have to progress to boss 4 without failing. Should you fail, you are required to restart at boss 1.
That is just the way that the zones were designed. When I started working on them, I didn't want them to be something that people just jumped in and ran to the big boss, spanked him around, grabbed the quick loot and bounced. I want the zones to feel like you have a mission/purpose more than just collecting the loot and getting out as fast as possible. I know the Grey mission is kind of bland, but I put a ton of "extra" special quests and tasks in the Ssra Temple mission to help the zone feel more dynamic.
Question, is it meant to be that if you die you can't back to those corpses? both times I tried it when I went back to the starting npc he ported my group to a new instance. Are the corpses supposed to appear somewhere after the 2 hour timer?
You should be able to get back to the same instance. I will check this out. Thanks for reporting.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!