[IMPLEMENTED] DPS Dummy Idea

General issues.
Noren
Posts: 1053

Re: [IMPLEMENTED] DPS Dummy Idea

Post#41 » Mon Mar 25, 2013 2:48 am

Okay not trying to be a pest - but stunned mobs/characters can no longer dodge, right? Therefore stunned dummies would be a close but not totally accurate representation of a boss?

(hides)

Jazar_Wolfheart
Posts: 43

Re: [IMPLEMENTED] DPS Dummy Idea

Post#42 » Mon Mar 25, 2013 2:52 am

I do love the way the community gets to work on issues on this server. :)

Great job on all the work, Vaion, and props to listening to us.

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Tyler
Posts: 4365

Re: [IMPLEMENTED] DPS Dummy Idea

Post#43 » Mon Mar 25, 2013 10:47 am

Noren wrote:Okay not trying to be a pest - but stunned mobs/characters can no longer dodge, right? Therefore stunned dummies would be a close but not totally accurate representation of a boss?

(hides)


Was thinking the same - they probably also cannot riposte or parry.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Vaion
Posts: 3712

Re: [IMPLEMENTED] DPS Dummy Idea

Post#44 » Mon Mar 25, 2013 2:02 pm

Just double checked, mobs will still riposte/dodge/parry when stunned.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Deadspirit
Posts: 260

Re: [IMPLEMENTED] DPS Dummy Idea

Post#45 » Mon Mar 25, 2013 7:34 pm

Thanks for the awesome work.

My rogue is thrilled.
Thanks for the memories.

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Tyler
Posts: 4365

Re: [IMPLEMENTED] DPS Dummy Idea

Post#46 » Tue Mar 26, 2013 8:34 am

Vaion wrote:Just double checked, mobs will still riposte/dodge/parry when stunned.


That's broken imo. Stunned means - you are doing nothing. How would you be able to show reflexes to perform any of the above? I'd imagine, this wasn't the case on EQLive. Anyone can dig up some more info on this?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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