This is becoming the norm.

General issues.
conradd
Posts: 381

Re: This is becoming the norm.

Post#51 » Wed Mar 25, 2015 11:49 am

Vaion wrote:Server code merge is complete as of this morning!


Great, nice job ! ;)
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

Nizzy
Posts: 705

Re: This is becoming the norm.

Post#52 » Thu Mar 26, 2015 1:38 am

Vaion wrote:Since I've been updating here:

Server code merge is complete as of this morning! Now step two comes into play where we (The Devs) begin setting up all the new tools and software requirements to properly run the new code and begin internal testing.

Stay tuned for updates on when the Test Server will be open for public testing!


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Nizzy

Vaion
Posts: 3712

Re: This is becoming the norm.

Post#53 » Fri Apr 03, 2015 3:58 pm

Next update:

We have finished the source and are running the THF code with the latest EQEmu revisions! Additionally, we have completed the internal set up of the DB changes and are now moving to the next stage of getting the Test Server patched and running on the new code!

Again, we appreciate all the patience, this has taken quite some time (figuring I moved halfway across the world :) ) but the final stages are quickly coming together. You all can expect to see some announcements soon about bug contests and rewards for those who help us out find all the kinks once the Test Server goes live with the changes.

Additionally, we will be offering both UF and RoF2 clients for download when we launch the new code on Test Server. We do anticipate disabling some features of RoF2 until we can get them working properly the way we need them, but everyone can expect to see UF/RoF2 clients becoming the "preferred" client here on THF. As always we will continue to support our Titanium lovers, but we may be offering some unique zones and other perks to those on newer clients.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

cbarrett
Posts: 223

Re: This is becoming the norm.

Post#54 » Fri Apr 03, 2015 7:13 pm

Vaion wrote:Additionally, we will be offering both UF and RoF2 clients for download when we launch the new code on Test Server.


This is interesting. I know my UF client is jacked up and causes me grief during zoning and constant crashes. I'd be very happy to ditch it and try an updated client.

What does the RoF2 client offer over the UF client in terms of functionality?
Moruk
"Killing is my business and business is good"

Noren
Posts: 1053

Re: This is becoming the norm.

Post#55 » Fri Apr 03, 2015 7:53 pm

cbarrett wrote:
Vaion wrote:Additionally, we will be offering both UF and RoF2 clients for download when we launch the new code on Test Server.


This is interesting. I know my UF client is jacked up and causes me grief during zoning and constant crashes. I'd be very happy to ditch it and try an updated client.

What does the RoF2 client offer over the UF client in terms of functionality?


(From http://www.eqemulator.org/forums/showthread.php?t=39092
NOTE some are not working and not all of them will be implemented, but these are the key new features of RoF2)

New Systems to RoF2 that did not exist in Underfoot (that may/does require code support):

Note that many of these were carried over from the work on the RoF and VoA clients, so they need to be validated.

1. Containers can go above 10 slots and it looks like the max is at least 32 slots (though there is no reason for hard setting a max in the source with the new slot format). I tested a 100 slot bag and it worked.
2. Two new slots in the base player inventory for a total of 10 (restricted to 8 in the source for non-GM characters).
3. Merchant window now has a "Reclaim" tab. Any item you destroy during a single session of EQ (Unsure if it resets when you log) is shown in this tab and can be purchased at the cost of "Reclamation Tokens"
4. /bazaar is now searchable from all zones and you can buy/sell directly from that window and items can sell even while you are offline.
5. Item Hotkeys - The new Item Hotkey always shows the item in the Charm slot due to an issue with how item headers are serialized now. This is a new feature in addition to the old slot based hotkeys.
6. Augmentations - Augments can now be right clicked to allow them to be deleted directly from the slot without removing them, and can also be swapped without removing first. This is not yet implemented in EQEmu.
7. Guild Permissions/Ranks - There are now 8 guild ranks and each rank can have several different permissions defined for them. This would require a major overhaul to the guild management code.

User avatar
rasjaziz
Posts: 156

Re: This is becoming the norm.

Post#56 » Fri Apr 03, 2015 8:31 pm

Will the extended target window be implemented with the new code?
The Neo army of guild <There Is No Spoon>

Noren
Posts: 1053

Re: This is becoming the norm.

Post#57 » Fri Apr 03, 2015 8:59 pm

rasjaziz wrote:Will the extended target window be implemented with the new code?


If they're working properly, I see no reason why not (yet!).

cbarrett
Posts: 223

Re: This is becoming the norm.

Post#58 » Sat Apr 04, 2015 3:02 am

Any sort of offline selling is going to do a lot for this economy. My toons crash rather quickly if left unattended.
Moruk
"Killing is my business and business is good"

Nizzy
Posts: 705

Re: This is becoming the norm.

Post#59 » Mon Apr 06, 2015 1:18 am

One question of the RoF2. UF code merge.. ect....


Wood Elf Beastlord will they be turned on? :mrgreen:
Nizzy

Vaion
Posts: 3712

Re: This is becoming the norm.

Post#60 » Mon Apr 06, 2015 5:01 am

hmmmmm we may be able to accommodate that :)

no guarantee though, but we will see.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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