Extended Target Window

General issues.
Vaion
Posts: 3712

Re: Extended Target Window

Post#11 » Wed Oct 29, 2014 5:58 pm

It is a feature that is being discussed internally by the developers on whether we want to implement it or not.

We will let you all know if/when we choose to push the code to handle it into our source. Also remember that if we choose to add it in, there is a good chance that it will not be added until next year due to a list of higher priority things that we are aiming to complete by the end of this year.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
rasjaziz
Posts: 156

Re: Extended Target Window

Post#12 » Wed Oct 29, 2014 6:04 pm

Great to know! Thank you for the response!
The Neo army of guild <There Is No Spoon>

mezzerin
Posts: 11

Re: Extended Target Window

Post#13 » Mon May 04, 2015 8:39 pm

Any update on this? Would be great to add!

Noren
Posts: 1053

Re: Extended Target Window

Post#14 » Mon May 04, 2015 8:52 pm

Testing has showed it to be working great with the new server build using the UF client. Stay tuned!

Vaion
Posts: 3712

Re: Extended Target Window

Post#15 » Tue May 05, 2015 10:43 am

As Noren stated, the extended target window is working with the new server code. Bear in mind that Titanium users will not have this feature.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest