I'm just going to say that when I first made this thread, my intention was to bring attention to a significant difference that I noticed from before the update, to after the update regarding
tanking multiple mobs. The game feels relatively the same tanking 1 mob to me maybe because of my gear, but when I rerun scenarios that I've ran countless times prior to this update and I can see and feel a major difference. Not necessarily in
the damage that mobs are dealing, but how my character is handling
being hit by several mobs. The numbers all look relatively the same as what I'm used to seeing, but it doesn't feel the same for some reason.
1) I can smack Draekon by myself for 45 minutes on Eschew with no other characters zoned in and I can survive honestly forever, and just solo him (this is even when I noticed that using defensives wasn't actually changing the damage he was doing - he hit me the same regardless of defensives). This is nothing different, but I can't really tell if there's an actual difference in how I take damage from 1 mob (whether a boss or not).
2) I just went to pull Luclin with the same setup as I always do (a scenario I've done way too many times using druid, shaman, magician, necro, bard, enchanter, and my warrior) - and the moment the shades spawn and I tank them + Luclin, I get absolutely crushed through DI, through my Donor warrior defensive, through my sham/druid healing script running (I have ~18500 AC and ~84,000 HP).
This has never happened before to me, and shouldn't be happening unless something is significantly different. I could survive tanking all of this without a defensive with healing scripts going prior to ROF2!
To be honest, it's hard to tell what is meant to feel different without an explicit post detailing what we should see different. I don't know what this "live combat rounds rule" is actually meant to change, or the difference from UF to ROF2, but i'm sure it wouldn't turn the tables like this?
I apologize if this is coming off wrong; I'm not complaining about difficulty, but I am trying to discuss a specific, significant difference in gameplay and unless I'm told "we changed it to be this way, sorry" then I won't stop trying to back it up.

I love the server, so I'm pushing this topic out of love and not hate.