The upgrade i have been waiting for thread

General issues.
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Puffda
Posts: 141
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Re: The upgrade i have been waiting for thread

Post#11 » Sun Jul 28, 2013 7:16 am

Bard Speed AA for all most definitely =)

SK Rk Pets like Necro and Mage with the 4 different class pets in one
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Nizzy
Posts: 705

Re: The upgrade i have been waiting for thread

Post#12 » Sun Jul 28, 2013 6:31 pm

Pet hold for all classes.
Nizzy

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yaeger
Posts: 134

Re: The upgrade i have been waiting for thread

Post#13 » Sun Jul 28, 2013 7:46 pm

Rework some of the veteran rewards AAs, make them worth the cost.

Melee skill/aura/ability to ignore enrage/ripostes. Possibly a higher rank to give group. Similar to monk Master Aura from live.

+ what Noren said, I think he had a prepared statement for this. =)

canatel
Posts: 13

Re: The upgrade i have been waiting for thread

Post#14 » Mon Jul 29, 2013 1:54 am

Warriors, Paladins, and Shadowknights should all have their own "reason we should pick this class for our raid because _____." I believe these reasons should be Warriors for survivability(making them great for raids and good for groups/solo), Paladins for heals and some utility(making them great for groups and good for raids/solo), Shadowknights for dps and some utility(making them great for solo and good for raids/groups).

Being a Shadowknight that's my primary experience so maybe some pal/war can step in for feedback on what they would like to see. Below are my thoughts.

Shadowknight-
Disciplines in the order I'd like to see:
HAVE BEEN WAITING FOR-
-DPS/Tanking- Make Unholy Aura work! Currently does not increase damage of Grasp of Death or Touch of the Devourer and is a spell not a disc so the 63 min recast on it as a spell makes it unusable vs it being a discipline.
-Tanking- Deflection weaponshield style disc for tank swaps(18s)

AAs in the order I'd like to see:
HAVE BEEN WAITING FOR-
-DPS- Knight 2h extra attacks(passive increased triple attack chance and flurry chance)
-Utility- Hate Step(activated directional shadowstep)
-Utility- Death's Effigy(activated instant FD with fade effect on a 2 minute reuse timer)
-Utility- Hate's Attraction(activated summon targeted mob to you and add significant starter hate)
-Tanking- Mortal Coil(passive chance to proc leechcurse style short duration buff upon mob killshot)
-DPS- Extra attack on a short timer with a base damage that scales with your weapon(activated min damage 500%+ 1 hit)
WOULD BE NICE-
-DPS- Harmtouch improvements(More damage and reduced timer)
-DPS- Chattering Bones(activated swarm pets)
-Utility- Spell immunity for self and/or group(activated ala "Block next spell" x10 for example)
-Utility- No fail taunt that locks aggro for a short duration(activated 12-18s aggro lock)
-Utility- Placable decoy that generates aggro on anything in range and/or transfers it to owner

Spells in the order I'd like to see:
HAVE BEEN WAITING FOR-
-Utility- Large lifetap with heavy mana requirement, not to replace existing lifetap(inefficient big tap vs efficient smaller existing tap)
-Utility- Theft of Pain upgrade(Add an AC debuff for mob to it, boost the dd, give AC to the group. This has been asked for on Live for 5+ years and I'd love to see it actually happen here)
-Utility- Theft of Hate upgrade(Add an ATK debuff for the mob to it, boost the damage, give synergy to melees in group in the form of a damage mod or extra attack chance or something in addition to +ATK. This has been asked for on Live for 5+ years and I'd love to see it actually happen here)
-DPS/Tanking- Instant cast spells(Terror line, Spear line, DoT lines)
WOULD BE NICE-
-DPS- Nice DPS castable swarm pets
-DPS- Make SK pets stronger
-DPS- Much upgraded DoTs
-DPS/Tanking- Defensive proc runes or lifetaps(5+ min duration)

Niixnec
Posts: 334

Re: The upgrade i have been waiting for thread

Post#15 » Tue Jul 30, 2013 6:34 am

Caster Only Augments for Primary / Secondary Items - possibly with +spell damage or +dodge or focus effect

Maneteth
Posts: 68

Re: The upgrade i have been waiting for thread

Post#16 » Tue Jul 30, 2013 9:47 am

clr and pally heal line spells more powerfull.

Most of caster items that are listed as primary / secondary cant be equiped as secondary slot cuz game cons it weps and casters cant DW ... so turn off that wep tag and make em staff / wands will solve that problem.

Cler group DA AA with insta cast and long recast, to keep players alive in dangerous situations.

Cler group DI spell for the ones that dont work on auras.

Pals can use a new and better deff disc, Guard's disc is ... well you know.

Hand of piety can use a short reuse time for pallys

A npc to reset WoS pet.


EDIT : something like the aa npc for the ldon points.

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Tyler
Posts: 4365

Re: The upgrade i have been waiting for thread

Post#17 » Thu Aug 01, 2013 9:49 pm

Some very good posts here - keep it coming. We will keep that in mind when designing 3.0, Tier9 etc.

Not saying everything will make it, but we are strong believers of putting things in that the community wants compared to what we feel should be attainable as you all know.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Maneteth
Posts: 68

Re: The upgrade i have been waiting for thread

Post#18 » Fri Aug 02, 2013 9:59 am

remove 25mob limit ... or change it to 50 ...
run into a zone with a FD class to coth army ... well, turns hard when you get that limit up

shannix
Posts: 275

Re: The upgrade i have been waiting for thread

Post#19 » Fri Aug 02, 2013 11:31 am

What about Glyph aas.
Each class will get a burn or a defensive disc that cost 30 or even 50 aas.
When u use the glyph u lose it, would be nice to have bp effect as glyph.


About chanter improve gather mana need to be like 25 or 30k mana

About shaman plz give him a real dot

About cleric fix the ward for defensive proc, improve divine avatar

For all priests critical heal over time aas

Firenze
Posts: 886

Re: The upgrade i have been waiting for thread

Post#20 » Fri Aug 02, 2013 1:31 pm

I don't play much these day but, what I really would like to see if a pure solo zone for the non boxer , and people like me that like once in a while focus on a single char.

"The last man standing adventure"

Solo Zone , with different difficulty tiers , scaling from T1 to T9 difficulty

Need a big zone to have differents type of mobs around listed as bellow :

-No summons to let the kitters have their chances

-Charmable mobs for chanters

-Mercenary for shm / clerics

- Classics mobs for tanks

- High hp but low dps mobs for DPS class


This place should be challenging and you should have skills of your favorite class to defeat it.

Rewards could be points to buy copys of T1-T9 items + some unique items like illusion / potions to forces the boxers to give a try to it.
Firenze of VallonZek <Europea>

Gwynraven

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