Are people finding platinum to have low appeal?

General issues.
User avatar
Rude
Posts: 454

Re: Are people finding platinum to have low appeal?

Post#11 » Sun Jan 05, 2014 12:24 am

I really really like the idea of changing raid aura with plat. Permits you to change auras before a raid if you know someone else is bringing that aura, which will let you bring a less desirable but still beneficial aura, and then switch back to your normal "better" aura after the raid is over.

I kind of like new items in the casino, but honestly shouldn't be something that is 'required' or something t8-9 players will equip. Otherwise, people will just farm plat endlessly until they get those uber items everyone will crave. Making new potion rewards (similar to those t8 point potions) would be a lot better, as higher tier characters will be tempted to dump their billion plat reserves to stock up on clicks for raids, yet they won't be too OP for younger players (who could even sell these pots to higher tiers if they are made tradeable?) If you go the casino route, please make a higher cost token that has a higher chance of success :P Nothing more boring than handing in tokens 4 at a time 5k times.

But yes, plat build up is a bit of a problem. Something I personally haven't really experienced :P (coughaltoholiccough) But once items start selling for more than the bazaar UI will even allow, it's clearly a problem :) I was hoping it'd be part of one of the new quests, like an additional 250k token required for dsk3 access or something.

Cunning
Posts: 14

Re: Are people finding platinum to have low appeal?

Post#12 » Sun Jan 05, 2014 10:54 am

Hi Lillu,

The reason plat has no value is because there are a limited number of items that are tradeable, and money that cannot buy nearly anything is worthless. Fixing an economy like this is fairly straightforward:

1. Make (nearly) everything tradeable.
2. Add a money sink to prevent inflation.

Making things tradeable will spread out plat piles among players, since now everyone who has a giant supply of plat will be able to spend it on goods. This encourages players to farm areas for loot, which puts more items in the market, which increases demand for plat.

Here's a good example: When my friend started playing, we spent many nights trying to get him a CotH orb from NToV. I would have gladly paid plat in the bazaar for one rather than waste time doing content that I had already passed. However, someone who is doing that content would be encouraged to generate a supply for things that people wanted. They get rewarded for working through content they're already doing, and I get an item I'd rather not waste time on. It's simple supply and demand.

As for cash sinks, how about guild tribute buffs that require a plat upkeep? Those are already in the code somewhere, right? Casinos also work, but you have to keep them fresh with items people are interested in acquiring otherwise people won't waste plat on them. I also like the idea of single use items that actually do something at higher levels, like succor potions, gate potions, GM cleanse potions, true CH potions (with a cooldown, of course), etc.

Lastly, I've noticed something recently with the holiday loots. There has been a marked increase in the number of people requesting donor items (and only donor items) in exchange for the more highly sought after items like Pristine Green Ornaments, etc. I think this is great for you guys, since it puts money in your pockets and incentivizes continued development of the server. However, from a server economy perspective, it should be concerning for you. If platinum is perceived as worthless, people will either barter the limited number of tradeable items on the server (e.g., I will trade you my Glistening ornament for your pristine ornament) or look for outside means of acquiring the items they want (e.g., I will send you this donor package in exchange for the augs I want). I have done this myself on occasion.

Let me be clear: I am not discouraging this practice. I only bring it up because I don't think this was your intent with the donor program, and I think the only reason it is happening is because there's a very limited number of tradeable items on the server (most I would argue are non-tradeable), and platinum as an in-game currency has little to no value because of this.

TL; DR: I think adding more items to the economy by making (almost) everything tradeable will make it more robust and attract additional players, which I think everyone wants. Managing the amount of platinum in the economy through sought after cash sinks will keep inflation in check.

Kind Regards,

Josh Wilhelmi a.k.a. Cunning

User avatar
Sian
Posts: 1369

Re: Are people finding platinum to have low appeal?

Post#13 » Sun Jan 05, 2014 1:14 pm

Thing is making everything tradeable will also completly break the progression.

Fresh newbie players have with the events the opportunity to get a large load of money with tokens/ornaments (I bought dozens and dozens of them to T2 players). I'm pretty sure they use the platinium to buy spells/event items who are far above their raiding range. And this is fine and good !

But if you make almost everything tradable, you will also make every higher tiers/quests useless too for people who will buy it.
For example, a full t6 tank that finally has his full t8 armor decide to sell his t6 armor to a t1 guy. That guy will of course not bother camping items and so on, which is good (though arguable), but it will also make the quest appealing disappear and will make progression a lot faster.

If the point is to progress faster, I think your idea is good. But to me, it will also trivialize everything and content will suffer from it. In fact, doing that would make in a way a kind of platinium buyable donor package.

I know, I know, people are free to do that or not. But with the growing number of those "high end" items being sold, prices will drop very fast, and we will have more and more people hunting in high tiers, without having experienced lower tiers (and thus their skill).

So to me, bad idea in that full form. Maybe needs to be really adapted. THat's only my opinion :)

Nevertheless I found some very interesting ideas mentionned on that thread.

User avatar
Rude
Posts: 454

Re: Are people finding platinum to have low appeal?

Post#14 » Sun Jan 05, 2014 1:33 pm

Sian wrote:Thing is making everything tradeable will also completly break the progression.

Fresh newbie players have with the events the opportunity to get a large load of money with tokens/ornaments (I bought dozens and dozens of them to T2 players). I'm pretty sure they use the platinium to buy spells/event items who are far above their raiding range. And this is fine and good !

But if you make almost everything tradable, you will also make every higher tiers/quests useless too for people who will buy it.
For example, a full t6 tank that finally has his full t8 armor decide to sell his t6 armor to a t1 guy. That guy will of course not bother camping items and so on, which is good (though arguable), but it will also make the quest appealing disappear and will make progression a lot faster.

If the point is to progress faster, I think your idea is good. But to me, it will also trivialize everything and content will suffer from it. In fact, doing that would make in a way a kind of platinium buyable donor package.

I know, I know, people are free to do that or not. But with the growing number of those "high end" items being sold, prices will drop very fast, and we will have more and more people hunting in high tiers, without having experienced lower tiers (and thus their skill).

So to me, bad idea in that full form. Maybe needs to be really adapted. THat's only my opinion :)

Nevertheless I found some very interesting ideas mentionned on that thread.


WTS Draekon Pet Clickie :P

ChaosSlayer
Posts: 1693

Re: Are people finding platinum to have low appeal?

Post#15 » Sun Jan 05, 2014 6:14 pm

on tradeable items (IMHO):

- items can be made tardeable BUT attuneable - so only tradeable until equip, otherwise you will drive low end items into the ground, like it happened on EQ1

- drop rate on items would have to be reduced by 5 times to increase rarity. Trade economy worked on eq-live cause raids required 20-40 people and bosses only dropped 2-4 items at a time, and they only spawn at most once in 3-5 days for ENTIRE server. With guild instances the economy will be flooded with tradeable items in only a few weeks.
Image

User avatar
Beatboxin
Posts: 451

Re: Are people finding platinum to have low appeal?

Post#16 » Sun Jan 05, 2014 8:25 pm

A lot of great ideas on the first page of this thread for like Noren said Vp was the last time I actually "needed" to farm pp but once I broke into T7+ it just seems to collect as there is just nothing you need to buy after that in flags, quests, etc.

As for the casino it would not only take better rewards via things listed already it would need a major look into how the odds/mechanics even work for winning. For over the past 3 years I don't know how many millions I've dumped there for nothing and I've only seen 1 maybe 2 golden tickets rewarded via shout and it/they were both well over 2 years ago.

Now for making gear tradeable, I think that is not a good idea or solution at all for like stated it would kill progression. For you could just farm PP for top end gear and then buy a flag token and voila your now almost endgame and all you did was farm PP.. Also to do so as stated drop rates would have to be lowered significantly and I'm not sure how far you have gotten in this game or how long you have been playing but in 3 years and DAILY farming for months and months at a time there is still items I have not even seen drop in this game so to think of this happening turns my stomach lol

Also I'd suggest a vendor like Haggle Baron with nostalgic items/clickys/illusion's/stat food etc. Could possibly see about making more types of casino games to so when you go to the casino you can play a few different things or change it up.

Maybe an achievement to? 1-5-10, 1-10-20 million? Just thing for those achievers to get after and to make another thing PP is good for, atleast to those who care about them things :P
Last edited by Beatboxin on Sun Jan 05, 2014 9:18 pm, edited 1 time in total.

User avatar
Sian
Posts: 1369

Re: Are people finding platinum to have low appeal?

Post#17 » Sun Jan 05, 2014 9:02 pm

Beatboxin wrote:Now for making gear tradeable, I think that is a good idea or solution at all for like stated it would kill progression.


I think you forgot a NOT after the "that is" :mrgreen: In bold letters ! :lol:
And as you said, lowering drop rates would just me the most terrible thing :mrgreen:

Bordamere
Posts: 67

Re: Are people finding platinum to have low appeal?

Post#18 » Sun Jan 05, 2014 9:05 pm

I really, really don't like the idea of going overboard with tradeable loots from raiding. I think the system is fine as it is in that regards since it allows people to get more out of the raiding tiers. If it your goal to progress quickly through the tiers, you'll find a way to do it regardless of what you can buy off the bazaar. The small influx of very nice items from holidays is great, I think adding another in between now and the 4th of July would be super. I think we hit like what? 4 in 6 months then have nothing the rest of the year.

I do like the idea of the potions and things, but when it comes to balancing new content, at what point do these become an absolute requirement for raiding? The Defensive AA or discs in general sounds awesome too imo.

I think I still support the games of chance idea the best. It's the easiest way to get massive amounts of platinum out of circulation and gives people something to hope for. It's just finding a nice balance of newer rewards that people of all tiers of progression would find appealing in my opinion. Some kind of mega set of augs or something that are attuneable or have crazy clickies or something would be awesome. Even if you absolutely oppose making Lillu distillers purchasable, why not throw them in the tables from the games of chance? Kind of win/win for everyone and the economy if your pockets are deep enough.

B-

User avatar
mystickitty
Posts: 921

Re: Are people finding platinum to have low appeal?

Post#19 » Sun Jan 05, 2014 11:42 pm

A lot of good ideas floating in here imo.

I really don't have much to say to this. I do agree plat is pretty useless. To me most of all though because for one i'm not much of a buy/trader lol. And as those guys said VP/2.0 were prolly the really major purchases.

I also do not agree on the making everything trade-able attunable or not.

I am also kinda sick of everyone trying to trade stuff for donors ( no offence to anyone!). I know we all love our donors and love supporting THF and all, but CALM DOWN PEOPL! <3

Also, WTB more clicky illusions and acheesements ;)
Mystickitty
< Gnomercy >
< Pink Fuzzy Bunnies >

Be careful out there. The gnomes bite!

Your friendly neighborhood kitty ! Meooooow!

You have become better at standing around looking pretty!(301)

User avatar
Rude
Posts: 454

Re: Are people finding platinum to have low appeal?

Post#20 » Mon Jan 06, 2014 2:42 am

Yup, casino odds really need to be looked at ;( Dropping millions and millions of platinum in there and never seeing 1 grand prize shouldn't be the experience of 95% of the people who do dump that large an amount in there.

And yup MK, seeing people /ooc for donors has gotten a bit annoying as well. Was asked in ooc a week ago if it was even permitted, and everyone jumped down their throat saying "live and let live." Now there's 10 people a day doing /oocs looking to trade event items+etc. for donor packages. People should keep the donor part out of the message, and keep it in /auction so it can be filtered away (I think most people don't even realize /auction is server-wide). Didn't see the /oocs so blatantly asking for donors until xmas, then 1 person starts doing it and it snowballed to what it is today -_- But I guess all that is a lil off topic :)

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest

cron