buff procs, aura/song procs, & buff proc slots question

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Micah
Posts: 921

Re: buff procs, aura/song procs, & buff proc slots question

Post#11 » Thu Jun 21, 2012 7:29 am

Stickybuds wrote:this does make those new buffs to add buff proc slots a lot more appealing and as i think more about it the pally and SK prob run into buff proc slot exceeding more than other classes.


You got it, Sticky. As I mentioned before, we really do try to give all the classes something everyone might want.
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Stickybuds
Posts: 883

Re: buff procs, aura/song procs, & buff proc slots question

Post#12 » Thu Jun 21, 2012 1:49 pm

vip00 wrote:I guess this makes aura of the wall much much worse than I thought o.O

A couple hundred HP rune is definitely not worth losing procs like death march if I happen to be at my limit when I cast death march!


The rune is not so much to mitigate 100hp of dmg.
The 100hp rune your procing is effecting your group which is helping you hold agro and AE agro at that.

It is very similar to the proc from the SK/pally Sword of the Master, which procs a 500 group rune and is simply amazing at holding AE agro often without ever even needing to attack the other mobs in the pack until it is their turn to die.

While the aura of the wall's 100hp rune isnt as effective as the 500 rune from the sword, it does help. And if you pair it with the sword, it helps a lot. AND....if you get the raid aura, of the stronghold, it does proc a 500 group rune so it helps a very great deal.
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Grey
Posts: 1101

Re: buff procs, aura/song procs, & buff proc slots question

Post#13 » Thu Jun 21, 2012 7:13 pm

Ohhh wow, thought it pulled random 4 from the total on you.
Limit of 4 is ok I guess since we've never really known but it changes a lot of things.
On a server that is so proc heavy, almost Dependant, it is a real game changer to know.

Those extender spells are cool but lol @ enc. That class could be so much more and actually fun to play...

vip00
Posts: 56

Re: buff procs, aura/song procs, & buff proc slots question

Post#14 » Thu Jun 21, 2012 7:22 pm

Stickybuds wrote:
vip00 wrote:I guess this makes aura of the wall much much worse than I thought o.O

A couple hundred HP rune is definitely not worth losing procs like death march if I happen to be at my limit when I cast death march!


The rune is not so much to mitigate 100hp of dmg.
The 100hp rune your procing is effecting your group which is helping you hold agro and AE agro at that.

It is very similar to the proc from the SK/pally Sword of the Master, which procs a 500 group rune and is simply amazing at holding AE agro often without ever even needing to attack the other mobs in the pack until it is their turn to die.

While the aura of the wall's 100hp rune isnt as effective as the 500 rune from the sword, it does help. And if you pair it with the sword, it helps a lot. AND....if you get the raid aura, of the stronghold, it does proc a 500 group rune so it helps a very great deal.


Yeah, the aggro is nice indeed. I mostly use the t7 sword that procs a 1500 rune on the tank, so the added group rune proc isn't something I'm going to complain about.

I guess I'll have to rethink my buffing setup, since I don't want to be in a situation where something like spirit of panther is blocking my Death March from proccing when I need it most o.O

Any input from other SKs on what the optimal buffing setup would be?
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Tristhan
Posts: 293

Re: buff procs, aura/song procs, & buff proc slots question

Post#15 » Wed Aug 01, 2012 1:42 pm

Hiya,

can someone make it clear:

- we have 4 buffproc slot (Raidaura, Shambuffs ...).

- Do we have also 4 additional weaponprocslot like http://www.thehiddenforest.org/webtools/spells.php?id=8448?
If yes which one will proc (i have 8 on my weapons) and how often will they proc ?
Would it be better to remove some procaugments and put only damageaugments into weapon like http://www.thehiddenforest.org/webtools/items.php?id=83645 or use an shield instead the second weapon ?

- Is there an different between augments ? Will some proc more often then other like
http://www.thehiddenforest.org/webtools/items.php?id=17158 and http://www.thehiddenforest.org/webtools/items.php?id=10814 ?

Thank you for any advice/ information

Vaion
Posts: 3712

Re: buff procs, aura/song procs, & buff proc slots question

Post#16 » Wed Aug 01, 2012 2:10 pm

Here is the laydown:

You have <4> BUFF proc slots: These are used by BUFFS that add a proc (ie Spirit of the Lion/Puma etc).

You have <4> RANGED BUFF proc slots: These are used by BUFFS that add a proc to ranged melee weapons (Bows). Currently, I don't think there are any in the game.

You have <4> PERMANENT proc slots: These are generally not used by the client. While we could add some, these are generally used by NPCs when they have innate procs (ie Venril Sathir)

For weapons, you can essentially have up to <6> WEAPON procs per weapon. Outlined like this:
1: Main weapon proc
2: Augment slot 1 proc
3: Augment slot 2 proc
4: Augment slot 3 proc
5: Augment slot 4 proc
6: Augment slot 5 proc

Now, I have not tested more procs than 6 on a weapon at a time, but that does not necessarily mean that if you had say 8 procs total on a weapon that they all could not proc. I do not have the code in front of me to verify that 100% for you.
Oh the fun you all are going to have in DSK3...
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Tristhan
Posts: 293

Re: buff procs, aura/song procs, & buff proc slots question

Post#17 » Wed Aug 01, 2012 2:15 pm

Thank you for the fast repley.

Is there any different between augments ? Will some augments proc more/faster then other ?
Like webtools/items.php?id=17158 and webtools/items.php?id=10814 ?


Vaion wrote:Here is the laydown:

You have <4> BUFF proc slots: These are used by BUFFS that add a proc (ie Spirit of the Lion/Puma etc).

You have <4> RANGED BUFF proc slots: These are used by BUFFS that add a proc to ranged melee weapons (Bows). Currently, I don't think there are any in the game.

You have <4> PERMANENT proc slots: These are generally not used by the client. While we could add some, these are generally used by NPCs when they have innate procs (ie Venril Sathir)

For weapons, you can essentially have up to <6> WEAPON procs per weapon. Outlined like this:
1: Main weapon proc
2: Augment slot 1 proc
3: Augment slot 2 proc
4: Augment slot 3 proc
5: Augment slot 4 proc
6: Augment slot 5 proc

Now, I have not tested more procs than 6 on a weapon at a time, but that does not necessarily mean that if you had say 8 procs total on a weapon that they all could not proc. I do not have the code in front of me to verify that 100% for you.

User avatar
Grey
Posts: 1101

Re: buff procs, aura/song procs, & buff proc slots question

Post#18 » Wed Aug 01, 2012 3:46 pm

Some might, depends on what the proc rate modifier is set to. Do not think the clone lists that data tho.

Vaion
Posts: 3712

Re: buff procs, aura/song procs, & buff proc slots question

Post#19 » Wed Aug 01, 2012 4:18 pm

As grey said, it all depends on the proc rate. The clone doesn't show it, but it's something that I can easily add later this week when I get a chance.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Grey
Posts: 1101

Re: buff procs, aura/song procs, & buff proc slots question

Post#20 » Wed Aug 01, 2012 4:22 pm

Vaion wrote:As grey said, it all depends on the proc rate. The clone doesn't show it, but it's something that I can easily add later this week when I get a chance.


Something like that is kind of low on the list of stuff to do but would actually be pretty nice to have. Would love wong time for that

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