The upgrade i have been waiting for thread

General issues.
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Lillu
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Re: The upgrade i have been waiting for thread

Post#21 » Fri Aug 02, 2013 2:13 pm

Solo zone is not a bad idea. It could actually be an open raid zone where 1 IP per client allowed and players (even from different guilds) could group/raid together.

Firenze
Posts: 886

Re: The upgrade i have been waiting for thread

Post#22 » Fri Aug 02, 2013 2:20 pm

Lillu wrote:Solo zone is not a bad idea.



No it's not a bad idea, it's a genius idea sir
Firenze of VallonZek <Europea>

Gwynraven

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Longfeathers
Posts: 87

Re: The upgrade i have been waiting for thread

Post#23 » Fri Aug 02, 2013 3:50 pm

+1 !!!!!

IP restricted zone sounds amazing ! Excellent ideas all around firenze and Lillu. This sounds exciting!

~Longfeathers

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Tyler
Posts: 4365

Re: The upgrade i have been waiting for thread

Post#24 » Fri Aug 02, 2013 6:20 pm

Maneteth wrote:remove 25mob limit ... or change it to 50 ...
run into a zone with a FD class to coth army ... well, turns hard when you get that limit up


You just understood one of the many reasons why this is in place ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Donrexu
Posts: 168

Re: The upgrade i have been waiting for thread

Post#25 » Sat Aug 03, 2013 1:32 am

any combination of all the various posts before this one would be exciting imo.
a few things i would like to see ...
player housing .. i love this idea!
maybe some of the "improvements" that have been introduced with RoF like ..
100 slot bags
bags in bags
Slayer System – Gain special rewards and titles for defeating large numbers of foes.
Aggro Meter – A brand new tool to help better manage your aggro. You can now see your aggro level relative to your group.
All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer. You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them.
--- To add an augment to a piece of equipment, pick up the augment on your cursor and click on the desired augment slot.
--- To remove an augment from a piece of equipment, left click on it. If the augment requires a solvent to remove, it will ask you for confirmation before removing it.
--- To destroy a non-removable augment that is in a piece of equipment, right click on the augment and select the Destroy option.
- Hot bars are now resizable and can be resized to horizontal, vertical, or tiled.

- Increased the number of hot bar buttons to 12.

- Added more hot button bars. There are now a total of 10 hot button bars available.

- Added the ability to link items on hot bars (instead of just slots). An item link will always activate that item regardless of its position in your inventory. Slots can still be linked by holding the alt key while clicking and holding on the item.

- Hot buttons now have right-click and hold menus to allow for customizations in size, icon, labels and more.

- Added visible cool down timers for buttons that have a time period before the next allowable use. The color for this can be set in the options window under the "Colors" tab. The color that is set for the cool down is called "Cooldown Overlay".

- Added the ability to display key mappings in the top right corner of a hot button.

aaand i saved this for last ...
maybe the devs could take a look at the BIG gap between donor gear and current BiS gear.
yes yes i know and agree that donor gear SHOULD be better than anything else you can loot in game , i just feel that the gap between that gear and the best thing i can loot in the game is just a bit to large.
and as always thank you for a wonderful and fun server.
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Tyler
Posts: 4365

Re: The upgrade i have been waiting for thread

Post#26 » Sat Aug 03, 2013 7:08 am

Guys - you are losing it.

This is about player upgrades. Not player housing, mob pull limit etc.

AAs, Skills, Spells, etc.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

lpdfan
Posts: 100

Re: The upgrade i have been waiting for thread

Post#27 » Sat Aug 03, 2013 3:15 pm

A few thing I'd like to see:

Upgrades to the defensive stance items shortening their recast or maybe a super long reuse AA that will reset all disc timers

Re-envisioning of enchanter's role. Perhaps addition of some powerful illusions that carry buffs? Maybe pet that auto buffs allies or auto debuffs mobs? Such a cool and underused class. For sure the donor 2 clicky buff needs to improve as well to rival woa

Balancing of melee dps and then accentuating the differences in the classes.
New aoe damage for zerkers
Maybe an avoidance based defensive for monks
Powerful poison recipes for rogues to apply
AA based arrows like cold and fire ones for ranger. Maybe one that dots or debuffs or has small aoe proc
Bards? Already so powerful 8P

Stickybuds
Posts: 883

Re: The upgrade i have been waiting for thread

Post#28 » Thu Aug 08, 2013 10:53 am

more buff/song slot AAs, last 4 were 100per rank, maybe 2-4 more for 1000 points per rank?
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Hanen
Posts: 15

Re: The upgrade i have been waiting for thread

Post#29 » Fri Aug 09, 2013 5:51 am

After playing a mage main for a bit, here are my wants and thoughts.

Spells:
CotH for the entire group
CotH for the entire raid
More variety of summoned pet toys with more interesting effects other than the usual AC, haste, hp.

AAs:

- Elemental Form
- - Doesn't do enough in my opinion. Could do with more of a buff to make them interesting.

- For Pets
- - Innate Movement Speed Buff
- - Crit Pet Heal
- - Innate Pet Heal Boost
- - Pet Natural Procs, eg. Root for Earth, are harder to resist.
- - More Damage Mitigation (More so for Earth pet which is supposed to be the tank pet)
- - Better taunts for Earth Pet

Firenze
Posts: 886

Re: The upgrade i have been waiting for thread

Post#30 » Fri Aug 09, 2013 5:25 pm

Big 2handers weapons for monks , even donator ones ! something like Firenze's Tranquil Staff of sexyness with 255 base dmg
Firenze of VallonZek <Europea>

Gwynraven

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