ROF2 defensives?

General issues.
Ydiss
Posts: 1193

Re: ROF2 defensives?

Post#21 » Sat Dec 07, 2019 10:18 am

Don't worry, we're looking into it.

There's no reason anything would change between one or two npcs hitting except there's more damage.

AC calculations may be the issue. Something isn't quite right with it. It's next on the list but is a complicated thing to change so may be a hotfix to start with.

mrhorrn
Posts: 295

Re: ROF2 defensives?

Post#22 » Sat Dec 07, 2019 11:08 am

Still playing on UF at the moment, but since the update i now have another grey bar in my char screen that shows that i cant rest for what looks like 500 minutes when exiting combat.
Someone else already posted in this thread about it but not sure it was noticed or acknowledged in everything else going on.
--- Kyrann Horrn ---

User avatar
Lillu
Posts: 11301
Contact:

Re: ROF2 defensives?

Post#23 » Sat Dec 07, 2019 11:52 am

Thanks a lot for reporting bugs.
We keep collecting them and organizing them in an internal bug list but it would be really helpful if all the different bugs would have a separate thread.

This way it would be much more clean, easier to track and more organized. Everyone could easily see if a bug was already posted and could easily add information to that thread.

That being said, thanks a lot again for the bug report! Please keep them coming.

Ydiss
Posts: 1193

Re: ROF2 defensives?

Post#24 » Sat Dec 07, 2019 12:00 pm

Yeh I second that.

Please do post new threads for different bugs. It's so much easier for us to manage and spot them that way.

We read every single thread b you post.

Grublok
Posts: 9

Re: ROF2 defensives?

Post#25 » Fri Dec 13, 2019 3:58 am

Me and a guildy took our groups into DSK for our first raid mob attempt since the changes and failed miserably on the basement fairy which we had previously been farming quite comfortably with the gear we have. The difference in DPS our tanks are getting hit with feels very much like night and day. Is this still being looked at? If there was just a single configuration flag that was flipped, can it be unflipped? :)

Ydiss
Posts: 1193

Re: ROF2 defensives?

Post#26 » Fri Dec 13, 2019 9:57 am

It's still an issue. We're just focused on fixing the issue with lag as a priority.

dusta
Posts: 383

Re: ROF2 defensives?

Post#27 » Fri Dec 13, 2019 1:36 pm

Ydiss wrote:Don't worry, we're looking into it.

There's no reason anything would change between one or two npcs hitting except there's more damage.

AC calculations may be the issue. Something isn't quite right with it. It's next on the list but is a complicated thing to change so may be a hotfix to start with.

Check player shielding / spell shielding may be off from uf where npc are tuned with rof2.

Grublok
Posts: 9

Re: ROF2 defensives?

Post#28 » Sat Dec 14, 2019 5:49 am

Ydiss wrote:It's still an issue. We're just focused on fixing the issue with lag as a priority.


Understood, thanks for the hard work :)

peterigz
Posts: 594

Re: ROF2 defensives?

Post#29 » Wed Dec 18, 2019 1:24 am

Quick update on this, I've been busy reinstating a lot of the old combat routines that we're all used too. I think that over the years THF built it's content based on those mechanics and while we tried to adapt the new combat revamp the best we could to fit the THF methodology, it'd just be better (and easier) if it just behaved how it did. Everything's looking good so far, damage numbers, hit chance, crit chance, crit mods etc., all back to exactly as they were. I'm just testing for a bit to make sure there's nothing out of place, but so far so good.

Update coming within a few days. Still looking at lag issue too, but thought I'd step away and work on something else for a bit and come back fresh again, sometimes that can help :)

User avatar
ocsi
Posts: 180

Re: ROF2 defensives?

Post#30 » Wed Dec 18, 2019 5:32 am

Good to hear. Thanks so much for looking into it, and sorry that the transition didn't go as smoothly as you guys wanted.

I'm sure the new content will make up for all of the trouble :D
Your friendly neighborhood gnome,

Eschew.

Return to “General”

Who is online

Users browsing this forum: No registered users and 4 guests