Feedback on Tier One SSRA

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BosCo
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Re: Feedback on Tier One SSRA

Post#21 » Thu Sep 22, 2011 9:23 pm

ChaosSlayer hits it on the nose.
I have said before that HH mobs should not be any part of the progression mobs as well as Naggy/Trak/AD having the mobs as 2 separate MAIN quest in the game

ChaosSlayer wrote:Personally I am not a fan of instancing at all. I do believe in guild competition, but for LOOT dropping targets ONLY, not for access targets.

100% agreed Lets make all zones open. instancing zones = handing a mob to someone.

Brontu wrote:Honestly i think its Ssras place in the HH quest that i think needs to be looked at. but thats my 2 cents 8D.


Like this idea as well, look at Naggy/Trak/AD as well

Farine stated that his guild wanted to progress over every content, the right way and not just buy flags, shout for flags, and progress as a guild when they are up to get on and raid, but "some" have to post that he asking to be handed the mobs, skip content etc. because the current way has the mobs he needs to progress killed for 2 different things and t7/t8 guilds are in SSRA wiping it clean daily now ( and yes i have seen this )
but yet Farine gets shit, accused of wanting mobs handed to him when all he wanted was to bring attention to a problem that has been here since the start of the server. I agree with Farine and as a player that did it the right way (with bosconan i started from SSRA and progressed through ever tier they way it was meant to, but hell if my toons did or will if i make more) i see your frustration and the need for some type of change.

my 2cents
----------------------- Officer of SHATTERED ---------------------
Bosconan * Watchtower * Canary * Khoolmonk * Luthor * Manhunter

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Grey
Posts: 1101

Re: Feedback on Tier One SSRA

Post#22 » Thu Sep 22, 2011 11:03 pm

I wouldnt want to remove instances from every zone, instead of a guild being able to get one player a day their VP armor it would be one person a day on the server and then only if their guild got the zone and it wasnt pug'd and only if they didnt have to win/roll every piece.

None of those raid zones are just handed to a person. They dont walk up to the target hail it and get handed loot, they still have to be able to clear the trash and kill the target and when the content isnt trivial thats not easy.

However I dont like having NPC on several quests or having several quests worth of items drop in the same zones.
Solo Aura / Raid Aura / Trash / Armor / Epic task -- drops all on the same mobs is horrid and HH mobs being used in progression tasks can be horrid for low end players.

Taladome
Posts: 275

Re: Feedback on Tier One SSRA

Post#23 » Fri Sep 23, 2011 7:05 am

Chaos said it all.. I helped one of your members take down emp yesterday. Arrowin I think his/her name was. And LOL what a difference it was when we took emp down. No more safe area for clerics, no sneeking by gotta kill blood and tank adds while killing Emp. Way way more difficult than back when we did him haha.

Anyway, if you think Emp is bad, what til you get to Fro, then youll see a camped progression mob...Too many quests involving the exact same mobs. Sure royals are on a two hour spawn now, but HH, epic 2.0 and charm all on same mobs so of course they gonna be killed when up.

Open zone progression mobs put on a spawn trigger for those that need and can kill them...easy enough.


Tal
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