High Player Count Raids?

General issues.
Vaion
Posts: 3712

Re: High Player Count Raids?

Post#61 » Wed Jan 17, 2018 4:16 pm

Still looking for further feedback regarding lag/desyncs. I have been working a lot of smaller end fixes on the backend but each client seems to be reacting differently. So if you guys don't mind, please provide your client type also when you submit the reports on lag/desync.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

dusta
Posts: 383

Re: High Player Count Raids?

Post#62 » Wed Jan 17, 2018 6:02 pm

I do VT with Rafe nearly every morning we normally have 18/24 in zone at once and attacking as far as i can tell on my end no issues other then random client crashes. Although last run yesterday morning we did have some weird pet desync now that i think about it. They was not attacking the trash in VT like we was telling it to but kind of went rampart.

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Nilbus
Posts: 1258

Re: High Player Count Raids?

Post#63 » Thu Jan 18, 2018 8:47 pm

I haven't noticed anything. I took 24 into DSK3 and no issue, then 18 into VT.
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Denizen
Posts: 882

Re: High Player Count Raids?

Post#64 » Fri Jan 19, 2018 6:15 pm

In general things seem to have been getting better in VT. This morning was a horrid experience however....mobs going to 1 percent and not dying etc. Think route cause is my ISP, CenturyLink, however.
Rafe, 70 sk

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Dred
Posts: 229

Re: High Player Count Raids?

Post#65 » Fri Jan 26, 2018 2:06 pm

I did Tactics a couple days ago with 18 in zone and had no issues. Ping was around 150 to 170 the entire time on every toon. Zone in time to RZ, TZ and VZ also seemed improved for whatever reason. Not sure if it would be relevant but every toon also had a pet. Some donor, some RK3 mage/necro, and the rest the Djinn pets. I have been doing VT/DSK3/HoH/Nadox with this same setup but usually 15 toons and I have had zero issues other than with my ISP since the changes. I am using the UF client and the horrible Century Link ISP on the east coast US.
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moguay
Posts: 170

Re: High Player Count Raids?

Post#66 » Sat Apr 14, 2018 5:48 am

Vaion wrote:Aye I believe it is because of the adds and # of melee attacks that are happening. The deeper question is what within the melee code is causing the lag.

I made changes this morning to lower overall hate values on the server side (it’s worth a shot) and also fixed up some worn2 items that were trying to fire even though the player didn’t own the item/effect.


I realized by making some comparisons. More used pet more we suffer of desync.

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#67 » Sat Apr 14, 2018 6:11 am

That's an interesting find and I'll start ripping the pet melee code apart to see if anything wonky is going on.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Muergan
Posts: 196

Re: High Player Count Raids?

Post#68 » Sat Apr 14, 2018 5:55 pm

I noticed using the healing automation bots on all my char can cause severe lag in certain spots. If I manually click through them and disable the graphic it stops. Would it be possible to maybe be able to toggle disable graphic like you can with raid auras by hail the npc who gives it too you? or maybe just make then remember the desired settings? thank you Vaion !

dusta
Posts: 383

Re: High Player Count Raids?

Post#69 » Sat Apr 14, 2018 6:08 pm

Muergan wrote:I noticed using the healing automation bots on all my char can cause severe lag in certain spots. If I manually click through them and disable the graphic it stops. Would it be possible to maybe be able to toggle disable graphic like you can with raid auras by hail the npc who gives it too you? or maybe just make then remember the desired settings? thank you Vaion !

If you hail the automation is should have command list one of which if i remember right will allow yu to hide them from being seen but will show the names. kinda like a invis man illusion.

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Denizen
Posts: 882

Re: High Player Count Raids?

Post#70 » Sat Apr 14, 2018 6:48 pm

Used to be if I zoned all of my 4 groups into Umbral, it would take me 15 minutes or more to sort out all the desyncs....now I can zone them all in and get them all into VT no problem....seems like things are getting better.
Rafe, 70 sk

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