
Here's a quick glance at our private testing:
[COMPLETE] Get THF Code merged with EQEmu code
[COMPLETE] Get New THF/EQEmu code building correctly
[COMPLETE] Update DB with required SQLs
[COMPLETE] Acquire new software requirements
- [X] Visual Studio 2013 Express for Windows Desktop
[X] CMake
[X] LUA Modules
- [X] Login Server Functionality
[X] World Functionality
- [X] DB Access
[X] Opcode routines
[X] Server conncetions (UCS/QS/Zone)
- [X] Chat Channels
[X] Friends
- [X] Server Logging Methods
- [X] GM Commands
[X] Character Spawn/Movement
[X] NPC spawn/movement
[COMPLETE] Begin Migration to Test Server
- [X] Create working consolidated SQL
[X] Upload Current working code to SVN
[IN PROGRESS] Dev Only Test server bug tests
Fixed Issues:
- - Fixed major connection issue preventing players from moving after logging in
- Fixed issue with chat commands not processing properly
- Fixed GM Commands not loading
- Fixed NPCs having invalid char names
- Fixed NPCs not spawning on zone boot up
- Fixed NPC spastic movement while running
- Fixed inventory load issue due to DB column mismatch
- Fixed spawn group mismatch due to incorrect SQL Statement
- Turned on QS Logging during testing cycle (will turn off most once bugs are found/fixed)
- Fixed Login Server issues to allow new code to work with current Login server
This week/weekend is going to be action-packed with bug fixes that the Dev team discovers, followed shortly by the open Test Server Bug tests for everyone!