High Player Count Raids?

General issues.
Vaion
Posts: 3712

Re: High Player Count Raids?

Post#81 » Sun May 06, 2018 9:22 am

I’ll look into the Hp stuff tonight. Pretty sure I have an idea of what is happening.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#82 » Sun May 06, 2018 2:17 pm

Update building now to fix the hp/mana/endurance issues.

Any other feedback on performance stuff? This should also help with the random spikes of cpu usage. HP updates were trying to force themselves onto the client when it wasn't necessary in a few instances and the client was, for better lack of words, fighting back :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#83 » Sun May 06, 2018 2:19 pm

Big curiosity I have is in zones with lots of moving npcs. Dreadspire, PoTactics, etc. Put in some fixes where NPCs were doing silly things everytime they moved around.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
moguay
Posts: 170

Re: High Player Count Raids?

Post#84 » Sun May 06, 2018 4:40 pm

Many client crash now, during zoning and buffering...

Viscosity2014
Posts: 74

Re: High Player Count Raids?

Post#85 » Sun May 06, 2018 4:42 pm

A new weird behavior since reset today... Casting times aren't displaying properly, ending prematurely, or not showing at all.
-Vyrial-
Officer of Legion of Darkness

Viscosity2014
Posts: 74

Re: High Player Count Raids?

Post#86 » Sun May 06, 2018 6:58 pm

Okay yeah, it's almost unplayable doing anything significant. The casting time bug is causing toons to crash repeatedly.
-Vyrial-
Officer of Legion of Darkness

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#87 » Sun May 06, 2018 7:51 pm

Copy. Sorry about the delays, got dragged into work for other stuff.

Few questions ref the crashing. Can you tell me a few things:

1) which client?
2) are you in a group?
3) are you in a raid?


I’ll run a revert on the code to before the performance fixes. Going to need to figure out what’s happening before I’ll push em again.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#88 » Sun May 06, 2018 8:00 pm

Hmm we didn’t seem to detect any crash dumps either. So any information you guys can provide should help. I have a few thoughts but will be better if I had some info to run off.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Viscosity2014
Posts: 74

Re: High Player Count Raids?

Post#89 » Sun May 06, 2018 8:55 pm

Using Underfoot client, happened both in group and raid. Im assuming it was causing a conflict with MQ2 with the casting times. Like I was saying, the casting bar would either not show up, show up for a fraction of the required time. Which would cause toons to sit in a chain casting spiral, unable to do anything else. It's almost like the toons were acting as if the spell was interrupted, and kept trying to cast. But if MQ2 was off, it was still the same issue with the casting bars, but the spell would still cast even with the casting bar vanishing midway or the whole time.
-Vyrial-
Officer of Legion of Darkness

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#90 » Sun May 06, 2018 9:46 pm

Viscosity2014 wrote:Using Underfoot client, happened both in group and raid. Im assuming it was causing a conflict with MQ2 with the casting times. Like I was saying, the casting bar would either not show up, show up for a fraction of the required time. Which would cause toons to sit in a chain casting spiral, unable to do anything else. It's almost like the toons were acting as if the spell was interrupted, and kept trying to cast. But if MQ2 was off, it was still the same issue with the casting bars, but the spell would still cast even with the casting bar vanishing midway or the whole time.



Gotcha, I'm pretty sure I isolated it down and will run some tests on my internal to check through what I can. Problem is I cannot do raid setting on internal =/ But i can atleast check group and solo mechanisms.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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