Token Exchange

General issues.
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Belvino
Posts: 218

Re: Token Exchange

Post#81 » Tue Jan 22, 2019 4:08 pm

Digging up old post, but i just started back playing again. After reading the whole post i see that when you click a token it's supposed to check what items you have and not include them in the rewards list, but it is in fact still trying to give you items you alrdy have? and when it does it just says Lore Item and poofs? Just wanted to check i was going to use a few tokens and wanted to make sure what to expect.

If its still trying to give you items that you have is there a fix in the workings?

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Nilbus
Posts: 1258

Re: Token Exchange

Post#82 » Tue Jan 22, 2019 5:38 pm

Belvino wrote:Digging up old post, but i just started back playing again. After reading the whole post i see that when you click a token it's supposed to check what items you have and not include them in the rewards list, but it is in fact still trying to give you items you alrdy have? and when it does it just says Lore Item and poofs? Just wanted to check i was going to use a few tokens and wanted to make sure what to expect.

If its still trying to give you items that you have is there a fix in the workings?


viewtopic.php?f=126&t=13945&start=40#p82117 - makes it sound like it can give you an item you have, the lore check mentioned is just checking so it doesn't physically give you the item you have already, not that it is checking before it picks an item, only when it physically puts item on your cursor.

But clarity would be nice
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

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Denizen
Posts: 882

Re: Token Exchange

Post#83 » Tue Jan 22, 2019 5:40 pm

If the item is lore, it disappears in your hands....
Rafe, 70 sk

User avatar
Nilbus
Posts: 1258

Re: Token Exchange

Post#84 » Tue Jan 22, 2019 6:19 pm

Denizen wrote:If the item is lore, it disappears in your hands....

Right, that's what i take is the "lore check" mentioned
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

User avatar
Denizen
Posts: 882

Re: Token Exchange

Post#85 » Tue Jan 22, 2019 6:56 pm

Well having clicked an awful lot of tokens. I'm convinced that the search for what you get has nothing to do whatsoever with what you have in your inventory other than poofing it if you already have one. The only sorting that is going on is that you won't be given something that your class/race can't use.
Rafe, 70 sk

User avatar
Belvino
Posts: 218

Re: Token Exchange

Post#86 » Tue Jan 22, 2019 7:12 pm

That's what i read as well, but the way Vaion talked it wasn't suppose to give you an item you alrdy have. Was bringing up old stuff to see it it was WAI before i start clickin all willy nilly

Freydis
Posts: 128

Re: Token Exchange

Post#87 » Tue Jan 22, 2019 8:30 pm

Belvino wrote:That's what i read as well, but the way Vaion talked it wasn't suppose to give you an item you alrdy have. Was bringing up old stuff to see it it was WAI before i start clickin all willy nilly

That's how I understood what he was saying in post #14 as well. To my surprise, clicked a Xeru token and was told in red text that I couldn't have another Dark Vermilion Orb of Clairvoyance. No token, no item. No tokens clicked after that.

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Lillu
Posts: 11301
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Re: Token Exchange

Post#88 » Wed Jan 23, 2019 1:42 pm

We'll look into this.

Ydiss
Posts: 1193

Re: Token Exchange

Post#89 » Fri Jan 25, 2019 1:29 pm

For clarity, it definitely should not be giving items you already own by design. Appreciate that it currently seems to be doing just that and we'll have a look as soon as possible but the code that handles this does it like this (I'm sure Vaion previously posted this but I'll repost based on actually reading the code):

1. Create lists of potential items (the list depends on token)
2. Check every item on the list to add it the the prize list (three checks)
2a. Check chance to add to list (varies based on item rarity)
2b. Check if you already have the item
2c. Check if your class can use the item
3. If the answer to above is Y, N, Y then add the item to the prize list
4. Randomly pick one item from the prize list

2b should make it impossible for you to ever get an item you already have. If you own every single item on the first list, you'll get nothing added to the prize list and will get nothing. Not that this scenario is likely, there are a lot of items.

At some point we'll do some testing and try to recreate the issue so we can debug it (assuming the above logic is true, it can only be an error with the check item function so should be possible to nail it down). I'm just trying to focus on the new content (pretty much 100% of my time is dedicated to that) but we'll get around to it at some point.

User avatar
Belvino
Posts: 218

Re: Token Exchange

Post#90 » Fri Jan 25, 2019 9:14 pm

Thanks guys. I had forgotten this was changed till I killed Luclin this past weekend and was like "What is this Mushroom Guy" Then found this info. I will add I'm not seeing Tokens on the vender. Not sure if that's a known issue.

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