Normally - Eschew can pull the entire (and probably more) first boss room (and even room right after the first boss). If I want to heal myself, I don't even have to use a defensive (such as Defender's Guard RK3). When I do use this defensive though, I take almost no damage using the donor legs absorb on cooldown. Makes sense, as T7 content is trivial to how geared Eschew & company is. In fact, all content T8 and below is no threat really.
With ROF2 today - Eschew ate dirt several times from mobs and proc'd DI even while the defensive was active. On the first boss room pull I had to use (in this order when I ate dirt and DI proc'd) 80k donor bracer heal + rk3 defenders, leading to another DI proc (all within a few seconds), leading to using HoH evolved chest clicky (90% damage mitigation) which finally made it feel like normal when finishing off the group... I even did some smaller pulls later in the dungeon and was caught off guard a few times by very high damage being taken.
That's significantly different than normal and i have farmed this citadel repeatedly because of the drop rates prior to the changes. So either there was something very broken before with the instance/with warriors, or something is broken now

The mobs are dying at about normal speed it feels. So that's a bonus, because if they lived longer than they did I probably would have died somewhere.
Anyways, curious if anyone else feels any differences defensively in the game similar to above (not necessarily limited to Warriors).
