Rev 1532 issues

General issues.
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Lillu
Posts: 11301
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Rev 1532 issues

Post#1 » Sun Jun 27, 2010 11:18 pm

Please post your issues here that you experience since the latest (1532) revision and custom code update.

Thank you

Dworkin
Posts: 41

Re: Rev 1532 issues

Post#2 » Mon Jun 28, 2010 12:17 am

- Guild window only shows guild members that have zoned (anywhere in world) as long as you don't zone, if you zone the list resets to show only you online.

- LDON mission npcs seem to only give takish missions (i had a everfrost mission once, but that's all)

- BOTs behaving curiously at time : i zoned into seb and my bot didn't want to do anything, #bot group summon wasn't working, i disbanded the group, camped the bot and summoned him again (no 180s delay on summoning bot in all zones it seems) after reforming group with bot he followed me again, and behave normally after that.

- Screen going black, happened to one eq client in a ldon, but not the other one (client, was 2-boxing in that ldon). UI was showing fine but everything else was black, except for the target ring that was still showing on screen. Screen was still black after zoning so i relogged the toon and it was fine after that.

- LDON assassinate missions seem buggy : boss spawns on top of you after you've killed like 5 trash mobs (can be scary if you're not prepared for that :mrgreen: )

- Not an issue, but zoning seems to be better and a bit faster since server upgrade

Think that's it so far, keeping my eyes open for other changes :ugeek:

Waylander
Posts: 58

Re: Rev 1532 issues

Post#3 » Mon Jun 28, 2010 1:47 am

random slow motion run. i was running my warrior about in the hidden vale for a little bit and noticed it would go "slow mo" for a few seconds and then go back to normal , would be super sweet in a huge fight for better fraps purposes , but its still a little annoying.
Shinzui - 70 Warrior
Roweena - 70 Cleric
Waylander - 70 Necromancer
Kalimari - 70 Ranger
Isfriedsquid - 70 Mage
Tanaki - 70 Monk
Sunkist - 70 Rogue
Angryseahag - 70 Wziard
Niceseahag - 70 Wziard

Brontu
Posts: 757

Re: Rev 1532 issues

Post#4 » Mon Jun 28, 2010 4:12 am

I've been getting the error: "Can not cast this spell while out of combat" on my shaman every time i try to cast the spell - i had the issue yesterday but that was before i updated the Spell file - so i did that and the issue was gone - noticed today there was no new spell file so wondering then if its SoD based issue OR an issue with this revision. gonna try titanium and see if its just a client issue - will get back.



*edit*

upon further inspection it appears to be client related with SoD - ill move my inquiry to this.

annnd another edit just had the issue in Titanium too - so might be more than client lol, never had seen that error before last night, and seeing it in both clients now this evening.

Ive also noticed that upon zoning people are being dropped from groups. bots - players doesnt matter, happens inconsistently but happens none-the-less
Last edited by Brontu on Mon Jun 28, 2010 7:31 am, edited 1 time in total.
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Wiping in DSK since 2010

Hibbitz
Posts: 122

Re: Rev 1532 issues

Post#5 » Mon Jun 28, 2010 6:46 am

As an avid ldon player they have all turned into bullocks!
Regular collection taking approx 45minutes now
Regular assassinate bosses are spawning off the map unable to be accessable or aggrod
Hard assassinates more mobs required to kill before bosses spawn, bosses spawned off the map unable to be accessable or aggrod
All ldons once finshed lock you out until instence is reset
approx 30mins for regular and over 2 hours for hard.

Argonas
Posts: 104

Re: Rev 1532 issues

Post#6 » Mon Jun 28, 2010 7:11 am

to clarify a post from hibbitz's text block:

Upon completion of, for example, an everfrost theme adventure, anyone involved with that adventure is locked out from any everfrost theme adventures for 30 minutes. Which explains why the dworkin got one EF adventure but no more.

I believe this may somehow be due to the 30 minute timer that the instance stays alive for after a success.

I have no evidence for that other than the sharing 30 minute timers.

Mikuz
Posts: 236

Re: Rev 1532 issues

Post#7 » Mon Jun 28, 2010 8:03 am

LDONs Test:

1) collections -(Win) successfully looted 23 Perfectly Pure ice (even though only 20/20 needed)

2) rescue -(Failed) killed roughly 20+ npc , no hostage triggered anywhere in the zone on normal and hard mission.

3) assassinate -(Win) successfully triggered and killed the named after killing 7 npc.(ZServer Broadcast,Not bad,but still 6 more left until boss spawn) counted down to 1 as i killed the trash.

4) slaughter -(Win) successfully killed 60 and got the points.

5) normal slaughter and rescue are popping a blank box when miragul missions should be popping up instead. takish seems to be all you can select atm.

6)1280 Mikuz success(0) failure(0) 0% so the leaderboard is working for placement but not updating

7) gave a war bot 2 gm swords and the hps buff, and it did all the killing for me the responces and commands all seem to work fine for me.

MrJonkers
Posts: 38

Re: Rev 1532 issues

Post#8 » Mon Jun 28, 2010 8:44 am

I ran my usual assassinate mission and, after about an hour and change of clearing decided to give up. Boss did shout that he was up, after I cleared to his usual spots and didn't see him, I ran around the zone trying to find him while on a suicide mission, but had no luck. This was a hard LDoN, the Mad Doctor one.

He definitely didn't spawn on me, I didn't run backwards to check after I cleared the first 7 mobs or so. It would be extra awesome if he spawned on me though, save me a lot of clearing. ;)

Bots did seem a bit wonky, they would stop responding to commands and I would just have to camp it and respawn, behaved normally after that. I think it only happened once though after zoning into poair.

Time's a bit limited recently, but will try some more LDoNs soon, see if I can gather some more data.

Also Poair gives some message about when its going to expire. Dunno if that's intentional or not.

Cheers

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Lillu
Posts: 11301
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Re: Rev 1532 issues

Post#9 » Mon Jun 28, 2010 8:56 am

- bosses have 2-3 possible spawnpoints, it's random where they show up.
- the drop rate for collection didn't change (it's db driven, or at least was ;))

Waylander
Posts: 58

Re: Rev 1532 issues

Post#10 » Mon Jun 28, 2010 2:18 pm

after reading several feedback (from in game ooc and guild chat) concerning the way ldon's are now , im willing to bet some real life money that ppl dont touch ldons anymore. LDoN was horrid enough taking 7 minutes to get 25 points , now its taking what , half an hour , an hour to get 25 points + a 30 minute lock out timer? bye bye ldon expansion :?
Shinzui - 70 Warrior
Roweena - 70 Cleric
Waylander - 70 Necromancer
Kalimari - 70 Ranger
Isfriedsquid - 70 Mage
Tanaki - 70 Monk
Sunkist - 70 Rogue
Angryseahag - 70 Wziard
Niceseahag - 70 Wziard

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