Posting logs

General issues.
striat
Posts: 393

Posting logs

Post#1 » Sat Mar 19, 2011 7:43 pm

To address some of the zoning issues, posting your dbg.txt files may be helpful to the THF team. To find this file, go to your everquest/logs folder right after you crash during a zone.

Paste the file with a brief description including your client:

For example,

Zoning from freportw to freportn, zone hung up and never loaded but did not crash. Using Titanium client. I had a bot out and it had weapons and buffs on.

Code: Select all

2011-03-19 13:03:32   Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-03-19 13:03:32   Timezone: UTC-6h00m
2011-03-19 13:03:32   Loading graphics DLL.
2011-03-19 13:03:32   Parsing INI file .\eqclient.ini
2011-03-19 13:03:32   INI file .\eqclient.ini loaded.
2011-03-19 13:03:33   Initializing timers.
2011-03-19 13:03:36   Checking critical files.
2011-03-19 13:03:36   Initializing WinSock.
2011-03-19 13:03:36   Enumerating 3D devices.
2011-03-19 13:03:36   Found adapter #0 - ATI Radeon HD 5450 (8.17.10.0029)
2011-03-19 13:03:36   Adapter #0 - ATI Radeon HD 5450 :
2011-03-19 13:03:36   32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-03-19 13:03:36   16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2011-03-19 13:03:36   16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-03-19 13:03:36   Initializing keypress handler.
2011-03-19 13:03:36   Parsing INI file .\defaults.ini
2011-03-19 13:03:36   INI file .\defaults.ini loaded.
2011-03-19 13:03:36   Loading keyboard tables.
2011-03-19 13:03:36   Creating window.
2011-03-19 13:03:36   Checking display driver version.
2011-03-19 13:03:37   Activating window.
2011-03-19 13:03:37   CRender::InitDevice: Using 32bit mode.
2011-03-19 13:03:37   CRender::InitDevice: Using vsync 0.
2011-03-19 13:03:37   CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-03-19 13:03:37   CRender::InitDevice: HardwareTnL Enabled. 
2011-03-19 13:03:37   Using hardware vertex shaders.
2011-03-19 13:03:37   Initializing render system.
2011-03-19 13:03:37   Trilinear Mipmapping available.
2011-03-19 13:03:37   Vertex Shader Version: 3.0
2011-03-19 13:03:37   Pixel Shader Version: 3.0
2011-03-19 13:03:37   Initializing engine internals.
2011-03-19 13:03:37   CRender::InitDevice completed successfully.
2011-03-19 13:03:37   Parsing INI file ./eqlsUIConfig.ini
2011-03-19 13:03:37   INI file ./eqlsUIConfig.ini loaded.
2011-03-19 13:18:38   Server selected thflive.dyndns.org (866296).
2011-03-19 13:18:38   Initializing DirectInput.
2011-03-19 13:18:38   Initializing Keyboard.
2011-03-19 13:18:38   Initializing Mouse.
2011-03-19 13:18:38   Creating font list.
2011-03-19 13:18:38   Creating game object.
2011-03-19 13:18:38   Deleting obsolete files.
2011-03-19 13:18:39   Loading string tables.
2011-03-19 13:18:39   Initializing client variables.
2011-03-19 13:18:39   Loading spell effects.
2011-03-19 13:18:39   Initializing display structures.
2011-03-19 13:18:39   Sound Manager loaded 2165 filenames from soundassets.txt.
2011-03-19 13:18:40   Voice Manager loaded 12 macros from VoiceData.txt.
2011-03-19 13:18:40   Networking: using port [55904].
2011-03-19 13:18:40   Networking: Connection Established [1]
2011-03-19 13:18:40   WorldAuthenticate: Initiating Login.
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0x6957 (26967).
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2011-03-19 13:18:51   WorldRPServer message: server name HiddenForest
2011-03-19 13:18:51   
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0x7cba (31930).
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2011-03-19 13:18:51   WorldAuthenticate.  Access granted.
2011-03-19 13:18:51   
2011-03-19 13:18:51   WorldAuthenticate.  I got a message of type 0x4ec (1260).
2011-03-19 13:18:51   Race Manager loaded 475 races from racedata.txt.
2011-03-19 13:18:51   Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2011-03-19 13:18:51   Initializing display.
2011-03-19 13:18:51   Initializing Particle System.
2011-03-19 13:18:51   Setting display options.
2011-03-19 13:18:51   CRender::InitDevice: Using 32bit mode.
2011-03-19 13:18:51   CRender::InitDevice: Using vsync 0.
2011-03-19 13:18:51   CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-03-19 13:18:51   CRender::InitDevice: HardwareTnL Enabled. 
2011-03-19 13:18:51   Using hardware vertex shaders.
2011-03-19 13:18:51   Initializing render system.
2011-03-19 13:18:51   Trilinear Mipmapping available.
2011-03-19 13:18:51   Vertex Shader Version: 3.0
2011-03-19 13:18:51   Pixel Shader Version: 3.0
2011-03-19 13:18:51   RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2011-03-19 13:18:51   RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2011-03-19 13:18:51   RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2011-03-19 13:18:51   RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:51   RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2011-03-19 13:18:51   RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2011-03-19 13:18:51   RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2011-03-19 13:18:51   RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2011-03-19 13:18:51   RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2011-03-19 13:18:52   RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2011-03-19 13:18:52   RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2011-03-19 13:18:52   RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2011-03-19 13:18:52   RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2011-03-19 13:18:52   RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2011-03-19 13:18:52   RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2011-03-19 13:18:52   RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2011-03-19 13:18:52   RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2011-03-19 13:18:52   RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2011-03-19 13:18:52   RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2011-03-19 13:18:52   RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2011-03-19 13:18:52   RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2011-03-19 13:18:52   RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2011-03-19 13:18:53   RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2011-03-19 13:18:53   RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2011-03-19 13:18:53   RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2011-03-19 13:18:53   RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-03-19 13:18:53   RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2011-03-19 13:18:53   RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2011-03-19 13:18:53   RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2011-03-19 13:18:53   RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:53   RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:53   RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2011-03-19 13:18:53   RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2011-03-19 13:18:53   RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:53   RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:53   RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2011-03-19 13:18:53   RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2011-03-19 13:18:53   RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2011-03-19 13:18:53   RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2011-03-19 13:18:53   RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2011-03-19 13:18:53   RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2011-03-19 13:18:53   RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:54   RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:54   RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:54   RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2011-03-19 13:18:54   RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2011-03-19 13:18:54   RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2011-03-19 13:18:54   RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2011-03-19 13:18:54   RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2011-03-19 13:18:54   RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2011-03-19 13:18:54   RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2011-03-19 13:18:55   RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2011-03-19 13:18:55   RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2011-03-19 13:18:55   RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2011-03-19 13:18:55   RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2011-03-19 13:18:55   RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2011-03-19 13:18:55   RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2011-03-19 13:18:55   RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2011-03-19 13:18:55   RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2011-03-19 13:18:55   RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2011-03-19 13:18:55   Initializing engine internals.
2011-03-19 13:18:55   CRender::InitDevice completed successfully.
2011-03-19 13:18:55   Display options set, return code 1.
2011-03-19 13:18:55   AutoMipMapping set to 1.
2011-03-19 13:18:55   Camera created.
2011-03-19 13:18:55   Storing display options.
2011-03-19 13:18:55   Initializing fonts.
2011-03-19 13:18:55   Loading string tables.
2011-03-19 13:18:55   Initializing UI.
2011-03-19 13:18:55   Initializing UI manager.
2011-03-19 13:18:55   Initializing fonts.
2011-03-19 13:18:55   Parsing UI XML.
2011-03-19 13:18:57   Loading default UI resources.
2011-03-19 13:18:57   Initializing Music.
2011-03-19 13:18:57   Activating Load Screen.
2011-03-19 13:18:58   Display initialized.
2011-03-19 13:18:58   Initializing global data.
2011-03-19 13:18:58   Loading GlobalFroglok_chr
2011-03-19 13:18:58   Loading GlobalPCFroglok_chr
2011-03-19 13:18:59   Loading frogequip
2011-03-19 13:18:59   Loading GlobalSKE_chr2
2011-03-19 13:18:59   Loading GlobalDRK_chr
2011-03-19 13:18:59   Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
2011-03-19 13:18:59   
2011-03-19 13:18:59   Loading Global_obj
2011-03-19 13:18:59   Loading GEquip
2011-03-19 13:18:59   Loading GEquip8
2011-03-19 13:18:59   Loading GEquip2
2011-03-19 13:18:59   Loading grass
2011-03-19 13:18:59   Loading GEquip5
2011-03-19 13:19:00   Loading GEquip4
2011-03-19 13:19:00   Loading GEquip3
2011-03-19 13:19:00   Loading loyequip
2011-03-19 13:19:00   Loading ldonequip
2011-03-19 13:19:00   Loading gatesequip
2011-03-19 13:19:00   Check 1sa. 0xf95d177f
2011-03-19 13:19:00   
2011-03-19 13:19:00   Check 1x. 0x9e15bc94
2011-03-19 13:19:00   
2011-03-19 13:19:00   Loading globalHUM_chr2
2011-03-19 13:19:00   Loading globalHUM_chr
2011-03-19 13:19:00   Loading globalHUF_chr2
2011-03-19 13:19:00   Loading globalHUF_chr
2011-03-19 13:19:01   Loading globalBAM_chr2
2011-03-19 13:19:01   Loading globalBAM_chr
2011-03-19 13:19:01   Loading globalBAF_chr2
2011-03-19 13:19:01   Loading globalBAF_chr
2011-03-19 13:19:01   Loading globalERM_chr2
2011-03-19 13:19:01   Loading globalERM_chr
2011-03-19 13:19:01   Loading globalERF_chr2
2011-03-19 13:19:01   Loading globalERF_chr
2011-03-19 13:19:01   Loading globalELM_chr2
2011-03-19 13:19:01   Loading globalELM_chr
2011-03-19 13:19:01   Loading globalELF_chr2
2011-03-19 13:19:01   Loading globalELF_chr
2011-03-19 13:19:02   Loading globalHIM_chr2
2011-03-19 13:19:02   Loading globalHIM_chr
2011-03-19 13:19:02   Loading globalHIF_chr2
2011-03-19 13:19:02   Loading globalHIF_chr
2011-03-19 13:19:02   Loading globalDAM_chr2
2011-03-19 13:19:02   Loading globalDAM_chr
2011-03-19 13:19:02   Loading globalDAF_chr2
2011-03-19 13:19:02   Loading globalDAF_chr
2011-03-19 13:19:02   Loading globalHAM_chr2
2011-03-19 13:19:02   Loading globalHAM_chr
2011-03-19 13:19:02   Loading globalHAF_chr2
2011-03-19 13:19:02   Loading globalHAF_chr
2011-03-19 13:19:02   Loading globalDWM_chr2
2011-03-19 13:19:02   Loading globalDWM_chr
2011-03-19 13:19:02   Loading globalDWF_chr2
2011-03-19 13:19:02   Loading globalDWF_chr
2011-03-19 13:19:02   Loading globalTRM_chr2
2011-03-19 13:19:02   Loading globalTRM_chr
2011-03-19 13:19:03   Loading globalTRF_chr2
2011-03-19 13:19:03   Loading globalTRF_chr
2011-03-19 13:19:03   Loading globalOGM_chr2
2011-03-19 13:19:03   Loading globalOGM_chr
2011-03-19 13:19:03   Loading globalOGF_chr2
2011-03-19 13:19:03   Loading globalOGF_chr
2011-03-19 13:19:03   Loading globalHOM_chr2
2011-03-19 13:19:03   Loading globalHOM_chr
2011-03-19 13:19:03   Loading globalHOF_chr2
2011-03-19 13:19:03   Loading globalHOF_chr
2011-03-19 13:19:03   Loading globalGNM_chr2
2011-03-19 13:19:03   Loading globalGNM_chr
2011-03-19 13:19:04   Loading globalGNF_chr2
2011-03-19 13:19:04   Loading globalGNF_chr
2011-03-19 13:19:04   Loading globalIKM_chr2
2011-03-19 13:19:04   Loading globalIKM_chr
2011-03-19 13:19:04   Loading globalIKF_chr2
2011-03-19 13:19:04   Loading globalIKF_chr
2011-03-19 13:19:04   Loading globalKEM_chr2
2011-03-19 13:19:04   Loading globalKEM_chr
2011-03-19 13:19:04   Loading VEquip
2011-03-19 13:19:05   Loading globalKEF_chr2
2011-03-19 13:19:05   Loading globalKEF_chr
2011-03-19 13:19:05   Loading Global5_chr2
2011-03-19 13:19:05   Loading Global5_chr
2011-03-19 13:19:05   Loading frog_mount_chr
2011-03-19 13:19:05   Loading LGEquip_amr2
2011-03-19 13:19:05   Loading LGEquip_amr
2011-03-19 13:19:05   Loading LGEquip2
2011-03-19 13:19:05   Loading LGEquip
2011-03-19 13:19:09   Loading rap_chr
2011-03-19 13:19:09   Loading skt_chr
2011-03-19 13:19:09   Loading Global6_chr2
2011-03-19 13:19:09   Loading Global6_chr
2011-03-19 13:19:09   Loading Global4_chr
2011-03-19 13:19:09   Loading Global_chr
2011-03-19 13:19:10   Loading Global2_chr
2011-03-19 13:19:10   Loading Global3_chr
2011-03-19 13:19:10   Initializing sky system.
2011-03-19 13:19:11   Global data initialized.
2011-03-19 13:19:11   Starting process game.
2011-03-19 13:19:11   Starting network game.
2011-03-19 13:19:11   
2011-03-19 13:19:11   Starting load.
2011-03-19 13:19:11   
2011-03-19 13:19:11   Attempting to load clz.EQG.
2011-03-19 13:19:12   Loaded clz.EQG.
2011-03-19 13:19:12   Verifying world files.
2011-03-19 13:19:12   Loading zone specific files.
2011-03-19 13:19:12   Initializing cameras.
2011-03-19 13:19:12   Initializing lights.
2011-03-19 13:19:12   Initializing visual effects.
2011-03-19 13:19:12   Initializing target indicator.
2011-03-19 13:19:12   Initializing player path.
2011-03-19 13:19:12   Performing post-load operations.
2011-03-19 13:19:12   Initializing precipitation system.
2011-03-19 13:19:12   World initialized: clz
2011-03-19 13:19:12   load done.
2011-03-19 13:19:12   
2011-03-19 13:19:12   Starting char select.
2011-03-19 13:19:12   
2011-03-19 13:19:12   Clearing display buffers.
2011-03-19 13:19:12   
2011-03-19 13:19:12   Display buffers cleared.
2011-03-19 13:19:12   
2011-03-19 13:19:12   Initializing character select UI.
2011-03-19 13:19:12   Resetting game UI.
2011-03-19 13:19:41   Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2011-03-19 13:19:41   Zone addr [thflive.dyndns.org:30747] received...
2011-03-19 13:19:41   ZONING
2011-03-19 13:19:41   Networking: Connection Closed [0] with 0 pending bytes.
2011-03-19 13:19:41   Networking: using port [60912].
2011-03-19 13:19:41   Networking: Connection Established [1]
2011-03-19 13:19:42   Connected to thflive.dyndns.org:30747...
2011-03-19 13:19:42   
2011-03-19 13:19:42   Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2011-03-19 13:19:44   Zone Connect -- 3 -- Received MSG_SEND_PC
2011-03-19 13:19:44   Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2011-03-19 13:19:44   Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2011-03-19 13:19:44   Player = Striat, zone = Steamfont Mountains
2011-03-19 13:19:48   MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 13:19:48   MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 13:19:52   MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 13:19:52   MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 13:19:55   MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 13:19:55   MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 13:19:56   MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 13:19:56   MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 13:19:56   MSG_TIME_STAMP received.
2011-03-19 13:19:56   
2011-03-19 13:19:56   MSG_TIME_STAMP received. (Items inc).
2011-03-19 13:19:56   
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 1
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 14
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 17
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 18
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 20
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 22
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 23
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 24
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 25
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 26
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 27
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 28
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 29
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 2004
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 2012
2011-03-19 13:19:58   Received an item via EQI_STARTING_ITEM at loc 2013
2011-03-19 13:19:58   Item done, MSG_WEATHER_EVENT received.
2011-03-19 13:19:58   
2011-03-19 13:19:58   Initializing zone.
2011-03-19 13:19:58   Initializing world.
2011-03-19 13:19:59   Attempting to load steamfont.EQG.
2011-03-19 13:19:59   Verifying world files.
2011-03-19 13:19:59   Loading zone specific files.
2011-03-19 13:19:59   Loading steamfont_obj2
2011-03-19 13:19:59   Loading steamfont_obj
2011-03-19 13:19:59   Loading steamfont_chr2
2011-03-19 13:19:59   Loading steamfont_chr
2011-03-19 13:19:59   Loaded cst.EQG.
2011-03-19 13:19:59   Loaded NPC with code cst from cst.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loading brc_chr
2011-03-19 13:19:59   Failed to open C:\Program Files (x86)\Sony\EverQuest\brc_chr.s3d.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code brc from brc_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loading ccd_chr
2011-03-19 13:19:59   Failed to open C:\Program Files (x86)\Sony\EverQuest\ccd_chr.s3d.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code ccd from ccd_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loading dru_chr
2011-03-19 13:19:59   Failed to open C:\Program Files (x86)\Sony\EverQuest\dru_chr.s3d.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code dru from dru_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loading trk_chr
2011-03-19 13:19:59   Loaded NPC with code trk from trk_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 1 (qeynos_chr, qcm)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load world point 3 (C:\Program Files (x86)\Sony\EverQuest\qeynos_chr.s3d)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 5 (27d702e8, qeynos_chr.wld, qcm).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Successful read of NPC.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC end (1).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code qcm from qeynos_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 1 (unrest_chr, zom)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load world point 3 (C:\Program Files (x86)\Sony\EverQuest\unrest_chr.s3d)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 5 (27d702e8, unrest_chr.wld, zom).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Successful read of NPC.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC end (1).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code zom from unrest_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 1 (unrest_chr, zof)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load world point 3 (C:\Program Files (x86)\Sony\EverQuest\unrest_chr.s3d)
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC point 5 (27d702e8, unrest_chr.wld, zof).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Successful read of NPC.
2011-03-19 13:19:59   
2011-03-19 13:19:59   Load NPC end (1).
2011-03-19 13:19:59   
2011-03-19 13:19:59   Loaded NPC with code zof from unrest_chr.s3d
2011-03-19 13:19:59   
2011-03-19 13:20:00   Loaded tar.EQG.
2011-03-19 13:20:00   Loaded NPC with code tar from tar.s3d
2011-03-19 13:20:00   
2011-03-19 13:20:00   Loaded dke.EQG.
2011-03-19 13:20:00   Loaded NPC with code dke from dke.s3d
2011-03-19 13:20:00   
2011-03-19 13:20:00   Loaded rtn.EQG.
2011-03-19 13:20:00   Loaded NPC with code rtn from rtn.s3d
2011-03-19 13:20:00   
2011-03-19 13:20:00   Loading steamfont
2011-03-19 13:20:00   Loading objects
2011-03-19 13:20:00   Loading lights
2011-03-19 13:20:00   Initializing cameras.
2011-03-19 13:20:00   Initializing lights.
2011-03-19 13:20:00   Initializing visual effects.
2011-03-19 13:20:01   Initializing target indicator.
2011-03-19 13:20:01   Initializing player path.
2011-03-19 13:20:01   Performing post-load operations.
2011-03-19 13:20:01   Initializing precipitation system.
2011-03-19 13:20:01   World initialized: steamfont
2011-03-19 13:20:01   Requesting zone data.
2011-03-19 13:20:01   Resetting cameras.
2011-03-19 13:20:01   Resetting vision.
2011-03-19 13:20:01   Resetting overlays.
2011-03-19 13:20:01   Zone initialized.
2011-03-19 13:20:01   Creating INI files.
2011-03-19 13:20:01   Requesting AA data.
2011-03-19 13:20:01   Requesting Skill rank data.
2011-03-19 13:20:01   Loading UI.
2011-03-19 13:20:01   Deactivating previous UI.
2011-03-19 13:20:01   Unloading previous textures.
2011-03-19 13:20:01   Resetting UI.
2011-03-19 13:20:01   Resetting character select UI.
2011-03-19 13:20:01   Resetting game UI.
2011-03-19 13:20:01   UI Reset.
2011-03-19 13:20:01   Initializing UI.
2011-03-19 13:20:01   Initializing UI manager.
2011-03-19 13:20:01   Initializing fonts.
2011-03-19 13:20:01   Parsing UI XML.
2011-03-19 13:20:01   Parsing INI file .\UI_Striat_HiddenForest.ini
2011-03-19 13:20:01   INI file .\UI_Striat_HiddenForest.ini loaded.
2011-03-19 13:20:01   Loading default UI resources.
2011-03-19 13:20:01   Initializing game UI.
2011-03-19 13:20:01   Parsing INI file .\Striat_HiddenForest.ini
2011-03-19 13:20:01   INI file .\Striat_HiddenForest.ini loaded.
2011-03-19 13:20:02   Loading Journal.
2011-03-19 13:20:02   Journal loaded.
2011-03-19 13:20:02   Loading Icons.
2011-03-19 13:20:03   Resetting viewport.
2011-03-19 13:20:03   Game UI Initialized.
2011-03-19 13:20:03   Entering main loop.
2011-03-19 13:20:03   Loading game sounds.
2011-03-19 13:20:03   Requesting initialization data.
2011-03-19 13:20:03   DoMainLoop: just before first while(!ReadyEnterWorld).
2011-03-19 13:20:04   Zone Connect -- Received MSG_READY_ENTER_WORLD
2011-03-19 13:20:04   DoMainLoop: complete after first while(!ReadyEnterWorld).
2011-03-19 13:20:04   DoMainLoop: just before second while(!ReadyEnterWorld).
2011-03-19 13:20:04   Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2011-03-19 13:20:05   Zone Connect -- Received MSG_READY_ENTER_WORLD
2011-03-19 13:20:05   DoMainLoop: completed second while(!ReadyEnterWorld).
2011-03-19 13:20:05   Setting up models.
2011-03-19 13:20:05   Setting up character.
2011-03-19 13:20:05   Activating music.
2011-03-19 13:20:05   Initialization complete.
2011-03-19 13:20:05   Entering main loop.
2011-03-19 13:20:06   Item done, MSG_WEATHER_EVENT received.

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