Hi, I've got some thoughts on spell mechanics and I'm curious what others think.
1) I really dislike spell fizzles as a mechanic. The other day I was grinding xp in PoV and my Pally bot was at 50% health with 3 mobs on him. I decided as a tactic to heal him up a bit to help him survive and to pull one or both of the extra mobs onto me to pull some damage off of the bot. I had 5 spell fizzles in a row and the bot hit that low health point where he doesn't do anything and now I have 3 mobs on me and I die. I don't mind dying so much. It doesn't take too much to get that exp back. The death penalty here is almost non-existent compared to Live. I guess my main issue is that spell fizzles, imho, make a fight rely more on the RNG than on skill. I'm curious about peoples thoughts on completely removing spell fizzles from the game or greatly reducing the chance of it. I can deal with the occasional spell fizzle as some sort of flavor, but when I'm getting 5 in a row when I'm trying to heal, I find it frustrating.
2) Also, I'm not sure of the purpose of spell memorization time penalty. I get how having to choose which 8 spells I will memorize brings skill and choice into the discussion. I guess I'm wondering if it would be possible to make rememing spell gems instant? Mainly I'd like this in order to buff more quickly. Maybe some one else can see a way this could be abused in a significant way, but I don't.
3) One thing that I really enjoyed about WoW (ducks to avoid incoming..) is how buffs, HoTs, and DoTs were mostly instant cast. I guess I'm not sure how spending 0 secs casting Virtue instead of 8 would be game breaking =) Heck even the buff bot does it instantly. Being able to insta-cast HoTs would be awesome, I know I would probably use them more. I think there might be possible issues if HoTs and DoTs could be cast while moving. Any thoughts on bringing Buff cast time to 0 and HoTs/DoTs to 0 or at least near it?