New Spell/Disc Ideas

Got some?
Roen
Posts: 38

Re: New Spell/Disc Ideas

Post#11 » Tue Apr 27, 2010 4:18 pm

Class: Monk
Name: Never use a copy when you can have the original
Reuse: always On
Duration: always On
Effect: Lull and stuff like that never works for the other classes when there is a monk in the zone. "grin"

-----
Roen, suicidal monk

goodthink
Posts: 42

Re: New Spell/Disc Ideas

Post#12 » Tue Apr 27, 2010 4:42 pm

Class : Magician
Name : Fairie Fire
Re-use : 5 min
Duration : 6 tics
Effect : 750 dmg DS

Class : Magician
Name : Dyn's Satchel
Re-use : 20 second
Casting time: 10 secs
Effect : Summon Items

Lash of the Wrulan (whip gfx) (stack 20)
dmg/dly: 30/20
Str: 20 Sta: 20 Dex: 20 Agility: 20 Int: -20 Cha: -20 Wis: -20
HP: 1000 Mana: 1000
effect: Spirit of the Panther
classes: none

Goitan's Girdle (stack 20)
ac: 250 str: 20 sta: 20 dex: 20 agility: 20 Int: -20 cha: -20 wis: -20 hp: 1000 Mana: 1000
focus effect: 50% increase to ice spells up to 70
Haste: 50 percent
classes none

Bronze Rod of the Ignorant (1)
dmg/dly: 25/15
ac: 50 str: 15 sta: 15 dex: 15 agility: 15 int: 30 wis -30 cha: 20
effect: convert 5000hp to 4000mana

Dyn's Ripe Durian (stack 20)
food
int: 30 wis: 20 str: -5 sta: -5

Dixie's Fairieaide
drink
int: 30 wis: 15 dex: 30 cha: 40


Dyn's Satchel
Giant bag/12 slot
WR: 100
Coin reduction: 80

*mage summons should be inline with the cleric/pal line of hammers. This spell is an attempt to fix this aspect of utility. Only pets can use the items save the bag and the modrod.



class: Necromancer
name: Altruism
cast: 5s
re-use: 5m
ticks: 10
effect: takes 500hp per tick and gives group 1000mana and 1000hp per tick

class: necromancer
name: Swarm of Maggots
cast: 3s
re-use: 5s
ticks: 30
effect: increasing dot/debuff (every 2 ticks from 300 to 3000max - 2 ticks) ac: -200 diease/poison/fire -100

class: Beastlord
name: Famine of Atraxes
cast: 0.5s
reuse: 10s
ticks: 10
effect: aoe slow (disease based) 40 percent

class: Beserker
name: Blood Rage
ticks: 20
effect: increase crit chance 50 percent, dmg mod: 400 percent

class: monk
name: Wu's Chi Trance
ticks: 5
effect: increase dmg 100 percent, crit chance 30 percent, life tap proc 200dmg a hit

khaliss
Posts: 357

Re: New Spell/Disc Ideas

Post#13 » Tue Apr 27, 2010 6:03 pm

Nice suggestions on some posts above, although half of them are a bit overpowered lol.

Here are some less fancy suggestions:

class: Rogue
name: Stabbing Frenzy
reuse: 1 min
duration: 30 secs.
endurance cost: 250
upkeep: 25 per second

effect: increase the chance to triple backstab by 50%

class: warrior
name: Improved Rally Cry
reuse: n/a
duration: 15 secs
endurance cost: 150
upkeep: 20 per second

effect: slightly better damage modifier as original "rally cry", but longer duration so we don't have to keep clicking it
Last edited by khaliss on Wed Apr 28, 2010 4:21 pm, edited 1 time in total.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

jawtoe
Posts: 1

Re: New Spell/Disc Ideas

Post#14 » Tue Apr 27, 2010 7:36 pm

CLASS: Monk
NAME: Chakra Blocker
REUSE: 30 seconds
DURATION: 3 ticks
EFFECT: Disrupts the target's internal energy flow. While under the effect, all spells cast by the target are reduced in power by 70 percent.

Kredus
Posts: 18

Re: New Spell/Disc Ideas

Post#15 » Tue Apr 27, 2010 10:12 pm

Class : Cleric
Name : Exhausting Compassion
Casting Time: 2.5 seconds
Re-use : 5 mins
Duration : 8 tics
Effect : Completely drains user of all mana to restore an amount of health proportional to user's current mana pool over time.

Class : Monk
Name : Sight of Chakra
Re-use : 30 sec
Duration : Instant
Effect : Infuses next ranged attack with user's chakra allowing the thrown weapon to hit its mark regardless of line of sight. Makes target incredibly angry.

Relnon
Posts: 142

Re: New Spell/Disc Ideas

Post#16 » Wed Apr 28, 2010 4:18 am

Class: Druid
Name: Fury of the Storm
Reuse: 30 seconds
Duration: 1 minute
Effect: Targeted AE rain effect that deals 2k damage per tick. Most rains are limited to only 3 waves (two if it hits more than one mob), it'd be cool to see rains that last longer, and perhaps with larger than normal ranges, also keep in mind that for whatever reason rains arent' usually affected by damage foci.

Class: Ranger
Name: Nature's Warden
Reuse: 3 Minutes
Duration: 5 ticks
Effect: Self buff that drastically increases accuracy with all weapons, and increases archery critical hit damage.

Class: Wizard
Name: Chaotic Magic
Reuse: 6 seconds
Duration: Instant
Effect: Long casting nuke that deals between 5k and 20k damage and uses no mana. Cast time should be about 8 seconds. (Allows a wizard to keep going if mana becomes an issue, the random nature of the spell's damage should make it fun to use.)

Class: Magician
Name: Elemental Guardians
Reuse: 6 seconds
Duration: 10 minutes
Effect: Defensive proc buff, when a player is struck with this buff on, there is a chance that a minion will be pulled from the elemental planes to assist that player against his/her target.

Class: Rogue
Name: The hand is quicker...
Reuse: 2 minutes
Duration: 3 ticks
Effect: The next backstab will be a quadruple backstab, and cannot miss. Can be used in combat.

Class: Cleric
Name: Unwavering Faith
Reuse: 5 minutes
Duration: 3 ticks
Effect: When this buff is placed on a target, that target recieves half damage from all sources. Instant cast.

Class: Beastlord
Name: Feral Tendencies
Reuse: 2 minutes
Duration: 3 ticks
Effect: Places a buff on the beastlord that gives the beastlord a chance to summon powerful wolves to assist against his/her target. These beasts will persist until either they or their target are dead.

User avatar
Tyler
Posts: 4365

Re: New Spell/Disc Ideas

Post#17 » Wed Apr 28, 2010 6:32 am

Thanks for the ideas guys - this thread is turning out great!

Please keep in mind to only use effects that are currently available for us designers.

Split damage around ground members sounds fun but technically not possible (unless you are a monk and FD a train on your group ;))
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

goodthink
Posts: 42

Re: New Spell/Disc Ideas

Post#18 » Thu Apr 29, 2010 2:07 pm

class: druid
name: Feral Healing
cast time: 2.0
Duration: 10 ticks
Recast: 2.5s
effect: Reactive heal on target. Every time Target is hit, they are healed for 150hp *better for mitigation types.


class: shaman
name: Spiritual Awakening
cast time: 2.0
duration: 20 ticks
recast: 2.5s
effect: Every time target is hit, they receive a chance to gain rune-type spell that absorbs 200hp of dmg on the next hit. *better for avoidance types

Koeril
Posts: 1764
Contact:

Re: New Spell/Disc Ideas

Post#19 » Fri Apr 30, 2010 3:57 pm

News post feedback:

ENC - Wrath of the Phantasmist
Reduces ALL target magic resists by 30(40,50),stacks with everything else


Point of confusion on the news/update page ... did you mean all resists or just magic resist?
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: New Spell/Disc Ideas

Post#20 » Fri Apr 30, 2010 4:01 pm

Updated to be more clear - short answer all resists.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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