Post#6 » Thu May 06, 2010 5:34 am
Personally, I think the disc is fairly worthless in it's current form. The illusion is WAY cool, don't get me wrong. But a rune is the last thing any rogue needs.
If you're taking damage, chances are you stole aggro or you're eating rampage. First of all, if you need a 3.5k rune to survive rampage, then you probably aren't geared/aa'd enough to even attend said raid encounter. Secondly, if you stole aggro, 3.5k isn't going to save you by any stretch of the imagination on any encounter in which you NEED a real tank.
Now, to top this off, have you seen the endurance usage on this? I don't see a number on the allah clone, but I'm pretty sure that my entire endurance pool was used within 5 minutes of having the discipline running (supposed to last for 30 mins at rank 1) and Thoos has almost 16k endurance! This meant that the disc doesn't last very long, and top top that off, while it's running, you can't use ANY other disc. To further add to that point, if you really think you need the rune, chances are the mob is a rough encounter. The point of DPS is to help expedite the fight, so if the mob hits for a ridiculous amount, if you burn it faster, you stand a better chance at survival. So if it's a rough encounter, wouldn't it be better served to have the use of your damage disciplines instead to help burn the mob down?
I never main'd a rogue on live, and I've only boxed them on emu, but I feel like it's worthless to me. At it's current stage, with it's insanely high endurance usage, it's merely an illusion toy and nothing else. In my opinion, leave the illusion, remove the rune, greatly reduce the endurance requirements, and add a modifier to triple attack. Honestly, my complaint is that rogues don't have enough damage discs to use often enough.