Necro spell Call for Blood - Feedback

Got some?
vildar
Posts: 5

Necro spell Call for Blood - Feedback

Post#1 » Sun May 09, 2010 12:20 am

Heya everyone.

The lv 70 Necro spell Call for Blood's effect is not supported the the current version of the EMU and the Staff is looking for some feedback of what to do with the spell. The spell is suppose to inflict 1770DD and sometimes either raise or lower your dot damage.

So, please post your suggestions/feedback.

Pyronost
Posts: 326

Re: Necro spell Call for Blood - Feedback

Post#2 » Sun May 09, 2010 1:13 am

Er...might I ask who this is?
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Tyler
Posts: 4365

Re: Necro spell Call for Blood - Feedback

Post#3 » Sun May 09, 2010 7:26 am

The staff - me or what is your question? :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

ChaosSlayer
Posts: 1693

Re: Necro spell Call for Blood - Feedback

Post#4 » Sun May 09, 2010 7:50 am

SOE has introduced a number of new unique effects with DoN and DoD expansion, and this spell uses one of them.
Details here
http://everquest.allakhazam.com/db/spel ... spell=7995

Unfortunately as many post GoD spell effects it is yet to be codded in

to my best understanding the recourse of the spell has ability to trigger a random duration DoT critical modifier, which may last 12 seconds or may last 1 min.

We can't replicate this EXACT effect, but perhaps we can change the spell to do something simpler, but efficient.
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