yaeger wrote:Who says it's critical that things need to be cured inside the clicky global refresh time of one item?
Stop boxing a healer and PLAY one! You'd know there are many different ways to skin this cat. There are so many group cure spells out there that can be cast on top of the Donor 1.0 it's ridiculous.
Thats a very good question. Who IS saying that? Not I. If I've mentioned any timeframe at all, it was 30 seconds - the time it takes for creeping doom to kill a toon if not cured. Perhaps, if indeed someone IS saying that things need to be cured within the clicky global refresh time of one item, I would submit that your issue is with whoever is saying that, rather than myself, who isn't, and hasn't.
How many group cure spells are there between paladin and cleric? If you don't count all the spells in each line, and just count the top one, I mean. I'm not asking that to be a smart ass, I'm asking because before THF, and before the last few months, I never played a healer. Mostly because I'd rather be smeared with bacon grease in a bear park while taking a bath with an electric toaster while gouging my eyes out with blunt salt crystals, than play a healer class as a main. But thats neither here nor there lol.
Firenze wrote:quit arguing , 1.0 is just elite even w/o any cure on it.
I never said it wasn't nice. I never said it wasn't elite. But, nice, and "elite" ≠viable.
Palladius wrote:Plus I fail to see how an AoE 20k+ heal that removes counters and does a remove detrimental every ten seconds isn't amazing. Add 1 or 2 clerics with it and its very amazing. Don't a lot of t8 bosses wild rampage or has that been removed? If they do, its very useful for that portion of fights.
Oh, I never said that wasn't amazing. But again, amazing ≠viable. Like I said, Something that works effectively only under circumstances where it isnt that important for it to work, and doesn't work in situations where the need is critical for it to work,
by definition can not be "viable". A ZL-1 Corvette or Camaro (somewhat OT, but you younger folks that might not be familiar with them, look it up, they're some of the most powerful vehicles ever sold on a dealership floor, and made to race - didnt even come with a spare tire, jack, trunk splatter paint, a radio or a heater, and they came with e-70 14 tires, because it was expected that anyone that was buying one, would be putting slicks on it lol) with only three wheels is still quite an amazing machine. But with three wheels it isn't going to get you to the end of the strip.
Amazing ≠viable. Plain, simple, unrefutable fact.
Feel free to jump in and correct me here - making it not useful in situations where you'd most want/need it, is
entirely the point of making the changes to it , is it not? I accept that changes are being made to it, though I think the changes are a bit drastic, considering that changes are being made to the curse counter removal, something that
never played a part in the zenurix or chaos encounters - not even a single time. It was the "remove detremental" which was removing the curse in a single cast, as Noren pointed out, and everyone seems to be overlooking. If thats something I shouldn't be commenting on, someone please let me know why, and I'll be happy to refrain from it.
mukkel wrote:Remove Greater Curse
I'm aware of it. We used to use it in SRRA temple alot back in the day, amongst other places. We were using it in zenurix as well.
I'm sorry if I'm rubbing you guys the wrong way, its not my intention. I'm just not the sort of person to sugar coat things, or call things something they aren't for any reason, or anyone. Not necessarily popular or appreciated behavior in this day and age, I know.