Paladin AoE Heal spells

Got some?
peterigz
Posts: 594

Re: Paladin AoE Heal spells

Post#11 » Mon Dec 06, 2021 11:33 pm

Looking at how the spell is set up in the database, it's a PBAoE Stun/Damage/Hate, that then has a recourse spell which fires off a group heal (http://www.thehiddenforest.org/webtools ... hp?id=9009). That's True Command.

You then have Sacred word which is the same except that the group heal recourse (http://www.thehiddenforest.org/webtools ... hp?id=9401) itself has another recouse spell (http://www.thehiddenforest.org/webtools ... hp?id=9402) which has a 20% chance to proc an additional heal on each group member that the group heal hits.

Does that seem like what the spell is doing now? Like Freydis says merges with eqemu over time can affect things and it's possible that maybe it was proccing 100% instead of the 20% like it should before. I'm fairly certain the spell was never altered in the database since it was created.

Muergan
Posts: 196

Re: Paladin AoE Heal spells

Post#12 » Thu Dec 09, 2021 2:50 am

It used to crit a ton and heal a lot more now its not really noticeable for me. When i say a lot if i pulled like 10-15 mobs it would cause my chat to scroll by a lot. So if its working as you intend it to work there is nothing more to say just was letting you know that's not how it was in the past and it has changed whether its from the emu merge or not i don't know.

peterigz
Posts: 594

Re: Paladin AoE Heal spells

Post#13 » Thu Dec 09, 2021 1:56 pm

Right so I guess the recourse fired for every mob it hit in the past, now it fires just once. Unfortunately I think the original intentions of the spell are probably lost in time. So if you were surrounded by 10 mobs then the 1800 group heal would fire 10 times, plus the extra 3200 20% heal proc would get 10 chances to fire as well which would be 2 times on average for each group member.

That does seem a bit much, but how about a new AA line for paladins that increases the healing effectiveness for sacred word line of spells per tier? So by tier 9 it's closer to what it was in the past. Might work well.

Muergan
Posts: 196

Re: Paladin AoE Heal spells

Post#14 » Fri Dec 10, 2021 3:04 am

Sounds good to me looking finally spend some more pally AAs lol

Freydis
Posts: 128

Re: Paladin AoE Heal spells

Post#15 » Sun Dec 12, 2021 7:42 pm

I saw these as primarily for AE agro. The healing part is a nice perk, and in line with what paladins are supposed to be about. I'm thinking that if looking to adjust then maybe keep it in line with general fantasy concepts for the class and amplify the personal heal part and tone down the group heal part. The divine health concept of the pally is usually more self-focused, but there is ample literature of it "radiating", so to speak.

Now not wanting to be "that guy", but since the lid is coming off this then maybe take a look at Word of Salvation as well. I suspect it's operating the same way, with the recourse hitting multiple times. If there is something wrong with it then best to handle it now rather than sit on it for years only for another "oops" to come along. As of right now no other group heal spell/ability(donors included) can bring my donor mage pet to full health from the brink of death, but this one can.

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Nexor
Posts: 495

Re: Paladin AoE Heal spells

Post#16 » Tue Dec 14, 2021 4:22 pm

Back when True Command was introduced and at first was a lack luster and changed to the way the spell worked for a long time, yes it could seem a bit OPish to handle lots of trash mobs and basically just spam the spell when lots of trash mobs where around to keep the health of the group up.
And in some situations where you couldn't handle a boss or mini where it was hard to do the fight due to the dmg the NPC did, you could pull adds and make the fight easier to survive (sound contradicting but ya having more mobs = more healing each cast).
Also the threat generation was always great due to Stun + threat from the bit dmg + threat from healing = threat lock.

The spell seem to work more like a AE Stun + AE Lifetap > Group Heal with great threat duno how else to describe it.
Now it seems more like AE Stun + Dmg + Group Heal with some threat.

Basically back than it was a universal spell that you could keep chain casting and keep everything on you locked.

Now heck even my Rogue / Monk / Zerker generate somehow more threat in AE pull situations of mobs that they don't even dmg ? (maybe by healing through Lifetap augs ?)
Team Nexor

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Nexor
Posts: 495

Re: Paladin AoE Heal spells

Post#17 » Tue Dec 14, 2021 4:40 pm

About Paladin AA honestly would like to see
- for Healing maybe AA that gives Command line chance to AE heal.
- DPS increase maybe 1h/Shield boost - Would need to parse again but i think my Donor Paladin 1h /shield does like half the DPS my SK (no donor gear ) with 2h does and honestly that is minimal to what Donor Monk/Rog/Zerker can pull off.
- Threat generation.
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