Focus Effects not working

Got some?
Gaflack
Posts: 17

Re: Focus Effects not working

Post#11 » Thu Apr 28, 2011 11:28 am

Thanks Vaion for the work.

Now do you want to help me figure out why our accounting SQL Server is not populating the Data Analysis Cubes Database :)

Gaf

Gaflack
Posts: 17

Re: Focus Effects not working

Post#12 » Fri Apr 29, 2011 4:45 pm

Healing update:

Chorotrope 68:

Was doing 3900 - Now doing 4698

Added last Omens: Healing Adept Mastery 3

Now does 4785

Still not the 5k+ I was doing before adding the 3 Omens AA's but at least workable.

Gaf

Vaion
Posts: 3712

Re: Focus Effects not working

Post#13 » Fri Apr 29, 2011 5:27 pm

You will see another decrease here with the next code release. Right now, you are using a max level 67 focus that adds a 30% bonus, so chloro (lvl68) is doing 90% of 30 (100%-10% per level over max level). That is not how it is suppose to be calculating and has been fixed with the next reboot.
Te new calculations are like this: if you use a max level 67 focus that adds 30% and is suppose to decay by 10% per level over tha max level, then when you cast chloro (lvl 68 spell) you will only get a 20% bonus (30% - 10% per level, so 30-10=20). If you used a level 70 spell you would get a 0% bonus (30% - 10% per level, so 30-30=0).

That is how the calculations are suppose to happen and I have adjusted them accordingly. Also you guys will be able to turn on/off focus effect messages (your item begins to glow) with the next reboot by using the filter tab in the options window.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Kosmo
Posts: 44

Re: Focus Effects not working

Post#14 » Fri Apr 29, 2011 5:33 pm

Vaion wrote:You will see another decrease here with the next code release. Right now, you are using a max level 67 focus that adds a 30% bonus, so chloro (lvl68) is doing 90% of 30 (100%-10% per level over max level). That is not how it is suppose to be calculating and has been fixed with the next reboot.
Te new calculations are like this: if you use a max level 67 focus that adds 30% and is suppose to decay by 10% per level over tha max level, then when you cast chloro (lvl 68 spell) you will only get a 20% bonus (30% - 10% per level, so 30-10=20). If you used a level 70 spell you would get a 0% bonus (30% - 10% per level, so 30-30=0).

That is how the calculations are suppose to happen and I have adjusted them accordingly. Also you guys will be able to turn on/off focus effect messages (your item begins to glow) with the next reboot by using the filter tab in the options window.


Depends, if you're basing it on the live system, that focus should only lose 3% per level. It's 10% of 30%

Jeido
Posts: 1265

Re: Focus Effects not working

Post#15 » Fri Apr 29, 2011 5:49 pm

Kosmo wrote:Depends, if you're basing it on the live system, that focus should only lose 3% per level. It's 10% of 30%


He is partially correct. http://everquest.allakhazam.com/wiki/EQ:Foci

"Foci have decreased performance when used on spells higher than their maximum level. Each level above the focus that the spell is (the spell, not the caster) the focus will provide 5% less performance. (This is as a % of the focus, not as an absolute. So, a 50% focus being used on a spell one level too high provides a 47.5% boost.)"
Jeido, Founder of Evolution

Vaion
Posts: 3712

Re: Focus Effects not working

Post#16 » Sat Apr 30, 2011 12:12 am

It's all good, totally thought of an exploit with the calculations while at work so the original equation will still be used for now till I figure out how to handle to bug.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Return to “Spell/Disc Issues”

Who is online

Users browsing this forum: No registered users and 1 guest