Custom Spells

Got some?
Jeido
Posts: 1265

Re: Custom Spells

Post#11 » Fri Sep 04, 2009 6:03 am

I almost forgot! Clerics get a group HoT, but the best one is level 60 or so.

http://lucy.allakhazam.com/spell.html?i ... ource=Live

Tbh, it's useless at 70 even on the ssra level.

Recommended upgrades:

Tier 1: 600HP/tick, 1300 mana cost

Tier 2: 900HP/tick, 1600 mana cost

Also wanted to see if you could add an upgrade to the cleric spell Mark of the Blameless (reverse DS + another component which heals the player for X amount each time they attack the target)
http://lucy.allakhazam.com/spell.html?i ... ource=Live

Recommended upgrades:

Tier 1: 35

Tier 2: 50
Last edited by Jeido on Fri Sep 04, 2009 7:08 am, edited 1 time in total.
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Tyler
Posts: 4365

Re: Custom Spells

Post#12 » Fri Sep 04, 2009 7:03 am

is that mark stuff working atm?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Custom Spells

Post#13 » Fri Sep 04, 2009 7:08 am

Sorry edited my last post about mark -- it appears there was another version that was higher level (blameless). And yes, it works.
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Shin Noir
Posts: 380

Re: Custom Spells

Post#14 » Fri Sep 04, 2009 7:19 am

Custom spells, eh? Well let's start with one that is custom since it isn't on PEQ yet. (I love making life miserable for Striat don't I?)

Arcane Aria: http://everquest.allakhazam.com/db/spel ... spell=8486
(This is a song where when a detrimental spell lands on a monster, it deals a bonus 200 damage. This is a song that hasn't been added on PEQ yet, but it's a level 70 song. I'm unsure the difficulty but thought I may throw it in even though it's not truly custom).

-

Another custom is to improve Selo's Rythmn of Speed. (This is our indoors selo's song). As is I don't think it is affected by percussion modifiers, and essentially sucks ass since a 10% movement increase is virtually nothing (Spirit of Wolf is even better than it and with us having a NPC to buff us, it is entirely useless!)

Perhaps consider having it either affected by percussion mods at least a little bit, or consider copying this song and for the tier system have versions of this song that formulate your percussion mod and improve more and more for movement. I don't expect it to ever beat Chorus, but considering it's usable anywhere, and has the 18 second duration it requires us to twist to have the movement constantly.

The reason i want to give this song attention is because 1) nearly all raid zones are indoors, 2) fade pulling requires the bard to be out of aggro range in order to work, and doing so with just sow can be difficult.

That's all, folks!
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Tyler
Posts: 4365

Re: Custom Spells

Post#15 » Fri Sep 04, 2009 11:18 am

Selos indoor is now 35% increase. (sow has 50).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Custom Spells

Post#16 » Fri Sep 04, 2009 2:50 pm

Tyler wrote:Selos indoor is now 35% increase. (sow has 50).


were you able to make it be affected by instrument mods?
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Tyler
Posts: 4365

Re: Custom Spells

Post#17 » Fri Sep 04, 2009 4:02 pm

if it effected before, it should be still. if not, then not (didn't change anything beside multiplier).

Also note - the server needs to be reloaded first AND i need to upload a new spellfile.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Custom Spells

Post#18 » Fri Sep 04, 2009 5:45 pm

It wasn't before, that's what Shin was requesting : P. The song is useless for raid bards because run 5 gives a 50% boost, 35% non modded selos isn't going to serve any purpose unfortunately.

I don't know if this would be wanted for either party, but I recommended last night that maybe there could be an indoors selos click on the bard ToV. It could be something like a 5 or 10min reuse with a 2 minute duration, or just make it have no CD..it's up to you really.

I can tell you this though, a bard with no selos indoors really cripples their pulling ability. Monks are more versatile and have discs/mend to help them in crisis. Bards have always relied on their speed. SoE finally smartened up on live and gave bard much higher innate run speed than other classes. (i think their innate run speed goes up to run15 or something now)
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Tyler
Posts: 4365

Re: Custom Spells

Post#19 » Fri Sep 04, 2009 7:03 pm

Yup - agreed. I gave 35% taking into taccount that percussion would actually enhance this. So with a 3.1 mod, you are closer to 100%.

If that;s not the case, let me know fast and i increase it to 99 or something.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Shin Noir
Posts: 380

Re: Custom Spells

Post#20 » Fri Sep 04, 2009 8:50 pm

With Helm of the Deep Seas (31 Percussion mod) playing this song, my AA run speed 5 is faster, as I see no visible speed increase, so I'm pretty sure that it isn't affected by percussion instruments (I think 31 percussion is around 200% mod?).

I know change isn't in but just noting I don't think it's modded by instruments. We will see for sure though once changes are in effect!
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