Ritual Summoning

Got some?
Medes
Posts: 37

Re: Ritual Summoning

Post#11 » Fri Sep 11, 2009 7:13 am

I understand Striat.

Just an idea, is it possible to make here a work-around?
Per example, if you create a clicky Pet-Buff from "Ritual Summoning".
Not sure if you can create spells who increase levels or min/max damage.
I thought pretty much about something like "Growl of the Panther", but which sticks for about 2 hours and stack with all the other buffs.
It could increase the pets Level, Attack-Rating, Overall Hit Damage, Crit chance and some small HP+AC boost.

At lower levels the pet was used also for tanking, now in the high-end, the only use we Beastlords have is pretty much for adding to our Dps and maybe some little add tanking in dungeons.
Since our pet heals are pretty good, i dont even feel the need for an HP+AC boost.
Just increase the overall dps of the pet.
Medes
70 Wildblood
<Evolution>

striat
Posts: 393

Re: Ritual Summoning

Post#12 » Fri Sep 11, 2009 9:12 pm

As soon as I am able to release my changes, the boost % will be relevant. I was just letting you know about it's current state;)

So, 30% will be significantly better than 20% soon and so forth.

Other things are possible within the current spell system for the most part. The things that aren't, wouldn't be difficult to implement.

Medes
Posts: 37

Re: Ritual Summoning

Post#13 » Sat Sep 12, 2009 11:51 am

Ohh, then im looking forward to your changes.
Do you have any ETA in mind already? :D
Medes
70 Wildblood
<Evolution>

Jeido
Posts: 1265

Re: Ritual Summoning

Post#14 » Fri Sep 25, 2009 2:34 pm

bump, whats the status on this?
Jeido, Founder of Evolution

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