New Tomes

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TheBloodmoon
Posts: 391

Re: New Tomes

Post#21 » Fri May 14, 2010 12:11 am

Well, let's talk about what we know, first.

What is the main job of a rogue (on this server)? DPS. The only other role they play is for CoH bitch due to SoS.

What is the main focus of rogue disciplines currently? DPS.

In the form of a discipline, does a 3k rune every 10 minutes on a rogue add anything to their main focus? No. Does it give them added survivability? Hardly. Maybe a 10k rune would, but one or two good rampage rounds in ST / Air will still knock that off. One round of rampage doesn't mean much on a 5 - 10 minute fight.

Is the illusion way cool? Hell yes.

Would the rogues benefit from a dps focused discipline more? Yes. Would it be necessary to give rogues more dps? Probably not.

So what are rogues missing, then?

This is probably the question we need to answer first before we talk about where to take the discipline. I wish I had an answer at the moment, but I don't. Perhaps some of the more veteran rogues have a viable solution.

Edit: It was also mentioned previously to give rogues a discipline that allowed all of their hate while the disc is active to be transferred to the target's target (the tank). This has two benefits. It would slow the hate production of the rogue, and it would also give the tank more hate than they can generate on their own. This would be handy for the SK's and Paladins to help build aggro.
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Tyler
Posts: 4365

Re: New Tomes

Post#22 » Fri May 14, 2010 6:45 am

TheBloodmoon wrote:Edit: It was also mentioned previously to give rogues a discipline that allowed all of their hate while the disc is active to be transferred to the target's target (the tank). This has two benefits. It would slow the hate production of the rogue, and it would also give the tank more hate than they can generate on their own. This would be handy for the SK's and Paladins to help build aggro.


That's technically with the current EQEmu code not possible, least i don't know an already working spell/disc that works that way. As far as utility, yea CoH Bitch for sure. CR is not really an issue on THF as you spawn with your gear in THF.#

More DPS? As i said before, imo Rogues don't need DPS (although Rogue players holding off on parses so can't be sure - rule of thumb - you don't show me the contrary, i assume they work fine).

I have an idea - lets remove the rune and imbue the disc with the effect True North! :p Ok, just kidding, but get the ideas rolling.
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Spell Change -> Reload AND new Spellfile needed

khaliss
Posts: 357

Re: New Tomes

Post#23 » Mon May 17, 2010 8:12 pm

Rune is fine and I agree rogues really don't need extra dps. I parsed my rogue against my monk... they have similar gear and rogue is only a bit ahead in AAs as the monk. Rogue has only like 150-200 dps advantage (if I remember correctly, using CT dummy), so I think they are fine right now. I love the illusion, but what I don't like about it is after it wears off, my rogue is back in normal size (he is barbarian) and I have to reshrink him lol.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Valsavis
Posts: 123

Re: New Tomes

Post#24 » Mon May 17, 2010 8:50 pm

I'd say the best "fix" for the rogue disc would be to set it like a two stage buff. Have the illusion work like any other illusion(buff in buff window...If the disguise AAs work here it should work for this too) with the rune effect set into to combat abililies timer, doin the end drain on that part of the effect. This would allow rogues who just want the illusion to click off the rune effect and enjoy the illusion without sucking their end dry with the rune. I'm not sure if it's possible to set a disc in this manner, I know when the different illusion familiars and stuff were first intorduced to live they did it with the necro lich line (breaking up the illusion from the manaregen properties) so necros could enjoy the new illusions without having to sacrafice their regen.

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Tyler
Posts: 4365

Re: New Tomes

Post#25 » Tue May 18, 2010 8:44 am

Not possible afaik.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Firenze
Posts: 886

Re: New Tomes

Post#26 » Thu Jun 17, 2010 5:07 pm

invisible man 1 = 100 lifetap
invisible man II = 200 lifetap
invisible man III = 400 lifetap

help on raid and rampage , cool for soloing/exping , don't do much dps in final
Firenze of VallonZek <Europea>

Gwynraven

khaliss
Posts: 357

Re: New Tomes

Post#27 » Thu Jun 17, 2010 9:44 pm

400 lifetap is HUGE... 250-300 might be more like it.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Lola
Posts: 491

Re: New Tomes

Post#28 » Thu Jun 17, 2010 10:07 pm

Tyler wrote:More DPS? As i said before, imo Rogues don't need DPS (although Rogue players holding off on parses so can't be sure - rule of thumb - you don't show me the contrary, i assume they work fine)


Go for 400 Lifetap, parses proved than rogues do need more DPS !!
I am rofl'ing right now, this one is just too much :)

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Ragna the Bloodedge
Posts: 14

Re: New Tomes

Post#29 » Fri Jul 09, 2010 3:19 pm

While I don't know the situation of rogues at level 70, to solve the life tap problem of giving rogues extra DPS, you can make it a rune instead; giving them the added survivability while not adding any additional DPS.

-Ragna the Bloodedge

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TheBloodmoon
Posts: 391

Re: New Tomes

Post#30 » Fri Jul 09, 2010 3:25 pm

I'm going to assume you hadn't seen the rest of the discussion regarding the discipline, but it was already made a rune, which is a pretty useless discipline. While a single cast 3k rune generates a little aggro, it's fairly worthless. A rune proc buff will generate uber amounts of aggro, so I highly disagree with that. It's fine in it's current state now of an aggro reduction discipline.
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