Custom Spells

Got some?
sarcon
Posts: 257

Re: Custom Spells

Post#61 » Tue Sep 22, 2009 6:49 am

SK/pal version called Chaotic Gimp? , jk jk jk
Sarcon -Evolution Officer-

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Tyler
Posts: 4365

Re: Custom Spells

Post#62 » Tue Sep 22, 2009 9:09 am

No, the Order version is always with prefix True - so it would be True Gimp ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Shin Noir
Posts: 380

Re: Custom Spells

Post#63 » Tue Sep 22, 2009 1:41 pm

/gasp.. I think the changes are finally in tyler.

Let's see.
Vlad vs. Ether Flame of Djinn
10956 with my crappy focii wiz no bard songs.
13353 with ancient: call of power
15065 with epic click + call of power
15065 with epic click
critted for 30131

So looks like it's not stacking with CoP which is proper. :)

1948 NPC buffed BS on Wynn
2629 NPC buffer BS with epic click

Daggerfall, since it uses the same SpellEffect won't stack with my epic, nor does Call of Power's damage mod, due to same SpellEffect.
Diff Slot does not mean it will stack, as someone told me. It's more about what SE is being applied and if it has any rules to allow it to stack in different slots.
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Tyler
Posts: 4365

Re: Custom Spells

Post#64 » Tue Sep 22, 2009 1:44 pm

Poor Vlad ;(

Great that it works! Thanks for walking me through this ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: Custom Spells

Post#65 » Tue Sep 22, 2009 1:45 pm

Oh before i forget - no unknown components etc? All working as intended?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Shin Noir
Posts: 380

Re: Custom Spells

Post#66 » Tue Sep 22, 2009 1:46 pm

I stopped getting unknown spell messages when you did the first change of original spelleffects to your new components.

Dont' forget to fix the recast time on it, by the way.

and just to note:
Found spell 6271
Spell info for spell #6271:
name: Spirit of Vesagran
base[12]: 0, 0, 0, 0, 0, 0, 0, 500, 60, 35, 0, 140
base2[12]: 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -858993460
max[12]: 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0

The spellfile finally has the suggested fixes. :D yay.
Last edited by Shin Noir on Tue Sep 22, 2009 1:51 pm, edited 1 time in total.
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Tyler
Posts: 4365

Re: Custom Spells

Post#67 » Tue Sep 22, 2009 1:49 pm

Thanks - recast at 10 mins now.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Custom Spells

Post#68 » Tue Sep 22, 2009 7:07 pm

Jeido wrote:Ok well since the 5 minute defensive disc didnt work out, how about this. Currently there's foci that reduce reuse timer on offensive discs, but none for defensive. How about adding a foci like that to a pofire tank item, that would make defensive a 7 minute reuse instead of 10?

For monks, is it possible to add a foci that reduces the recast time on AA's? I'm not sure...but if so that'd be great. The monk AA Destructive Force is a great AA, but it's useless at the same time! What the AA does is when activated it hits every mob around the monk + their current target with their normal melee dmg. It's a great aa, as I said, but it has a 1 hour reuse. With that reuse it's pretty much pointless to even have >< rampage is only a 10min reuse for war (7 with aa), imo the monk ability should be no more than 15min reuse.



Bump for the monk aa part -- what do you think?
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Custom Spells

Post#69 » Tue Sep 22, 2009 7:22 pm

Ill see if i can change that.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Ealan
Posts: 9

Re: Custom Spells

Post#70 » Wed Sep 23, 2009 2:02 am

Level 70 Enc spell Strange thoughts appears to have stacking issues with Wunshi, probably because it raises the wis/int cap.

Is this intended? Np if so - just seemed a bit odd so I figured I would point it out.

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