Paladin AoE Heal spells

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Muergan
Posts: 196

Paladin AoE Heal spells

Post#1 » Fri Dec 03, 2021 6:57 pm

Hey I noticed to day that the Paladin Agro/Heal AoE line of spell is no longer healing. This includes such things as True Command and the Sacred word line. These spells used to heal the group for each npc it hit and not it does no heals.

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joffy
Posts: 31

Re: Paladin AoE Heal spells

Post#2 » Fri Dec 03, 2021 8:17 pm

Now that you mention it, a while back I think I noticed Paladin's Blessed Wave Rk. ? wasn't removing Malo from my group, but the Shaman's Pure Spirit was working. I never checked to see if it was even healing.
*Annoying math question*... "I just hit stuff and it dies, or I die. Whichever" -- Mystickitty

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Lillu
Posts: 11301
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Re: Paladin AoE Heal spells

Post#3 » Sat Dec 04, 2021 9:01 pm

We'll take a look, thanks for reporting it.

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Lillu
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Re: Paladin AoE Heal spells

Post#4 » Sun Dec 05, 2021 5:16 pm

Muergan wrote:Hey I noticed to day that the Paladin Agro/Heal AoE line of spell is no longer healing. This includes such things as True Command and the Sacred word line. These spells used to heal the group for each npc it hit and not it does no heals.


I've just tested Sacred Word Rk1. and it did heal me. Could you please elaborate which spell isn't working as intended with as much additional information as possible? (spell id, NPC you are testing it on, character name affected with the bug, how to reproduce it, etc)

Thanks!

Muergan
Posts: 196

Re: Paladin AoE Heal spells

Post#5 » Mon Dec 06, 2021 12:33 am

Unless you guys changed the way the spells such as True Command and Sacred Word 1-3 used to work they would produce a healing recourse for every mob they hit healing the group. So for example if you were tanking 10 mobs each mob would get hit by the DD and each mob would then produce a heal for the group resulting in 10 heals going off. Each of those heals had the chance of crit healing also. If the healing is working then its very low or its only one small heal so it has change from the past way it worked. I can produce this pretty easy in say VT if i pull a group of mobs and an unstable anomaly drops all my toon down to 1/3 health and if i spam these spells it really has no effect on their health like in the past when it would have healed a decent amount.

If it is indeed working now like you guys want and it was broken for all those years just let me know i'm just reporting that it has changed at some point for me.

mrhorrn
Posts: 295

Re: Paladin AoE Heal spells

Post#6 » Mon Dec 06, 2021 12:57 am

I've been using True Command for some years as my primary group heal, and it's only ever healed once on cast.
The heal itself isn't that small, but it does only land once, it doesn't do one heal per mob it hits as you describe.
--- Kyrann Horrn ---

Muergan
Posts: 196

Re: Paladin AoE Heal spells

Post#7 » Mon Dec 06, 2021 2:16 am

Back in the day it used to fill my screen with critical heals when casting on a large group so i'm not sure what that was if it wasn't true command i was using the dsk earring. Granted i've been here for almost 10 years so it could have been a very long time ago, and i'm just realizing it now especially since it doesn't effect me as much now with so much hp. But to clarify its an AE spell that hits all the mobs in a radius but only return one recourse heal ?

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Lillu
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Re: Paladin AoE Heal spells

Post#8 » Mon Dec 06, 2021 9:03 am

Hmm yeah, it's supposed to work as Mrhorrn described it and nothing was changed to it recently (for years).

Freydis
Posts: 128

Re: Paladin AoE Heal spells

Post#9 » Mon Dec 06, 2021 6:06 pm

mrhorrn wrote: it doesn't do one heal per mob it hits as you describe.

This is incorrect

Freydis
Posts: 128

Re: Paladin AoE Heal spells

Post#10 » Mon Dec 06, 2021 6:15 pm

Lillu wrote:Hmm yeah, it's supposed to work as Mrhorrn described it and nothing was changed to it recently (for years).

I think it's quite clear by now that when you guys import code or change something, other things are effected. Saying that you didn't specifically touch something means next to nothing really.

This is evercrack and we all know how it works like that. Mess with one term, unknowingly effect others.

As of right now, this spell is still healing for each mob hit, but something is different, and I can't put my finger on it. It could be crit rate or resist or whatever. All I know is that none of my time is going in to troubleshooting on this one.

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