Paladin Spell lvl 70 True Command

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Nexor
Posts: 495

Paladin Spell lvl 70 True Command

Post#1 » Thu Jun 10, 2010 11:15 pm

Well let me first say i don't have the spell yet myself.

Looking at True Command http://www.thehiddenforest.org/spell.php?id=8570

1 : Effect type : Stun (1 sec)
2 : Effect type : Decrease Hitpoints by 250
3 : Effect type : Increase hate by 750

and than the recently added

Lightbringer's Wrath http://www.thehiddenforest.org/spell.php?id=8975

1 : Effect type : Increase hate by 4000
2 : Effect type : Decrease Hitpoints by 500
3 : Effect type : Stun (1 sec)

First off all on live i used Stuns allot on my Paladin i basically spammed em to keep agro but also to Mitigate the dmg. Here however once i got Lightbringer Wrath i don't use anything else.

So my question is would it be possible to change True Command into a upgraded Brells version , like True Brells?
Something like 800 hp group buff , or slightly buffed HP 500 with a AC component.

Highest Brell is Brell's Brawny Bulwark http://www.thehiddenforest.org/spell.php?id=5297

4 : Effect type : Increase Max Hitpoints by 412

Well there is another route i belive that could be changed but lets try to go this route first :P
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Tyler
Posts: 4365

Re: Paladin Spell lvl 70 True Command

Post#2 » Fri Jun 11, 2010 7:02 am

True Command is a pbae stun.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: Paladin Spell lvl 70 True Command

Post#3 » Fri Jun 11, 2010 9:15 am

Well ok you got me there but than again SK/Paladin got on there ToV legs
http://www.thehiddenforest.org/spell.php?id=8656 Knight Power

1 : Effect type : Stun (1 sec)
3 : Effect type : Increase hate by 1000
4 : Effect type : Stun (1 sec)
5 : Effect type : Stun (1 sec)
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Tyler
Posts: 4365

Re: Paladin Spell lvl 70 True Command

Post#4 » Fri Jun 11, 2010 9:22 am

Ok - but what do you want to say? :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: Paladin Spell lvl 70 True Command

Post#5 » Fri Jun 11, 2010 10:36 am

Bah i expected that you could read my mind.....

Anyway i mean i would assume a Paladin who is able to fight Xegony would have ToV legs in inventory still.
The only advantage over a mana free clicky the spell would bring is the 250 AE DD component .
In other words why should i bother to mem the spell i mean currently with Fireskin buff i have with dmg shield bonus on augs and gear a DS of 107 if i now would use a bigger DS buff from mage it would be already higher, now i add bard song to it and i can get almost easily in the 200 + DS range and i am sure i miss some other factors too.
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Tyler
Posts: 4365

Re: Paladin Spell lvl 70 True Command

Post#6 » Fri Jun 11, 2010 10:53 am

Ok so what do you suggest then?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: Paladin Spell lvl 70 True Command

Post#7 » Fri Jun 11, 2010 11:44 am

Well several ideas ..

In my first post i suggested a Brells upgrade either Raw hp boost or small hp boost with a small AC component.

A Silent Piety Upgrade or while we speaking about silent piety ......

You are aware that as they where introducing Silent Piety that it was actually was a Silent spell but that lasted not even a Day.

But considering that Stun has not much use here how about change True Command into something like a 1-3 sec silence spell with a 30 sec , 1 min or longer CD time.
In other word something to make caster mobs move unless they are rooted of course.
Or a situational Mob cast interrupt spell heck make it even a 10 min CD or 15 min CD cause that could mean that Bosses could be interrupted than.
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Tyler
Posts: 4365

Re: Paladin Spell lvl 70 True Command

Post#8 » Fri Jun 11, 2010 11:49 am

Beside im not even sure if Silence is working - it is the same nono here as it was on Live ;)

Upgrade for Brells is something i could do but has nothing to do with True Command. Let's hear your ideas for this one. Other pals too!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: Paladin Spell lvl 70 True Command

Post#9 » Fri Jun 11, 2010 12:29 pm

2 Suggestion one more offensive and one more defensive.

Offensive
Ok first thing that pops into my head when i hear command would be a charm, but that wouldn't fit to a paladin, than i thought about a swarm pet maybe in other words it could mean that Pious Fury could be upgraded this way (I currently dont have the Spear of Fire from Doomfire but in other words a proc like that, in the case its like on live).

Defensive
A squire thats only purpose is to take a % of each hit till its finaly dead in other words like a weaker form of a Defensive disc wich could be implemented also into as Weapon proc but i think that is way OP.

Either option could be given to SK in case either Paladin or SK need a boost in the Offensive or Defensive section (currently only have experience with T2 content).
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Tyler
Posts: 4365

Re: Paladin Spell lvl 70 True Command

Post#10 » Fri Jun 11, 2010 1:25 pm

Ok, so you are saying, completely rewrite true Command to what you have suggested (let's not discuss the changes)? Or you want a new spell?

Paladins need more help in the offensive department but im not so sure if that should be done via a Swarmpet really.

What do other Paladins think?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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