Empowering Water 1

Got some?
Kosmo
Posts: 44

Empowering Water 1

Post#1 » Thu Apr 21, 2011 11:26 am

This spell is currently doing nothing in terms of raising minimum all skills damage.

Tested with Champ/Talisman of Might both on and off.

Max hit with Champ/Tali of Might (15% min all skil dmg - they do stack btw) was 690

Max hit with Empowering+Champ/Tali of Might was 690

Max hit with Empowering Water is 590

Although I gotta be honest, if Empowering Water 1 was registering its 100% minimum all skills damage bonus, it'd probably be way OP'd heh.

15% raises dps by about 16.66*%

It's sort of jaw dropping thinking about what that spell could do if it worked.

(incidentally I wonder if it relates to some of the ranger dps tuning issues you had)

Psizer
Posts: 37

Re: Empowering Water 1

Post#2 » Thu Apr 21, 2011 8:09 pm

The effect was not intended to raise your actual maximum hit. Are you saying though that you see no increase in your min damage though? If I understand the effect correctly, it simply raises your lowest hit by double to reduce the range between your max and min. I could be wrong but I can't imagine that it was intended to increase all hits by 100%...

This would make it not nearly as powerful as you suggest. I recommend you parse and check your min to max range to see if there is a decrease between them.
-=[THF Public Relations Manager]=-

Kosmo
Posts: 44

Re: Empowering Water 1

Post#3 » Thu Apr 21, 2011 9:41 pm

The spell effect is the same as champ and tali of might if you read the line in the Alla clone spell search.

I see what you mean, add to minimum damage.

What it is effectively doing is increasing your damage bonus, so your hits do end up bigger. Rather than just, making sure your lowest hit couldn't be lower than 2x the normal minimum.

That would be a much more complex effect to employ given the way eq works.

I was still doing hits for like 16 when I had water on. I could certainly chart and graph the DI range if that's what the devs need to make a decision on it though.

Brontu
Posts: 757

Re: Empowering Water 1

Post#4 » Fri Apr 22, 2011 12:36 am

the clone, for empowering water I, shows

Code: Select all

6 : Effect type :   Increase All Skills Minimum Damage Modifier by 100%


this means that its only affecting your MINIMUM dmg modifier, so as opposed to critting for 2, you will crit for 4 etc.

Talisman of Might/Champs have this affect on them:

Code: Select all

7 : Effect type :   Increase All Skills Damage Modifier by 5%

and

Code: Select all

4 : Effect type :   Increase All Skills Damage Modifier by 10%


respectively.

As it stands empowering water does in fact work, based on testing with my ranger, min dmg is up, but does not affect max dmg, like it shouldnt. Think your getting your effects confused within the clone here 8)

the main difference is champs/might/perserverance/power of fear etc modify your TOTAL SKILL dmg, empowering water only affects MINIMUM dmg from skill.s
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Wiping in DSK since 2010

Psizer
Posts: 37

Re: Empowering Water 1

Post#5 » Fri Apr 22, 2011 12:59 am

Thanks for helping to show the clarification Brontu! I was posting from my phone, makes it difficult to reference and quote spell data.

It isn't that complicated to effect minimum damage, Kosmo.

In essence, if your RANGE is between 10 and 100, and you increase the minimum on that range by 100%, you would then decrease your RANGE (to 20 and 100). In short, it's a minimal boost to DPS by effectively giving you a higher MINIMUM.

Not quite sure what damage bonus has to do with this though, as that part is added after your minimum damage is calculated.

I'm not a coder, though, so I would assume that one of the developers could help clarify this so we have correct information.
-=[THF Public Relations Manager]=-

Brontu
Posts: 757

Re: Empowering Water 1

Post#6 » Fri Apr 22, 2011 1:03 am

Psizer wrote:Thanks for helping to show the clarification Brontu! I was posting from my phone, makes it difficult to reference and quote spell data.

It isn't that complicated to effect minimum damage, Kosmo.

In essence, if your RANGE is between 10 and 100, and you increase the minimum on that range by 100%, you would then decrease your RANGE (to 20 and 100). In short, it's a minimal boost to DPS by effectively giving you a higher MINIMUM.

Not quite sure what damage bonus has to do with this though, as that part is added after your minimum damage is calculated.

I'm not a coder, though, so I would assume that one of the developers could help clarify this so we have correct information.

lol np, do that all the time myself 8)
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
Image Image
Guild Leader of <Shattered>
Wiping in DSK since 2010

Kosmo
Posts: 44

Re: Empowering Water 1

Post#7 » Fri Apr 22, 2011 3:20 am

*Shamefully acknowledges his shame*

*Preaches against the foolishness of scan reading*

I was doing a strange equation in my head that seemed complicated at the time, but it's been deftly dispensed between the interventions of Brontu & Psizer

Although, the spirit of the original post sort of stands in that, the spell is basically doing nothing heh.

Well it depends, I'd wager it does more in the primary hand, thus more for 2 handers - but not so much more when you offset it with slower delay. (With the extra damage from the AM3 AA currently, probably not bad for that)

I think offhand it literally was increasing my minimum hit from 2 to 4 according to the graph I took.

At least now I know can page 61 this bad-boy.

*moment of silence for page 61 spells* (I have 15 buff slots, someone's gotta die!)

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