peterigz wrote:You should be able to integrate it direct into the cast try
/casting "spellname" gem3 -targetid|${Group.Member[0].ID}
Noren wrote:Yeah afaik, it's going to have to be two lines using what Sticky mention. Target first, then cast.
Does anyone know how to determine if a discipline is active? I scoured the MQ2 documentation and I haven't found anything that will return a value for this. Any help would be much appreciated.
Code: Select all
/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) { dosomething }
825th_tomcat wrote:Looking for a little help with MQ2Melee. At the moment I'm trying to work out how to make it only active on chars that I choose, but tbh I'm new to this type of macro so I'm struggling to work out what to do. If I load the mq2melee plugin it loads for every char the next time I login, whereas I only actually want it on my melee dps as I play from the tank.
Is there a way to do this, or to maybe turn every setting to false for certain chars so that it acts as if it were disabled.
Another thing is that I tend to forget to make my char stick back to me once a mob is dead (trash mainly), is there a way of automating it so when a mob dies and there are no more mobs in a radius then it will stick back to me? Or should I just teach myself to remember to stick him after death
Note: I'm only really knowledgable in making an EQ hotkey that uses bca and bct commands from the tank to the bots, so if there's not a way of doing that then I may need a slightly more in depth explanation as to what you're telling me...
Cheers
Code: Select all
/if (!${Bool[${Plugin[MQ2Melee].Name}]}) /plugin mq2melee load
Code: Select all
/if (${Bool[${Plugin[MQ2Melee].Name}]}) /plugin mq2melee unload
Return to “Third party software”
Users browsing this forum: No registered users and 1 guest