MQ2 Helpdesk

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Noren
Posts: 1053

Re: MQ2 Helpdesk

Post#121 » Sat Jun 01, 2013 3:49 am

Much obliged, sir.

peterigz
Posts: 594

Re: MQ2 Helpdesk

Post#122 » Tue Jun 04, 2013 10:30 pm

You should be able to integrate it direct into the cast try

/casting "spellname" gem3 -targetid|${Group.Member[0].ID}

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Nilbus
Posts: 1258

Re: MQ2 Helpdesk

Post#123 » Wed Jun 05, 2013 1:45 am

peterigz wrote:You should be able to integrate it direct into the cast try

/casting "spellname" gem3 -targetid|${Group.Member[0].ID}


That did work, good catch.
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Grey
Posts: 1101

Re: MQ2 Helpdesk

Post#124 » Sun Jun 09, 2013 7:14 am

Noren wrote:Yeah afaik, it's going to have to be two lines using what Sticky mention. Target first, then cast.

Does anyone know how to determine if a discipline is active? I scoured the MQ2 documentation and I haven't found anything that will return a value for this. Any help would be much appreciated.


Code: Select all

/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) { dosomething }

moedexter
Posts: 3

Re: MQ2 Helpdesk

Post#125 » Sat Jun 29, 2013 2:38 am

Couldn't figure this one out - how to cast two different nukes and in loop?

Example:

Mage casts fickle fire, gets buff, casts 2nd nuke with additional damage from fickle fire, loop until target dies. If i put a -kill on either nuke, it will stay on that nuke until target dies. So I can't use -kill on either nuke. This is one click button.

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Nilbus
Posts: 1258

Re: MQ2 Helpdesk

Post#126 » Sat Jun 29, 2013 6:00 am

Can't loop in an in game eq macro, would need the coded type of macro.
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825th_tomcat
Posts: 369

Re: MQ2 Helpdesk

Post#127 » Wed Jul 24, 2013 10:48 pm

Looking for a little help with MQ2Melee. At the moment I'm trying to work out how to make it only active on chars that I choose, but tbh I'm new to this type of macro so I'm struggling to work out what to do. If I load the mq2melee plugin it loads for every char the next time I login, whereas I only actually want it on my melee dps as I play from the tank.
Is there a way to do this, or to maybe turn every setting to false for certain chars so that it acts as if it were disabled.

Another thing is that I tend to forget to make my char stick back to me once a mob is dead (trash mainly), is there a way of automating it so when a mob dies and there are no more mobs in a radius then it will stick back to me? Or should I just teach myself to remember to stick him after death :)

Note: I'm only really knowledgable in making an EQ hotkey that uses bca and bct commands from the tank to the bots, so if there's not a way of doing that then I may need a slightly more in depth explanation as to what you're telling me... ;)

Cheers
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Grey
Posts: 1101

Re: MQ2 Helpdesk

Post#128 » Fri Jul 26, 2013 8:57 am

825th_tomcat wrote:Looking for a little help with MQ2Melee. At the moment I'm trying to work out how to make it only active on chars that I choose, but tbh I'm new to this type of macro so I'm struggling to work out what to do. If I load the mq2melee plugin it loads for every char the next time I login, whereas I only actually want it on my melee dps as I play from the tank.
Is there a way to do this, or to maybe turn every setting to false for certain chars so that it acts as if it were disabled.

Another thing is that I tend to forget to make my char stick back to me once a mob is dead (trash mainly), is there a way of automating it so when a mob dies and there are no more mobs in a radius then it will stick back to me? Or should I just teach myself to remember to stick him after death :)

Note: I'm only really knowledgable in making an EQ hotkey that uses bca and bct commands from the tank to the bots, so if there's not a way of doing that then I may need a slightly more in depth explanation as to what you're telling me... ;)

Cheers


Regarding mq2melee use a .cfg file to handle it. Once you load one it is saved to macroquest.ini and everyone loads off that. Custom compile could probably fix that but its more work then you need.
I would go with server_character.CFG
http://macroquest.sourceforge.net/includes/manual.php : search for cfg
--
Example for toon you want it loaded on

Code: Select all

/if (!${Bool[${Plugin[MQ2Melee].Name}]}) /plugin mq2melee load

Example for toon you do not want it on

Code: Select all

/if (${Bool[${Plugin[MQ2Melee].Name}]}) /plugin mq2melee unload

825th_tomcat
Posts: 369

Re: MQ2 Helpdesk

Post#129 » Sat Jul 27, 2013 3:32 pm

Cheers for the reply!

From what I understand, I need to make the .cfg file and place it in the actual EQ directory containing that line of code that you pasted. So for example; TheHiddenForest_Drakium.cfg which contains the mq2melee load line of code and that file will be within the root of the EQ directory? Or does it go into the MQ2 folder? (Yes, I have them seperate :) )

Sorry, unfortunately I'm not the most adept at coding :(
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Grey
Posts: 1101

Re: MQ2 Helpdesk

Post#130 » Sun Jul 28, 2013 9:18 am

Same folder as macroquest2.exe

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