MQ2 Helpdesk

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Dellanx
Posts: 300

Re: MQ2 Helpdesk

Post#91 » Fri Jan 11, 2013 10:37 pm

I will try melody, thanks. The reason I twist 8 songs is 4 of them are dots/debuffs, that way you can have 4 songs and 4 debuffs.
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Created by Azera of Tribunal

Stickybuds
Posts: 883

Re: MQ2 Helpdesk

Post#92 » Sat Jan 12, 2013 1:01 am

Dellanx if you're using a blank macro to stop macros you can just use the command /endmacro instead. can be done as a /bct or /bca too.
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User avatar
Dellanx
Posts: 300

Re: MQ2 Helpdesk

Post#93 » Sat Jan 12, 2013 1:34 am

Noren wrote:Dell,

Code: Select all

#Event Summoned "#*#You have been summoned#*#"

SUB Event_Summoned(string Line)
 ...
/return



Stickybuds wrote:Dellanx if you're using a blank macro to stop macros you can just use the command /endmacro instead. can be done as a /bct or /bca too.


These are exactly what i needed!
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Created by Azera of Tribunal

User avatar
Dellanx
Posts: 300

Re: MQ2 Helpdesk

Post#94 » Sat Jan 12, 2013 5:08 am

Here is the final version.

Code: Select all

Sub Song
/if (${Target.PctHPs}<97 && ${Target.Type.Equal[NPC]} && ${Target.Type.NotEqual[CORPSE]} && ${Twist.List.NotEqual[CMBT_SONGS]})  /goto :L
/if (${Me.Combat}) /twist stop
/if (!${Me.Casting.ID}) /twist 2 3 8 9
/return
:L
/if (!${Me.Combat}) /twist stop
/if (!${Me.Casting.ID}) /twist 1 2 3 4 8 9
 }
/return
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Created by Azera of Tribunal

soberteq
Posts: 47

Re: MQ2 Helpdesk

Post#95 » Wed Jan 16, 2013 12:30 pm

/multiline ; /bct meleename //Target ID ${Target.ID} ; /bct meleename //stick behind ; /bct meleename //killthis


I use this for my melee toons, along with mq2Melee and I find that sometimes my toons execute the command (move behind, assist me) but they are not in range enough to swing the weapon.

I had consider adding a moveto target before but I am not sure this is the right approach. Is the stickrange of mq2Melee or another setting I should adjust?

Stickybuds
Posts: 883

Re: MQ2 Helpdesk

Post#96 » Wed Jan 16, 2013 1:44 pm

Hmm, just plain stick should put them in melee range, but you might try adding a distance in there and see how that works.

Try - //stick 10 !front

that should be plenty close enough for them to attack with melee. Let us know if that helps before we go looking at other stuff.
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conradd
Posts: 381

Re: MQ2 Helpdesk

Post#97 » Wed Jan 16, 2013 1:47 pm

Type /melee ingame and you will have a list of parameters used by MQ2melee to run.

You'll find one about stick range, modify it as you wish and then save your new settings with /melee save.
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

mobsterer
Posts: 34

Re: MQ2 Helpdesk

Post#98 » Wed Jan 16, 2013 5:43 pm

mq2melee in its standard configuration puts every melee class that is not a tank on /stick behind.
maybe your commands produce a conflict.

a simple "/bct toon //attack" would suffice after the assist.

Stickybuds
Posts: 883

Re: MQ2 Helpdesk

Post#99 » Thu Jan 17, 2013 1:34 pm

So with netbots plugin i am able to get buff info on my boxes, but can i do the same with debuffs on NPCs?

Reason I'm asking is I have added an enc to my group, and his debuffs get resisted often. Wanted to come up with a way to let me know the debuff has landed without needed to switch to his screen and look for the resist msg or spell landed msg. Haven't got a chance to mess around testing yet just brainstorming atm.

Thanks,
Sticky
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moonrazor
Posts: 111

Re: MQ2 Helpdesk

Post#100 » Thu Jan 17, 2013 2:12 pm

Stickybuds wrote:So with netbots plugin i am able to get buff info on my boxes, but can i do the same with debuffs on NPCs?

Reason I'm asking is I have added an enc to my group, and his debuffs get resisted often. Wanted to come up with a way to let me know the debuff has landed without needed to switch to his screen and look for the resist msg or spell landed msg. Haven't got a chance to mess around testing yet just brainstorming atm.

Thanks,
Sticky



In short, no netbots can't produce npc information like it does pc information. You can however, write a short simple macro to return an echo from your enchanter every time a spell is resisted. You could set it on a loop, since it's not really doing anything but providing information. Just don't attach spell commands to it.

Moonrazor

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