Macro guide

Third party software discussion goes here.
thecftbl
Posts: 24

Macro guide

Post#1 » Tue Mar 17, 2015 6:53 am

Does anyone know of a decent tutorial on complex macro writing? I have a few basic macros running (cleric and loopnuke) but I want to figure out how to develop some macros for melee that are triggered by hp percentages, as well as a combination nuke and heal that work for a druid and shaman. Again just looking for a website or video that explains the writing in an easy to understand way.
Tetrodotoxin - Rogue (Main) / Widrewung- Beastlord / Darsanthus- Shaman /
Seerbok- Necromancer / Thaze- Cleric / Saldakar- Shadowknight / Exinop- Wizard / Keyi- Druid / Riiv- Ranger / Cenogrip- Enchanter / Baltan- Mage / Digroon- Warrior

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Nashoba
Posts: 17

Re: Macro guide

Post#2 » Tue Mar 17, 2015 7:51 pm

I haven't really found a true guide on writing anything, but checking through the Macro:Help section of the MacroQuest2 forum does go into some details that have helped me out recently.
Xsas - Monk (Main)
Etisien - Mage
Mosaphic - Warrior
Nerisong - Bard
Rusco - Cleric
Zanoske - Beastlord

thecftbl
Posts: 24

Re: Macro guide

Post#3 » Wed Mar 18, 2015 7:49 am

The big problem I have run into is just getting disciplines to work the same way I have spells work. Anyone happen to know if there is a simple command in melee or is there something I am missing?
Tetrodotoxin - Rogue (Main) / Widrewung- Beastlord / Darsanthus- Shaman /
Seerbok- Necromancer / Thaze- Cleric / Saldakar- Shadowknight / Exinop- Wizard / Keyi- Druid / Riiv- Ranger / Cenogrip- Enchanter / Baltan- Mage / Digroon- Warrior

Dreos
Posts: 489

Re: Macro guide

Post#4 » Wed Mar 18, 2015 8:28 pm

Pretty sure /disc "Discipline Name" works to activate them. I think for checking if ready it's ${Me.CombatAbilityReady[Discipline Name]}

Edited for more info!

Does that help or were you looking to do other things?

Noren
Posts: 1053

Re: Macro guide

Post#5 » Wed Mar 18, 2015 10:36 pm

Working from memory here, but I believe anyone with the UF client (and maybe earlier) can use disciplines and abilities without the aid of 3rd party software with /doability.

Code: Select all

/doability "Flying Kick"
/doability "Assassin's Chaos Rk. III"

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