I don't see it being absolutely necessary; if there's one thing I've not noticed since being here is a burning desire to trade for things. In fact, I actually enjoy the lack of it; to me, everything on this server is based on a very well-tuned line of progression that involves me doing one of two things:
- Get good enough to get that item myself
- Get some help from another player or friend to get the item
Make all of these items trade-able and you add the third possibility and that would be to farm the cash for it and buy it (or farm items to sell for cash). To me, that doesn't
add anything to the current progression model whatsoever.
At any rate, it could
only work if items were attunable, like in EQ2; anything else would create a very bad market saturation scenario which would render the market null and void anyway, after quite a short time (nowhere near enough players to keep saturation down, considering item acquisition is so relatively easy here). It would also mean a lot of items would need only be looted/sold once to then be forever passed down. So yes, if this were to be implemented then it must be accompanied with an attune system.
As much as I am sure many people like an economy in their MMOs, I honestly don't see any true benefit to it here on
this server. The basic mantra I'd like to use here, at least from my own personal point of view, is:
If it ain't broke...
I just don't think progression on this server would
benefit from a market and I am absolutely certain it doesn't
need it: Honestly... I see dozens of people every week get their desired item without necessarily killing the mob to get it. How?
/ooc item rotting in xxx.Make it worth cash and that would, pretty-much, disappear over night. And I don't see that as a good thing whatsoever.
One last thing: Would the developers of the server feel comfortable with actually attempting to create a lasting, sustainable economy system (that would need to be designed by them from the ground up), which would in turn create potentially several balance issues immediately and in the future and, without a shadow of a doubt, would create a ton of work
in addition to custom content design, maintenance, item balancing, spell creation and fixing, bugs and everything else?
The devs here are second to none but a set of three to four humans only have so much time in a day... Just a thought, based on no fact at all but purely my own estimation of what an economy system could present for Lillu and friends now and in the future.
For what reward? To avoid what problems that exist?