
/fitzor
Bareth wrote:With virtually no instances on this server..
Bareth wrote:With virtually no instances on this server...
Bareth wrote:Going to say pass on this. While to the inexperienced player this looks like a great Idea. However, there is more of a chance quests that involve grinding or parts that are repetitive will create player conflicts, because the bottom line the more you kill, or the more items you collect, the faster the item will evolve. With virtually no instances on this server, there will be player conflicts, and with the difference in player makeup, one or two people could monopolize an entire zone. This is when things get ugly, and greed shows its ugly face.
Remove the lockout timers from LDoNs, and make an evolved item that evolves based on wins or points. LDoNs are instance based, and there would be no player conflicts at all.
Nobody wants to deal with someone that runs by their camp with 15 mobs in toe because that player can handle that many. Meanwhile your group now has nothing left to pull for 15 minutes. It’s an ugly mess.
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