THF Loyalty quest idea.

Tell us what you think!

Poll: Would you like to see a loyalty quest on THF?

Yes.
188
96%
No.
7
4%
Total votes: 195

User avatar
mukkel
Posts: 236

Re: THF Loyalty quest idea.

Post#11 » Wed May 23, 2012 3:24 pm

Augment is my vote! I couldn't use it if it was armour :(

/fitzor

User avatar
Bareth
Posts: 141

Re: THF Loyalty quest idea.

Post#12 » Wed May 23, 2012 5:14 pm

Going to say pass on this. While to the inexperienced player this looks like a great Idea. However, there is more of a chance quests that involve grinding or parts that are repetitive will create player conflicts, because the bottom line the more you kill, or the more items you collect, the faster the item will evolve. With virtually no instances on this server, there will be player conflicts, and with the difference in player makeup, one or two people could monopolize an entire zone. This is when things get ugly, and greed shows its ugly face.

Remove the lockout timers from LDoNs, and make an evolved item that evolves based on wins or points. LDoNs are instance based, and there would be no player conflicts at all.

Nobody wants to deal with someone that runs by their camp with 15 mobs in toe because that player can handle that many. Meanwhile your group now has nothing left to pull for 15 minutes. It’s an ugly mess.

jsre
Posts: 188

Re: THF Loyalty quest idea.

Post#13 » Wed May 23, 2012 6:00 pm

Bareth wrote:With virtually no instances on this server..


Er...

User avatar
Nerva
Posts: 238

Re: THF Loyalty quest idea.

Post#14 » Wed May 23, 2012 6:35 pm

Bareth wrote:With virtually no instances on this server...

In what area? I know there's not a lot of solo/group instances, but the majority of raid tiers are instanced by guild. Examples include Temple of Veeshan, Sleeper's Tomb, PoAir, Veeshan's Peak, and Dreadspire.

Personally, I wouldn't mind having something I could solo grind (with just myself and my bot) in the downtime between raids. If it gave me something that was pretty much guaranteed to be a sharp upgrade for a slot I have a hard time filling, with class appropriate stats and focii, I'd be all over it.

Jewelry, back, and shoulder slots tend to be kinda hard to find good fillers for, particularly earrings. I wouldn't mind seeing a reward fit snugly into those. I would recommend stats and focii, but I dunno just where this item would fall in the progression. Is it for fresh-70 characters? Is it for those in T7-T8? Somewhere in between?

I don't recommend an augmentation, due to one problem: you can't remove augments safely without donating. If you do go with an augment, then please at least make the quest repeatable in the event you need another for a new set of gear.
Characters
Malarath - Lv70 Froglok Necromancer, 700+ AAs, progress T7-2
Valtar - Lv70 Gold Drakkin Wizard, 300+ AAs, progress T7-1
Szakadar -Lv70 Iksar Monk, 100+ AAs, progress T5

User avatar
Nilbus
Posts: 1258

Re: THF Loyalty quest idea.

Post#15 » Wed May 23, 2012 6:54 pm

I like the idea of an augment that evolves, or can be "upgraded" by speaking with an NPC. that way you can just destroy the augment and speak with the NPC again to get a new one.

I do like the idea of using a new custom zone (or zones) for it to prevent that initial rush of folks doing it from preventing others from experiencing say leveling content.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

User avatar
Bareth
Posts: 141

Re: THF Loyalty quest idea.

Post#16 » Wed May 23, 2012 8:36 pm

Guess I am too new, because I can't think of a single group instance zone outside of LDoNs. They all were open zones or guild created instances. Is there a list somewhere on the site that lists those zones?

User avatar
Donrexu
Posts: 168

Re: THF Loyalty quest idea.

Post#17 » Wed May 23, 2012 10:12 pm

if a piece of gear how about shoulder slot .. seems to me that slot is under-represented and hard to fill sometimes.

User avatar
Melkor
Posts: 347

Re: THF Loyalty quest idea.

Post#18 » Wed May 23, 2012 10:59 pm

Bareth wrote:Going to say pass on this. While to the inexperienced player this looks like a great Idea. However, there is more of a chance quests that involve grinding or parts that are repetitive will create player conflicts, because the bottom line the more you kill, or the more items you collect, the faster the item will evolve. With virtually no instances on this server, there will be player conflicts, and with the difference in player makeup, one or two people could monopolize an entire zone. This is when things get ugly, and greed shows its ugly face.

Remove the lockout timers from LDoNs, and make an evolved item that evolves based on wins or points. LDoNs are instance based, and there would be no player conflicts at all.

Nobody wants to deal with someone that runs by their camp with 15 mobs in toe because that player can handle that many. Meanwhile your group now has nothing left to pull for 15 minutes. It’s an ugly mess.


They could prevent your first point by simply making it a quest you can only do once per day, which would highly reduce the amount of people doing it at one time. It would be super crowded at first, but that will change of time. (Sort of like gyms after new years) I dislike your LDoN idea a lot, it needs to be in zones that are currently unused. I love the idea of having it a piece that fits in any slot, or an augment. But, I prefer it being something you can wear in a main slot and show off how BA you are =P

goopka
Posts: 22

Re: THF Loyalty quest idea.

Post#19 » Thu May 24, 2012 12:05 am

For the sake of more options (augs and gear are great rewards too), but how about a new ability? Sounds like a lot of class-balancing work, but could be fun.

I envision abilities in the league of what the donor weapons offer. I'll even offer some examples:

Warrior: duration based ability (perhaps a song/spell buff so that disciplines aren't locked out) similar to rampage, where all aggro generated is AoE (but not the dmg) for the duration. Each run through the loyalty quest increases the duration of this buff.

Mage: new short-duration pet buff: leech buff (exactly the same as SK epic 2.0 clicky if you wish) where mage pets lifetap for the dmg they deal. Each run through the loyalty quest increases the duration of this buff.

Cleric: a buff that makes the next spell instant-cast (this could be applied across all casters, honestly)

Monk: group mend/FD

Bard: group fading memories or 2.0 sec song cast times would be groovy

Necro: make all currently applied dots deal their full damage immediately. DoT burn sort of thing.

I could do this all day... but I think you all get the gist of it.

As for the quest itself - something along the lines of the queen's charm quest would be nice. I thought that quest line was nicely done. Just ideas, take em or leave em =)

User avatar
Bareth
Posts: 141

Re: THF Loyalty quest idea.

Post#20 » Thu May 24, 2012 12:20 am

I really enjoy playing on this server. From top to bottom these guys have done everything right. Not only from a gameplay perspective, but the website itself had/has a lot of time and effort put into it.

I just dont want my opinion to be taken as I have issues with the server. I just have seen the bad side effects of having a large amount of players all going for the same thing in the same zone.

I dont know if any of you have played in the current VoA expansion, but those language tasks that you needed to do put everyone in the first zone of the expansion, and to say the least it was ugly, and it stayed like that for a while. I just would hate to see something similar to that happen on this server.

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